diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 35 | ||||
-rw-r--r-- | src/map/skill.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 1 |
5 files changed, 25 insertions, 18 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ef0b28bd4..8288e11df 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/12/23 + * Fixed horrible handling of skill_abra_db which leads to memory corruption + (depending on the contents of yor abra_db.txt file) [Skotlex] 2007/12/22 * Fixed droprate overflows when going over rate 2000x [ultramage] * Corrected mob spawn utilization of the delay1/delay2 values (one is diff --git a/src/map/pc.c b/src/map/pc.c index 520f10f0d..1798c3692 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -244,7 +244,7 @@ void pc_addfame(struct map_session_data *sd,int count) nullpo_retv(sd); sd->status.fame += count; if(sd->status.fame > MAX_FAME) - sd->status.fame = MAX_FAME; + sd->status.fame = MAX_FAME; switch(sd->class_&MAPID_UPPERMASK){ case MAPID_BLACKSMITH: // Blacksmith clif_fame_blacksmith(sd,count); diff --git a/src/map/skill.c b/src/map/skill.c index 8c87060c7..31b919fd4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3023,16 +3023,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { int abra_skillid = 0, abra_skilllv; do { - abra_skillid = rand() % MAX_SKILL_ABRA_DB; - if ( -//Unneeded check, use the "per" field to know if the skill is valid. -// skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out - !skill_get_inf(abra_skillid) || //Passive skills cannot be casted - skill_abra_db[abra_skillid].req_lv > skilllv || //Required lv for it to appear - rand()%10000 >= skill_abra_db[abra_skillid].per - ) - abra_skillid = 0; // reset to get a new id - } while (abra_skillid == 0); + i = rand() % MAX_SKILL_ABRA_DB; + abra_skillid = skill_abra_db[i].skillid; + } while (abra_skillid == 0 || + skill_abra_db[i].req_lv > skilllv || //Required lv for it to appear + rand()%10000 >= skill_abra_db[i].per + ); abra_skilllv = min(skilllv, skill_get_max(abra_skillid)); clif_skill_nodamage (src, bl, skillid, skilllv, 1); @@ -11015,14 +11011,23 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren static bool skill_parse_row_abradb(char* split[], int columns, int current) {// SkillID,DummyName,RequiredHocusPocusLevel,Rate int i = atoi(split[0]); - i = skill_get_index(i); - if( !i ) + if( !skill_get_index(i) || !skill_get_max(i) ) + { + ShowError("abra_db: Invalid skill ID %d\n", i); return false; - if( current == MAX_SKILL_ABRA_DB ) + } + if ( !skill_get_inf(i) ) + { + ShowError("abra_db: Passive skills cannot be casted (%d/%s)\n", i, skill_get_name(i)); return false; + } - skill_abra_db[i].req_lv = atoi(split[2]); - skill_abra_db[i].per = atoi(split[3]); + if( current == MAX_SKILL_ABRA_DB ) + return false; + + skill_abra_db[current].skillid = i; + skill_abra_db[current].req_lv = atoi(split[2]); + skill_abra_db[current].per = atoi(split[3]); //TODO?: add capacity warning here diff --git a/src/map/skill.h b/src/map/skill.h index b571be6c2..7b14e537a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -130,7 +130,7 @@ extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; // アブラカダブラデ?タベ?ス struct s_skill_abra_db { - int nameid; + int skillid; int req_lv; int per; }; diff --git a/src/map/status.c b/src/map/status.c index 1c51ab444..4d36ddec3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6622,7 +6622,6 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data) struct status_data *status; int hp; - ; if(!((bl=map_id2bl(id))&& (sc=status_get_sc(bl)) && (sce = sc->data[SC_KAAHI]))) |