diff options
-rw-r--r-- | Changelog.txt | 10 | ||||
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/produce_db.txt | 2 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 4 | ||||
-rw-r--r-- | db/skill_require_db.txt | 2 | ||||
-rw-r--r-- | db/skill_tree.txt | 2 | ||||
-rw-r--r-- | src/map/map.h | 4 | ||||
-rw-r--r-- | src/map/pc.c | 64 | ||||
-rw-r--r-- | src/map/skill.c | 159 | ||||
-rw-r--r-- | src/map/skill.h | 4 |
11 files changed, 153 insertions, 104 deletions
diff --git a/Changelog.txt b/Changelog.txt index 9a048ad7e..dd81c3ec0 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,4 +1,14 @@ Date Added +12/16 + * Updated Forging and Potion making formulas by DracoRPG [celest] + * Changes to the guild skills + - Dropped using sc_data and use flag values instead + - Changed moving guild skill units to once every 'move request' only instead + of every movement - should reduce server load abit + - Corrected crash when checking its skill requirements + * Initialise 'canregen' when logging into map - forgot to add this earlier, + sorry ^^; [celest] + 12/15 * Fixed more compile errors gcc 2.95 [MouseJstr] * Removed log files from svn... they will be created when diff --git a/db/Changelog.txt b/db/Changelog.txt index 2c8794a48..f7547db3a 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -5,6 +5,10 @@ Ayathoya items == Added but no effect ( all are "ect" itens) Skill databases == celest working on them i believe. +12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks + to midas + * Removed elunium and oridecon from produce_db, thanks to Draco + 12/14 * Changed 'Parasite' to non-moving [celest] 12/12 * Removed unuseable skills from skill_tree.txt [celest] diff --git a/db/produce_db.txt b/db/produce_db.txt index 9eb918afe..82c708dda 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -9,8 +9,6 @@ 995,16,96,991,10 997,16,96,993,10 996,16,96,992,10 -984,16,97,756,3,1003,1 -985,16,97,757,3,1003,1 // Weapon ItemLV=wLV 1101,1,99,998,2 1104,1,99,998,30 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 777d186f6..bf977a8fb 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -166,7 +166,7 @@ 266,1000,500,0,0 //MO_INVESTIGATE#発勁# 267,1000,500,0,0 //MO_FINGEROFFENSIVE#指弾# -268,0,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#金剛# +268,5000,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#金剛# 269,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000 //MO_BLADESTOP#白刃取り# 270,0,0,180000,0 //MO_EXPLOSIONSPIRITS#爆裂波動# 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,300000 //MO_EXTREMITYFIST#阿修羅覇凰拳# diff --git a/db/skill_db.txt b/db/skill_db.txt index f9e28f3c2..3b99cebaa 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -20,7 +20,7 @@ 18,8,6,2,3,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#フ?イア?ウォ?ル# 19,8,8,1,3,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#フ?イア??ルト# 20,8,8,1,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#ライトニング?ルト# -21,5,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??# +21,8,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??# 22,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#ディバインプロテクション# 23,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#デ?モンベイン# 24,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //AL_RUWACH#ルアフ# @@ -316,7 +316,7 @@ 263,0,8,0,0,0,10,3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#三段掌# 264,50,6,2,0,1,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#残影# 265,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#見切り# -266,-1,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁# +266,8,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁# 267,10,8,1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#指弾# 268,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#金剛# 269,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#白刃取り# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 5cd9d73b4..a53a29791 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -250,7 +250,7 @@ 361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ# 362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ# -365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?# +365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?# 366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅# 367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?