diff options
-rw-r--r-- | src/map/clif.c | 34 | ||||
-rw-r--r-- | src/map/clif.h | 12 | ||||
-rw-r--r-- | src/map/skill.c | 13 |
3 files changed, 48 insertions, 11 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index fc215c26a..8aa336cae 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8023,12 +8023,25 @@ void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, sen clif_send(buf, packet_len(0x284), bl, SELF); } } +// Modification of clif_messagecolor to send colored messages to players to chat log only (doesn't display overhead) +/// 02c1 <packet len>.W <id>.L <color>.L <message>.?B +int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg) { + unsigned short msg_len = strlen(msg) + 1; + WFIFOHEAD(sd->fd,msg_len + 12); + WFIFOW(sd->fd,0) = 0x2C1; + WFIFOW(sd->fd,2) = msg_len + 12; + WFIFOL(sd->fd,4) = 0; + WFIFOL(sd->fd,8) = color_table[color]; + safestrncpy((char*)WFIFOP(sd->fd,12), msg, msg_len); + clif_send(WFIFOP(sd->fd,0), WFIFOW(sd->fd,2), &sd->bl, SELF); + + return 0; +} /// Monster/NPC color chat [SnakeDrak] (ZC_NPC_CHAT). /// 02c1 <packet len>.W <id>.L <color>.L <message>.?B -void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg) -{ +void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg) { unsigned short msg_len = strlen(msg) + 1; uint8 buf[256]; color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16; // RGB to BGR @@ -16546,8 +16559,17 @@ static int packetdb_readdb(void) /*========================================== * *------------------------------------------*/ -int do_init_clif(void) -{ +int do_init_clif(void) { + const char* colors[COLOR_MAX] = { "0xFF0000" }; + int i; + /** + * Setup Color Table (saves unnecessary load of strtoul on every call) + **/ + for(i = 0; i < COLOR_MAX; i++) { + color_table[i] = strtoul(colors[i],NULL,0); + color_table[i] = (color_table[i] & 0x0000FF) << 16 | (color_table[i] & 0x00FF00) | (color_table[i] & 0xFF0000) >> 16;//RGB to BGR + } + clif_config.packet_db_ver = -1; // the main packet version of the DB memset(clif_config.connect_cmd, 0, sizeof(clif_config.connect_cmd)); //The default connect command will be determined after reading the packet_db [Skotlex] @@ -16556,13 +16578,13 @@ int do_init_clif(void) packetdb_readdb(); set_defaultparse(clif_parse); - if( make_listen_bind(bind_ip,map_port) == -1 ) - { + if( make_listen_bind(bind_ip,map_port) == -1 ) { ShowFatalError("can't bind game port\n"); exit(EXIT_FAILURE); } add_timer_func_list(clif_clearunit_delayed_sub, "clif_clearunit_delayed_sub"); add_timer_func_list(clif_delayquit, "clif_delayquit"); + return 0; } diff --git a/src/map/clif.h b/src/map/clif.h index 95f3e6188..575798c6f 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -739,8 +739,18 @@ int clif_poison_list(struct map_session_data *sd, int skill_lv); **/ int clif_autoshadowspell_list(struct map_session_data *sd); /** - * [RRInd] for the new mounts + * New Mounts **/ int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3); int clif_status_load_single(int fd, int id,int type,int flag,int val1, int val2, int val3); +/** + * Color Table + **/ +enum clif_colors { + COLOR_RED, + + COLOR_MAX +}; +unsigned long color_table[COLOR_MAX]; +int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg); #endif /* _CLIF_H_ */ diff --git a/src/map/skill.c b/src/map/skill.c index 1bae14129..24bdd9ee1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11755,12 +11755,17 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor } if( require.ammo ) { //Skill requires stuff equipped in the arrow slot. - if((i=sd->equip_index[EQI_AMMO]) < 0 || - !sd->inventory_data[i] || - sd->status.inventory[i].amount < require.ammo_qty - ) { + if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) { clif_arrow_fail(sd,0); return 0; + } else if( sd->status.inventory[i].amount < require.ammo_qty ) { + char e_msg[100]; + sprintf(e_msg,"Skill Failed. [%s] requires %dx %s.", + skill_get_desc(skill), + require.ammo_qty, + itemdb_jname(sd->status.inventory[i].nameid)); + clif_colormes(sd,COLOR_RED,e_msg); + return 0; } if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message |