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-rw-r--r--src/map/pc.c29
-rw-r--r--src/map/status.c1
-rw-r--r--src/map/status.h1
3 files changed, 21 insertions, 10 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0e1656b91..bb577a8fc 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -522,9 +522,9 @@ int pc_makesavestatus(struct map_session_data *sd)
//Only copy the Cart/Peco/Falcon options, the rest are handled via
//status change load/saving. [Skotlex]
#ifdef NEW_CARTS
- sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
+ sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
#else
- sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
+ sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
#endif
if (sd->sc.data[SC_JAILED])
{ //When Jailed, do not move last point.
@@ -1007,14 +1007,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
pc_setinventorydata(sd);
pc_setequipindex(sd);
+ if( sd->status.option & OPTION_INVISIBLE && !pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND) )
+ sd->status.option &=~ OPTION_INVISIBLE;
+
status_change_init(&sd->bl);
-
- if (pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND))
- sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE);
- else
- sd->status.option &= OPTION_MASK;
-
+
sd->sc.option = sd->status.option; //This is the actual option used in battle.
+
//Set here because we need the inventory data for weapon sprite parsing.
status_set_viewdata(&sd->bl, sd->status.class_);
unit_dataset(&sd->bl);
@@ -1243,6 +1242,20 @@ int pc_reg_received(struct map_session_data *sd)
pc_inventory_rentals(sd);
+ if( sd->sc.option & OPTION_INVISIBLE ) {
+ sd->vd.class_ = INVISIBLE_CLASS;
+ clif->message(sd->fd, msg_txt(11)); // Invisible: On
+ // decrement the number of pvp players on the map
+ map[sd->bl.m].users_pvp--;
+
+ if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
+ delete_timer( sd->pvp_timer, pc_calc_pvprank_timer );
+ sd->pvp_timer = INVALID_TIMER;
+ }
+ clif->changeoption(&sd->bl);
+ }
+
+
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index f7531494e..7412467c3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -8998,7 +8998,6 @@ int status_change_clear(struct block_list* bl, int type) {
sc->opt1 = 0;
sc->opt2 = 0;
sc->opt3 = 0;
- sc->option &= OPTION_MASK;
if( type == 0 || type == 2 )
clif->changeoption(bl);
diff --git a/src/map/status.h b/src/map/status.h
index 4535b1aed..3c02b9d6c 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1488,7 +1488,6 @@ enum {
// compound constants
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
- OPTION_MASK = ~OPTION_INVISIBLE,
};
//Defines for the manner system [Skotlex]