diff options
-rw-r--r-- | Changelog.txt | 4 | ||||
-rw-r--r-- | conf-tmpl/battle_athena.conf | 2 | ||||
-rw-r--r-- | src/map/script.c | 16 |
3 files changed, 14 insertions, 8 deletions
diff --git a/Changelog.txt b/Changelog.txt index e5759fc06..2c672e79a 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,9 @@ Date Added 01/05 + * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never + drop [celest] + * Look at item type other than item ID as well to check whether it is a card + in card-related script commands - better support for custom items [celest] * Reset all skill variables if the skill fails so certain skills can't be abused (such as Warp, thanks to Alex14 for pointing it out) [celest] * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings) diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index ba93edf31..35d959261 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -176,7 +176,7 @@ item_rate_1000_min: 1000 item_rate_1000_max: 10000 // Can the monster's drop rate become 0? (Note 1) -drop_rate0item: no +drop_rate0item: yes // Rate at which exp. is given. (Note 2) base_exp_rate: 100 diff --git a/src/map/script.c b/src/map/script.c index dca1fbe12..22ae9f040 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5215,9 +5215,9 @@ int buildin_getequipcardcnt(struct script_state *st) return 0; } do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] push_val(st->stack,C_INT,(c)); return 0; } @@ -5244,8 +5244,9 @@ int buildin_successremovecards(struct script_state *st) return 0; } do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] cardflag = 1; item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; @@ -5297,8 +5298,9 @@ int buildin_failedremovecards(struct script_state *st) return 0; } do{ - if(( sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] cardflag = 1; |