diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/npc.c | 121 |
2 files changed, 67 insertions, 55 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 567244eb5..f18f3693b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -6,6 +6,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2009/05/03 * Do not log damage if it's done by mob itself (bugreport:2933) [Inkfish] * Fix 'awake' not working (bugreport:2580) [Inkfish] + * Fix several npctimer issues (bugreport:1619, bugreport:1730) [Inkfish] 2009/05/02 * Spirit of Bard and Dancer now only works for mastered skills (bugreport:3037) [Playtester] - also fixed an outdated comment in the source code diff --git a/src/map/npc.c b/src/map/npc.c index a1d22368e..8bdba2871 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -421,47 +421,52 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data) struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; - if( nd==NULL ){ + if( nd == NULL ) + { ShowError("npc_timerevent: NPC not found??\n"); return 0; } - if (ted->rid) { - sd = map_id2sd(ted->rid); - if (!sd) { - ShowError("npc_timerevent: Attached player not found.\n"); - ers_free(timer_event_ers, ted); - return 0; - } + + if( ted->rid && !(sd = map_id2sd(ted->rid)) ) + { + ShowError("npc_timerevent: Attached player not found.\n"); + ers_free(timer_event_ers, ted); + return 0; } + old_rid = nd->u.scr.rid; //To restore it later. nd->u.scr.rid = sd?sd->bl.id:0; old_tick = nd->u.scr.timertick; - nd->u.scr.timertick=ted->otick; - te=nd->u.scr.timer_event+ ted->next; + nd->u.scr.timertick = ted->otick = gettick(); + te = nd->u.scr.timer_event + ted->next; old_timer = nd->u.scr.timer; - t = nd->u.scr.timer=ted->time; + t = nd->u.scr.timer = ted->time; ted->next++; - if( nd->u.scr.timeramount> ted->next){ - next= nd->u.scr.timer_event[ ted->next ].timer - - nd->u.scr.timer_event[ ted->next-1 ].timer; - ted->time+=next; - if (sd) + if( nd->u.scr.timeramount > ted->next) + { + next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; + ted->time += next; + if( sd ) sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr)ted); else nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr)ted); - } else { - if (sd) + } + else + { + if( sd ) sd->npc_timer_id = -1; else nd->u.scr.timerid = -1; ers_free(timer_event_ers, ted); + nd->u.scr.timertick = 0; } run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); //Restore previous data, only if this timer is a player-attached one. - if (sd) { + if( sd ) + { nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; @@ -473,48 +478,44 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data) *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { - int j,n, next; + int j, next; struct map_session_data *sd=NULL; //Player to whom script is attached. struct timer_event_data *ted; nullpo_retr(0, nd); - n=nd->u.scr.timeramount; - if( n==0 ) + if( nd->u.scr.timeramount == 0 ) return 0; - ARR_FIND( 0, n, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); - if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] + ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); + if( j >= nd->u.scr.timeramount ) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] return 0; - if (nd->u.scr.rid > 0) { - //Try to attach timer to this player. - sd = map_id2sd(nd->u.scr.rid); - if (!sd) { - ShowError("npc_timerevent_start: Attached player not found!\n"); - return 1; - } + + if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) ) + { //Try to attach timer to this player. + ShowError("npc_timerevent_start: Attached player not found!\n"); + return 1; } + //Check if timer is already started. - if (sd) { - if (sd->npc_timer_id != -1) - return 0; - } else if (nd->u.scr.timerid != -1) + if( (sd && sd->npc_timer_id != -1) || nd->u.scr.timerid != -1 ) return 0; ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; - nd->u.scr.timertick=ted->otick=gettick(); + nd->u.scr.timertick = ted->otick = gettick(); //Attach only the player if attachplayerrid was used. ted->rid = sd?sd->bl.id:0; -// Do not store it to make way to two types of timers: globals and personals. -// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] + // Do not store it to make way to two types of timers: globals and personals. +// if( rid >= 0 ) // changed to: attaching to given rid by default [Shinomori] +// nd->u.scr.rid=rid; // if rid is less than 0 leave it unchanged [celest] next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; ted->time = nd->u.scr.timer_event[j].timer; - if (sd) + if( sd ) sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted); else nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted); @@ -528,27 +529,29 @@ int npc_timerevent_stop(struct npc_data* nd) struct map_session_data *sd =NULL; const struct TimerData *td = NULL; int *tid; + nullpo_retr(0, nd); - if (nd->u.scr.rid) { - sd = map_id2sd(nd->u.scr.rid); - if (!sd) { - ShowError("npc_timerevent_stop: Attached player not found!\n"); - return 1; - } + if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) ) + { + ShowError("npc_timerevent_stop: Attached player not found!\n"); + return 1; } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; - if (*tid == -1) //Nothing to stop return 0; + td = get_timer(*tid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); delete_timer(*tid,npc_timerevent); *tid = -1; + //Set the timer tick to the time that has passed since the beginning of the timers and now. - nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick); + nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); + nd->u.scr.timertick = 0; // nd->u.scr.rid = 0; //Eh? why detach? + return 0; } /*========================================== @@ -559,39 +562,46 @@ void npc_timerevent_quit(struct map_session_data* sd) const struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; - if (sd->npc_timer_id == -1) + + if( sd->npc_timer_id == -1 ) return; - td = get_timer(sd->npc_timer_id); - if (!td) { + + if( !(td = get_timer(sd->npc_timer_id)) ) + { sd->npc_timer_id = -1; return; //?? } + nd = (struct npc_data *)map_id2bl(td->id); ted = (struct timer_event_data*)td->data; delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = -1; - if (nd && nd->bl.type == BL_NPC) + if( nd && nd->bl.type == BL_NPC ) { //Execute OnTimerQuit char buf[NAME_LENGTH*2+3]; struct event_data *ev; + snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname); ev = (struct event_data*)strdb_get(ev_db, buf); - if(ev && ev->nd != nd) { + if( ev && ev->nd != nd ) + { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); ev = NULL; } - if (ev) { + if( ev ) + { int old_rid,old_timer; unsigned int old_tick; + //Set timer related info. old_rid = nd->u.scr.rid; nd->u.scr.rid = sd->bl.id; old_tick = nd->u.scr.timertick; - nd->u.scr.timertick=ted->otick; + nd->u.scr.timertick = ted->otick = gettick(); old_timer = nd->u.scr.timer; - nd->u.scr.timer=ted->time; + nd->u.scr.timer = ted->time; //Execute label run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); @@ -603,6 +613,7 @@ void npc_timerevent_quit(struct map_session_data* sd) } } ers_free(timer_event_ers, ted); + nd->u.scr.timertick = 0; } /*========================================== |