diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/charcommand.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 6 |
3 files changed, 9 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 1c2c3be04..bc520c7cb 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/10/11 + * Using Kaizel in conjunction with Osiris Card should now work. (bugreport:2251) [SketchyPhoenix] + * #monsterignore should turn off now. (bugreport:2306) [SketchyPhoenix] 2008/10/09 * Rev. 13272 Updated NPC_REBIRTH. Has it's own values, and no longer leeches off SL_KAIZEL. [L0ne_W0lf] 2008/10/06 diff --git a/src/map/charcommand.c b/src/map/charcommand.c index eb571277e..b38f1611f 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -3314,7 +3314,7 @@ int charcommand_monsterignore(const int fd, struct map_session_data* sd, const c if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks."); } else { - sd->state.monster_ignore = 0; + pl_sd->state.monster_ignore = 0; clif_displaymessage(sd->fd, "You are no longer immune to attacks."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks."); diff --git a/src/map/status.c b/src/map/status.c index 34420ef2c..f77f06f95 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -782,7 +782,11 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if( !(flag&8) && sc && sc->data[SC_KAIZEL] ) { //flag&8 = disable Kaizel int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); - status_revive(target, sc->data[SC_KAIZEL]->val2, 0); + //Look for Osiris Card's bonus effect on the character and revive 100% or revive normally + if ( BL_CAST(BL_PC,target)->special_state.restart_full_recover = 1 ) + status_revive(target, 100, 100); + else + status_revive(target, sc->data[SC_KAIZEL]->val2, 0); status_change_clear(target,0); clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); |