# 368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス# diff --git a/db/skill_tree.txt b/db/skill_tree.txt index 8028e0d4c..ce51ec729 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -795,7 +795,7 @@ 4010,92,5,14,1,91,1,0,0,0,0,0,0//WZ_QUAGMIRE #クァグマイア# 4010,93,1,0,0,0,0,0,0,0,0,0,0//WZ_ESTIMATION #モンスター情報# 4010,364,10,9,5,13,7,0,0,0,0,0,0//HW_SOULDRAIN #基本スキル# -4010,365,10,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル# +4010,365,1,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル# 4010,366,10,0,0,0,0,0,0,0,0,0,0//HW_MAGICPOWER #基本スキル# 4010,400,5,11,5,0,0,0,0,0,0,0,0//HW_NAPALMVULCAN //Whitesmith diff --git a/src/map/map.h b/src/map/map.h index 060bfb451..6d525c117 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -138,6 +138,10 @@ struct map_session_data { unsigned potionpitcher_flag : 1; unsigned storage_flag : 1; unsigned snovice_flag : 4; + int leadership_flag; + int glorywounds_flag; + int soulcold_flag; + int hawkeyes_flag; } state; struct { unsigned killer : 1; diff --git a/src/map/pc.c b/src/map/pc.c index 9c6e777ca..8e7f607ce 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -709,6 +709,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->inchealspiritsptick = 0; sd->canact_tick = tick; sd->canmove_tick = tick; + sd->canregen_tick = tick; sd->attackabletime = tick; sd->doridori_counter = 0; @@ -1477,37 +1478,33 @@ int pc_calcstatus(struct map_session_data* sd,int first) if (sd->status.guild_id > 0) { struct guild *g; if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) { - if (!sd->sc_data[SC_LEADERSHIP].val4 && guild_checkskill(g, GD_LEADERSHIP)>0) { - //skill_status_change_start(&sd->bl,SC_LEADERSHIP,1,0,0,0,0,0 ); + if (!sd->state.leadership_flag && guild_checkskill(g, GD_LEADERSHIP)>0) { skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0); } - if (!sd->sc_data[SC_GLORYWOUNDS].val4 && guild_checkskill(g, GD_GLORYWOUNDS)>0) { - //skill_status_change_start(&sd->bl,SC_GLORYWOUNDS,1,0,0,0,0,0 ); + if (!sd->state.glorywounds_flag && guild_checkskill(g, GD_GLORYWOUNDS)>0) { skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0); } - if (!sd->sc_data[SC_SOULCOLD].val4 && guild_checkskill(g, GD_SOULCOLD)>0) { - //skill_status_change_start(&sd->bl,SC_SOULCOLD,1,0,0,0,0,0 ); + if (!sd->state.soulcold_flag && guild_checkskill(g, GD_SOULCOLD)>0) { skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0); } - if (!sd->sc_data[SC_HAWKEYES].val4 && guild_checkskill(g, GD_HAWKEYES)>0) { - //skill_status_change_start(&sd->bl,SC_HAWKEYES,1,0,0,0,0,0 ); + if (!sd->state.hawkeyes_flag && guild_checkskill(g, GD_HAWKEYES)>0) { skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0); } } - else if (sd->sc_count) { - if (sd->sc_data[SC_LEADERSHIP].timer != -1) - sd->paramb[0] += 2; - if (sd->sc_data[SC_GLORYWOUNDS].timer != -1) - sd->paramb[2] += 2; - if (sd->sc_data[SC_SOULCOLD].timer != -1) - sd->paramb[1] += 2; - if (sd->sc_data[SC_HAWKEYES].timer != -1) - sd->paramb[4] += 2; - if (sd->sc_data[SC_BATTLEORDERS].timer != -1) { + else if (g) { + if (sd->sc_count && sd->sc_data[SC_BATTLEORDERS].timer != -1) { sd->paramb[0]+= 5; sd->paramb[3]+= 5; sd->paramb[4]+= 5; } + if (sd->state.leadership_flag) + sd->paramb[0] += 2; + if (sd->state.glorywounds_flag) + sd->paramb[2] += 2; + if (sd->state.soulcold_flag) + sd->paramb[1] += 2; + if (sd->state.hawkeyes_flag) + sd->paramb[4] += 2; } } @@ -4207,17 +4204,26 @@ int pc_walktoxy(struct map_session_data *sd,int x,int y) if (sd->sc_data && sd->status.guild_id > 0) { struct skill_unit *su; - if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); - } - if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); - } - if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); - } - if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); + struct skill_unit_group *sg; + //if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) { + if (sd->state.leadership_flag && (su=(struct skill_unit *)sd->state.leadership_flag) && + (sg=su->group) && sg->src_id == sd->bl.id) { + skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); + } + //if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) { + if (sd->state.glorywounds_flag && (su=(struct skill_unit *)sd->state.glorywounds_flag) && + (sg=su->group) && sg->src_id == sd->bl.id) { + skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); + } + //if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) { + if (sd->state.soulcold_flag && (su=(struct skill_unit *)sd->state.soulcold_flag) && + (sg=su->group) && sg->src_id == sd->bl.id) { + skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); + } + //if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) { + if (sd->state.hawkeyes_flag && (su=(struct skill_unit *)sd->state.hawkeyes_flag) && + (sg=su->group) && sg->src_id == sd->bl.id) { + skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y)); } } diff --git a/src/map/skill.c b/src/map/skill.c index cb4b37fad..740caf777 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5573,7 +5573,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case GD_HAWKEYES: range=2; target=BCT_ALL; - limit=60000; + limit=300000; break; default: @@ -5828,16 +5828,32 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, sc_data[SC_BASILICA].val4 = (int)unit; break; case GD_LEADERSHIP: - sc_data[SC_LEADERSHIP].