diff options
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
4 files changed, 13 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 0ad477539..49315d29f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/08
+ * Added a check to handle Spider Web as a targetted skill. If there's more
+ than one character on the targetted cell, a different one may get trapped,
+ but it will mostly do as it is now. [Skotlex]
+ * Added check to Asura so that it will move you to the target when it fails
+ ONLY when you can cast the skill on the target (not stunned, asleep, target
+ not hidden, etc) [Skotlex]
* Changed the map_freeblock_unlock code so that when there's an "already
free'd pointer" error, the memory manager will print out the invoking
function rather than map_freeblock_unlock, this should help fix it up next
diff --git a/db/Changelog.txt b/db/Changelog.txt index 57f5ed4d1..ce8a6c8a7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -19,6 +19,8 @@ -----
=========================
+08/08
+ * Made PF_FOGWALL a targetted skill. [Skotlex]
08/07
* Slightly increased drop rate of some low-level guns [Playtester]
- also lowered drop rate of Armor Charm to 0.01% again
diff --git a/db/skill_db.txt b/db/skill_db.txt index 298ef3549..3df736ec4 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -425,7 +425,7 @@ 402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
404,9,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist#
-405,7,6,2,0,1,0,1,1,no,0,128,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
+405,7,6,1,0,1,0,1,1,no,0,128,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby#
diff --git a/src/map/skill.c b/src/map/skill.c index 2b3301547..3c505eb81 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3233,7 +3233,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag); default: //Skill is actually ground placed. - if (src == bl && skill_get_unit_id(skillid,0)) + if ((src == bl || skillid == PF_SPIDERWEB) && skill_get_unit_id(skillid,0)) return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); } @@ -5768,8 +5768,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (sc->data[SC_BLADESTOP].timer != -1) status_change_end(src,SC_BLADESTOP,-1); } - if (target && target->m == src->m) - { //Move character to target anyway. + if (target && target->m == src->m && + (tid == -1 || status_check_skilluse(src, target, ud->skillid, 1)) + ) { //Move character to target anyway. int dx,dy; dx = target->x - src->x; dy = target->y - src->y; |