diff options
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index f8ca96482..92e30eab7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -40,6 +40,8 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/08/11 + * Rev. 13069 Corrected Flame Skull Card, rate os 5% not 50%. This is what happens when your value types are inconsistent. [L0ne_W0lf] 2008/08/10 * Rev. 13067 Accidentally reverted the fix to Drifter. [L0ne_W0lf] * Rev. 13066 Rather massive item database update. [L0ne_W0lf] diff --git a/db/item_db.txt b/db/item_db.txt index a1de2b907..0eba7c866 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1941,7 +1941,7 @@ 4436,Ragged_Zombie_Card,Ragged Zombie Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bMagicAddRace,RC_DemiHuman,1; bonus2 bAddEff2,Eff_Bleeding,50; if(isequipped(4435)) bonus2 bSPGainRace,RC_DemiHuman,2; },{},{} 4437,Hell_Poodle_Card,Hell Poodle Card,6,20,,10,,,,,,,,136,,,,,{ bonus bHit,1; bonus2 bAddItemHealRate,517,100; bonus2 bAddEff,Eff_Bleeding,100; },{},{} 4438,Banshee_Card,Banshee Card,6,20,,10,,,,,,,,769,,,,,{ if(BaseClass == Job_Mage){ bonus bMaxSP,100; bonus bMaxHP,-100; bonus2 bSkillAtk,"MG_NAPALMBEAT",20; bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; } },{},{} -4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,5000; bonus2 bAddEffWhenHit,Eff_Stun,5000; bonus2 bAddEffWhenHit,Eff_Curse,5000; bonus2 bAddEffWhenHit,Eff_Stone,5000; },{},{} +4439,Flame_Skull_Card,Flame Skull Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{} 4440,Necromancer_Card,Necromancer Card,6,20,,10,,,,,,,,2,,,,,{ if (getiteminfo(getequipid(EQI_HAND_R),11) == 10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{} 4441,Fallen_Bishop_Hibram_Card,Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{} // More Headgears |