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.leadership_flag = (int)unit; + } break; case GD_GLORYWOUNDS: - sc_data[SC_GLORYWOUNDS].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.glorywounds_flag = (int)unit; + } break; case GD_SOULCOLD: - sc_data[SC_SOULCOLD].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.soulcold_flag = (int)unit; + } break; case GD_HAWKEYES: - sc_data[SC_HAWKEYES].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.hawkeyes_flag = (int)unit; + } break; } } @@ -6234,8 +6250,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_LEADERSHIP].timer == -1 && !sd->sc_data[SC_LEADERSHIP].val4) - skill_status_change_start(bl,SC_LEADERSHIP,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.leadership_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc2: // GD_GLORYWOUNDS @@ -6243,8 +6261,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_GLORYWOUNDS].timer == -1 && !sd->sc_data[SC_GLORYWOUNDS].val4) - skill_status_change_start(bl,SC_GLORYWOUNDS,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.glorywounds_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc3: // GD_SOULCOLD @@ -6252,8 +6272,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_SOULCOLD].timer == -1 && !sd->sc_data[SC_SOULCOLD].val4) - skill_status_change_start(bl,SC_SOULCOLD,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.soulcold_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc4: // GD_HAWKEYES @@ -6261,8 +6283,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_HAWKEYES].timer == -1 && !sd->sc_data[SC_HAWKEYES].val4) - skill_status_change_start(bl,SC_HAWKEYES,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.hawkeyes_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; @@ -6404,30 +6428,30 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t // New guild skills [Celest] case 0xc1: // GD_LEADERSHIP { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_LEADERSHIP].timer != -1) - skill_status_change_end(bl,SC_LEADERSHIP,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.leadership_flag > 0) + sd->state.leadership_flag = 0; } break; case 0xc2: // GD_GLORYWOUNDS { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_GLORYWOUNDS].timer != -1) - skill_status_change_end(bl,SC_GLORYWOUNDS,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.glorywounds_flag > 0) + sd->state.glorywounds_flag = 0; } break; case 0xc3: // GD_SOULCOLD { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_SOULCOLD].timer != -1) - skill_status_change_end(bl,SC_SOULCOLD,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.soulcold_flag > 0) + sd->state.soulcold_flag = 0; } break; case 0xc4: // GD_HAWKEYES { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_HAWKEYES].timer != -1) - skill_status_change_end(bl,SC_HAWKEYES,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0) + sd->state.hawkeyes_flag = 0; } break; @@ -6546,15 +6570,15 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_LEADERSHIP].val4 = 0; - } + sd->state.leadership_flag = 0; + } } break; case 0xc2: // GD_GLORYWOUNDS { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_GLORYWOUNDS].val4 = 0; + sd->state.glorywounds_flag = 0; } } break; @@ -6562,7 +6586,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_SOULCOLD].val4 = 0; + sd->state.soulcold_flag = 0; } } break; @@ -6570,7 +6594,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_HAWKEYES].val4 = 0; + sd->state.hawkeyes_flag = 0; } } break; @@ -6975,6 +6999,8 @@ int skill_check_condition(struct map_session_data *sd,int type) skill = sd->skillid; lv = sd->skilllv; if(lv <= 0) return 0; + // for the guild skills [celest] + if (skill >= 10000 && skill < 10015) skill-= 9500; hp=skill_get_hp(skill, lv); /* 消費HP */ sp=skill_get_sp(skill, lv); /* 消費SP */ if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance) @@ -8655,10 +8681,10 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_MARIONETTE: case SC_MARIONETTE2: case SC_SLOWDOWN: - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: - case SC_HAWKEYES: + case SC_HAWKEYES:*/ case SC_BATTLEORDERS: case SC_REGENERATION: calc_flag = 1; @@ -9306,7 +9332,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) } break; - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: case SC_HAWKEYES: @@ -9315,7 +9341,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) 1000+tick, skill_status_change_timer, bl->id, data); } - break; + break;*/ // Celest case SC_CONFUSION: @@ -10124,14 +10150,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val calc_flag = 1; break; - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: case SC_HAWKEYES: tick = 1000; calc_flag = 1; //val4 = 1; - break; + break;*/ case SC_REGENERATION: val1 = 2; @@ -11285,21 +11311,26 @@ int skill_produce_mix( struct map_session_data *sd, /* 確率判定 */ equip = itemdb_isequip(nameid); if(!equip) { +// Corrected rates [DracoRPG] --------------------------// if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; - else if(nameid == 970) - make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - else if(nameid == 7135) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; - else if(nameid == 7136) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; - else if(nameid == 7137) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; - else if(nameid == 7138) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; - else if(nameid == 7139) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + + if(nameid >= 501 && nameid <= 505) // Normal potions + make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; + if(nameid >= 605 && nameid <= 606) // Anodyne & Aloevera (not sure of the formula, I put the same base value as normal pots but without the Aid Potion bonus since they are not throwable pots ^^) + make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid >= 545 && nameid <= 547) // Concentrated potions + make_per = sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid == 970) // Alcohol + make_per = 1000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid == 7135) // Bottle Grenade + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; + else if(nameid == 7136) // Acid Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; + else if(nameid == 7137) // Plant Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; + else if(nameid == 7138) // Marine Sphere Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; + else if(nameid == 7139) // Glistening Coat + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; else make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; @@ -11308,26 +11339,22 @@ int skill_produce_mix( struct map_session_data *sd, //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100; } else { if(nameid == 998) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; - else if(nameid == 985) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500; + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; + make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; } } - else { - int add_per; - if(pc_search_inventory(sd,989) >= 0) add_per = 750; - else if(pc_search_inventory(sd,988) >= 0) add_per = 500; - else if(pc_search_inventory(sd,987) >= 0) add_per = 250; - else if(pc_search_inventory(sd,986) >= 0) add_per = 0; - else add_per = -500; - if(ele) add_per -= 500; - add_per -= sc*500; - wlv = itemdb_wlv(nameid); - make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 + - add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0); + else { // Corrected rates [DracoRPG] + int add_per=0; + if(pc_search_inventory(sd,989) >= 0) add_per = 400; + else if(pc_search_inventory(sd,988) >= 0) add_per = 300; + else if(pc_search_inventory(sd,987) >= 0) add_per = 200; + else if(pc_search_inventory(sd,986) >= 0) add_per = 100; + wlv = itemdb_wlv(nameid); + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000; } +// -----------------------------------------------------// if(make_per < 1) make_per = 1; diff --git a/src/map/skill.h b/src/map/skill.h index 948b9b399..09f47403e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -344,10 +344,10 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_SPELLBREAKER =192, SC_DPOISON =193, /* 猛毒 */ SC_BLOCKSKILL =194, // for disallowing the use of a skill for a time period - SC_LEADERSHIP =196, +/* SC_LEADERSHIP =196, // temporarily disabled - they're too buggy =/ SC_GLORYWOUNDS =197, SC_SOULCOLD =198, - SC_HAWKEYES =199, + SC_HAWKEYES =199,*/ SC_BATTLEORDERS =200, SC_REGENERATION =201, SC_PRESERVE =202, |