diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/script.c | 1023 |
2 files changed, 355 insertions, 671 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e8c4c5cdb..cf39c6e74 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/11/02 + * Removed the big list of BUILDIN_FUNC() declarations in script.c, + as they are not needed anymore and no code utilizes them + * Moved the BUILDIN_DEF() block to the end of script.c [ultramage] * Modified trap related code so it behaves as explained by Playtester: Traps trigger on everyone in their 'effect range' (skill_db's splash) for every target that lies within its trigger range at trigger time (range and diff --git a/src/map/script.c b/src/map/script.c index 4d8c820cf..c9859de1a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -236,7 +236,7 @@ char mapregsql_db_value[32] = "value"; int get_com(unsigned char *script,int *pos); int get_num(unsigned char *script,int *pos); -extern struct script_function { +struct script_function { int (*func)(struct script_state *st); const char *name; const char *arg; @@ -1779,7 +1779,8 @@ static void add_buildin_func(void) { int i,n; const char* p; - for( i=0; buildin_func[i].func; i++ ){ + for( i = 0; buildin_func[i].func; i++ ) + { // arg must follow the pattern: (v|s|i|r|l)*\?*\*? // 'v' - value (either string or int or reference) // 's' - string @@ -1788,7 +1789,7 @@ static void add_buildin_func(void) // 'l' - label // '?' - one optional parameter // '*' - unknown number of optional parameters - p=buildin_func[i].arg; + p = buildin_func[i].arg; while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p; while( *p == '?' ) ++p; if( *p == '*' ) ++p; @@ -1797,10 +1798,10 @@ static void add_buildin_func(void) } else if( *skip_word(buildin_func[i].name) != 0 ){ ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name); } else { - n=add_str(buildin_func[i].name); - str_data[n].type=C_FUNC; - str_data[n].val=i; - str_data[n].func=buildin_func[i].func; + n = add_str(buildin_func[i].name); + str_data[n].type = C_FUNC; + str_data[n].val = i; + str_data[n].func = buildin_func[i].func; } } } @@ -3724,6 +3725,7 @@ int script_reload() return 0; } + //----------------------------------------------------------------------------- // buildin functions // @@ -3731,670 +3733,6 @@ int script_reload() #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } #define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st) -BUILDIN_FUNC(mes); -BUILDIN_FUNC(goto); -BUILDIN_FUNC(callsub); -BUILDIN_FUNC(callfunc); -BUILDIN_FUNC(return); -BUILDIN_FUNC(getarg); -BUILDIN_FUNC(next); -BUILDIN_FUNC(close); -BUILDIN_FUNC(close2); -BUILDIN_FUNC(menu); -BUILDIN_FUNC(rand); -BUILDIN_FUNC(warp); -BUILDIN_FUNC(areawarp); -BUILDIN_FUNC(warpchar); // [LuzZza] -BUILDIN_FUNC(warpparty); //[Fredzilla] -BUILDIN_FUNC(warpguild); //[Fredzilla] -BUILDIN_FUNC(heal); -BUILDIN_FUNC(itemheal); -BUILDIN_FUNC(percentheal); -BUILDIN_FUNC(jobchange); -BUILDIN_FUNC(jobname); -BUILDIN_FUNC(input); -BUILDIN_FUNC(setlook); -BUILDIN_FUNC(set); -BUILDIN_FUNC(setarray); -BUILDIN_FUNC(cleararray); -BUILDIN_FUNC(copyarray); -BUILDIN_FUNC(getarraysize); -BUILDIN_FUNC(deletearray); -BUILDIN_FUNC(getelementofarray); -BUILDIN_FUNC(getitem); -BUILDIN_FUNC(getitem2); -BUILDIN_FUNC(getnameditem); -BUILDIN_FUNC(grouprandomitem); -BUILDIN_FUNC(makeitem); -BUILDIN_FUNC(delitem); -BUILDIN_FUNC(delitem2); -BUILDIN_FUNC(enableitemuse); -BUILDIN_FUNC(disableitemuse); -BUILDIN_FUNC(viewpoint); -BUILDIN_FUNC(countitem); -BUILDIN_FUNC(countitem2); -BUILDIN_FUNC(checkweight); -BUILDIN_FUNC(readparam); -BUILDIN_FUNC(getcharid); -BUILDIN_FUNC(getpartyname); -BUILDIN_FUNC(getpartymember); -BUILDIN_FUNC(getpartyleader); -BUILDIN_FUNC(getguildname); -BUILDIN_FUNC(getguildmaster); -BUILDIN_FUNC(getguildmasterid); -BUILDIN_FUNC(strcharinfo); -BUILDIN_FUNC(getequipid); -BUILDIN_FUNC(getequipname); -BUILDIN_FUNC(getbrokenid); // [Valaris] -BUILDIN_FUNC(repair); // [Valaris] -BUILDIN_FUNC(getequipisequiped); -BUILDIN_FUNC(getequipisenableref); -BUILDIN_FUNC(getequipisidentify); -BUILDIN_FUNC(getequiprefinerycnt); -BUILDIN_FUNC(getequipweaponlv); -BUILDIN_FUNC(getequippercentrefinery); -BUILDIN_FUNC(successrefitem); -BUILDIN_FUNC(failedrefitem); -BUILDIN_FUNC(cutin); -BUILDIN_FUNC(statusup); -BUILDIN_FUNC(statusup2); -BUILDIN_FUNC(bonus); -BUILDIN_FUNC(bonus2); -BUILDIN_FUNC(bonus3); -BUILDIN_FUNC(bonus4); -BUILDIN_FUNC(bonus5); -BUILDIN_FUNC(bonusautoscript); -BUILDIN_FUNC(bonusautoscript2); -BUILDIN_FUNC(skill); -BUILDIN_FUNC(addtoskill); // [Valaris] -BUILDIN_FUNC(guildskill); -BUILDIN_FUNC(getskilllv); -BUILDIN_FUNC(getgdskilllv); -BUILDIN_FUNC(basicskillcheck); -BUILDIN_FUNC(getgmlevel); -BUILDIN_FUNC(end); -BUILDIN_FUNC(checkoption); -BUILDIN_FUNC(setoption); -BUILDIN_FUNC(setcart); -BUILDIN_FUNC(checkcart); // check cart [Valaris] -BUILDIN_FUNC(setfalcon); -BUILDIN_FUNC(checkfalcon); // check falcon [Valaris] -BUILDIN_FUNC(setriding); -BUILDIN_FUNC(checkriding); // check for pecopeco [Valaris] -BUILDIN_FUNC(savepoint); -BUILDIN_FUNC(gettimetick); -BUILDIN_FUNC(gettime); -BUILDIN_FUNC(gettimestr); -BUILDIN_FUNC(openstorage); -BUILDIN_FUNC(guildopenstorage); -BUILDIN_FUNC(itemskill); -BUILDIN_FUNC(produce); -BUILDIN_FUNC(monster); -BUILDIN_FUNC(areamonster); -BUILDIN_FUNC(killmonster); -BUILDIN_FUNC(killmonsterall); -BUILDIN_FUNC(clone); -BUILDIN_FUNC(doevent); -BUILDIN_FUNC(donpcevent); -BUILDIN_FUNC(cmdothernpc); -BUILDIN_FUNC(addtimer); -BUILDIN_FUNC(deltimer); -BUILDIN_FUNC(addtimercount); -BUILDIN_FUNC(initnpctimer); -BUILDIN_FUNC(stopnpctimer); -BUILDIN_FUNC(startnpctimer); -BUILDIN_FUNC(setnpctimer); -BUILDIN_FUNC(getnpctimer); -BUILDIN_FUNC(attachnpctimer); // [celest] -BUILDIN_FUNC(detachnpctimer); // [celest] -BUILDIN_FUNC(playerattached); // [Skotlex] -BUILDIN_FUNC(announce); -BUILDIN_FUNC(mapannounce); -BUILDIN_FUNC(areaannounce); -BUILDIN_FUNC(getusers); -BUILDIN_FUNC(getmapguildusers); -BUILDIN_FUNC(getmapusers); -BUILDIN_FUNC(getareausers); -BUILDIN_FUNC(getareadropitem); -BUILDIN_FUNC(enablenpc); -BUILDIN_FUNC(disablenpc); -BUILDIN_FUNC(hideoffnpc); -BUILDIN_FUNC(hideonnpc); -BUILDIN_FUNC(sc_start); -BUILDIN_FUNC(sc_start2); -BUILDIN_FUNC(sc_start4); -BUILDIN_FUNC(sc_end); -BUILDIN_FUNC(getscrate); -BUILDIN_FUNC(debugmes); -BUILDIN_FUNC(catchpet); -BUILDIN_FUNC(birthpet); -BUILDIN_FUNC(resetlvl); -BUILDIN_FUNC(resetstatus); -BUILDIN_FUNC(resetskill); -BUILDIN_FUNC(skillpointcount); -BUILDIN_FUNC(changebase); -BUILDIN_FUNC(changesex); -BUILDIN_FUNC(waitingroom); -BUILDIN_FUNC(delwaitingroom); -BUILDIN_FUNC(waitingroomkickall); -BUILDIN_FUNC(enablewaitingroomevent); -BUILDIN_FUNC(disablewaitingroomevent); -BUILDIN_FUNC(getwaitingroomstate); -BUILDIN_FUNC(warpwaitingpc); -BUILDIN_FUNC(enablearena); // Added by RoVeRT -BUILDIN_FUNC(disablearena); // Added by RoVeRT -BUILDIN_FUNC(attachrid); -BUILDIN_FUNC(detachrid); -BUILDIN_FUNC(isloggedin); -BUILDIN_FUNC(setmapflagnosave); -BUILDIN_FUNC(setmapflag); -BUILDIN_FUNC(removemapflag); -BUILDIN_FUNC(pvpon); -BUILDIN_FUNC(pvpoff); -BUILDIN_FUNC(gvgon); -BUILDIN_FUNC(gvgoff); -BUILDIN_FUNC(emotion); -BUILDIN_FUNC(maprespawnguildid); -BUILDIN_FUNC(agitstart); // <Agit> -BUILDIN_FUNC(agitend); -BUILDIN_FUNC(agitcheck); // <Agitcheck> -BUILDIN_FUNC(flagemblem); // Flag Emblem -BUILDIN_FUNC(getcastlename); -BUILDIN_FUNC(getcastledata); -BUILDIN_FUNC(setcastledata); -BUILDIN_FUNC(requestguildinfo); -BUILDIN_FUNC(getequipcardcnt); -BUILDIN_FUNC(successremovecards); -BUILDIN_FUNC(failedremovecards); -BUILDIN_FUNC(marriage); -BUILDIN_FUNC(wedding_effect); -BUILDIN_FUNC(divorce); -BUILDIN_FUNC(ispartneron); // MouseJstr -BUILDIN_FUNC(getpartnerid); // MouseJstr -BUILDIN_FUNC(getchildid); // Skotlex -BUILDIN_FUNC(getmotherid); // Lupus -BUILDIN_FUNC(getfatherid); // Lupus -BUILDIN_FUNC(warppartner); // MouseJstr -BUILDIN_FUNC(getitemname); -BUILDIN_FUNC(getitemslots); -BUILDIN_FUNC(makepet); -BUILDIN_FUNC(getexp); -BUILDIN_FUNC(getinventorylist); -BUILDIN_FUNC(getskilllist); -BUILDIN_FUNC(clearitem); -BUILDIN_FUNC(classchange); -BUILDIN_FUNC(misceffect); -BUILDIN_FUNC(soundeffect); -BUILDIN_FUNC(soundeffectall); -BUILDIN_FUNC(setcastledata); -BUILDIN_FUNC(mapwarp); -BUILDIN_FUNC(mobcount); -BUILDIN_FUNC(strmobinfo); // Script for displaying mob info [Valaris] -BUILDIN_FUNC(guardian); // Script for displaying mob info [Valaris] -BUILDIN_FUNC(guardianinfo); // Script for displaying mob info [Valaris] -BUILDIN_FUNC(petskillbonus); // petskillbonus [Valaris] -BUILDIN_FUNC(petrecovery); // pet skill for curing status [Valaris] -BUILDIN_FUNC(petloot); // pet looting [Valaris] -BUILDIN_FUNC(petheal); // pet healing [Valaris] -//BUILDIN_FUNC(petmag); // pet magnificat [Valaris] -BUILDIN_FUNC(petskillattack); // pet skill attacks [Skotlex] -BUILDIN_FUNC(petskillattack2); // pet skill attacks [Skotlex] -BUILDIN_FUNC(petskillsupport); // pet support skill [Valaris] -BUILDIN_FUNC(skilleffect); // skill effects [Celest] -BUILDIN_FUNC(npcskilleffect); // skill effects for npcs [Valaris] -BUILDIN_FUNC(specialeffect); // special effect script [Valaris] -BUILDIN_FUNC(specialeffect2); // special effect script [Valaris] -BUILDIN_FUNC(nude); // nude [Valaris] -BUILDIN_FUNC(atcommand); // [MouseJstr] -BUILDIN_FUNC(charcommand); // [MouseJstr] -BUILDIN_FUNC(movenpc); // [MouseJstr] -BUILDIN_FUNC(message); // [MouseJstr] -BUILDIN_FUNC(npctalk); // [Valaris] -BUILDIN_FUNC(getlook); //Lorky [Lupus] -BUILDIN_FUNC(getsavepoint); //Lorky [Lupus] -BUILDIN_FUNC(npcspeed); // [Valaris] -BUILDIN_FUNC(npcwalkto); // [Valaris] -BUILDIN_FUNC(npcstop); // [Valaris] -BUILDIN_FUNC(getmapxy); //get map position for player/npc/pet/mob by Lorky [Lupus] -BUILDIN_FUNC(checkoption1); // [celest] -BUILDIN_FUNC(checkoption2); // [celest] -BUILDIN_FUNC(guildgetexp); // [celest] -BUILDIN_FUNC(guildchangegm); // [Skotlex] -BUILDIN_FUNC(logmes); // [Lupus] -BUILDIN_FUNC(summon); // [celest] -BUILDIN_FUNC(isnight); // [celest] -BUILDIN_FUNC(isday); // [celest] -BUILDIN_FUNC(isequipped); // [celest] -BUILDIN_FUNC(isequippedcnt); // [celest] -BUILDIN_FUNC(cardscnt); // [Lupus] -BUILDIN_FUNC(getrefine); // [celest] -BUILDIN_FUNC(adopt); -BUILDIN_FUNC(night); -BUILDIN_FUNC(day); -BUILDIN_FUNC(getusersname); //jA commands added [Lupus] -BUILDIN_FUNC(dispbottom); -BUILDIN_FUNC(recovery); -BUILDIN_FUNC(getpetinfo); -BUILDIN_FUNC(gethominfo); -BUILDIN_FUNC(checkequipedcard); -BUILDIN_FUNC(globalmes); -BUILDIN_FUNC(jump_zero); -BUILDIN_FUNC(select); -BUILDIN_FUNC(prompt); -BUILDIN_FUNC(getmapmobs); //jA addition end -BUILDIN_FUNC(unequip); // unequip [Spectre] -BUILDIN_FUNC(getstrlen); //strlen [valaris] -BUILDIN_FUNC(charisalpha);//isalpha [valaris] -BUILDIN_FUNC(fakenpcname); // [Lance] -BUILDIN_FUNC(compare); // Lordalfa, to bring strstr to Scripting Engine -BUILDIN_FUNC(getiteminfo); //[Lupus] returns Items Buy / sell Price, etc info -BUILDIN_FUNC(setiteminfo); //[Lupus] set Items Buy / sell Price, etc info -BUILDIN_FUNC(getequipcardid); //[Lupus] returns card id from quipped item card slot N -// [zBuffer] List of mathematics commands ---> -BUILDIN_FUNC(sqrt); -BUILDIN_FUNC(pow); -BUILDIN_FUNC(distance); -BUILDIN_FUNC(checkcell); -// <--- [zBuffer] List of mathematics commands -// [zBuffer] List of dynamic var commands ---> -BUILDIN_FUNC(getd); -BUILDIN_FUNC(setd); -// <--- [zBuffer] List of dynamic var commands -BUILDIN_FUNC(petstat); // [Lance] Pet Stat Rq: Dubby -BUILDIN_FUNC(callshop); // [Skotlex] -BUILDIN_FUNC(npcshopitem); // [Lance] -BUILDIN_FUNC(npcshopadditem); -BUILDIN_FUNC(npcshopdelitem); -BUILDIN_FUNC(npcshopattach); -BUILDIN_FUNC(equip); -BUILDIN_FUNC(autoequip); -BUILDIN_FUNC(setbattleflag); -BUILDIN_FUNC(getbattleflag); -BUILDIN_FUNC(query_sql); -BUILDIN_FUNC(escape_sql); -BUILDIN_FUNC(atoi); -BUILDIN_FUNC(axtoi); -// [zBuffer] List of player cont commands ---> -BUILDIN_FUNC(rid2name); -BUILDIN_FUNC(pcfollow); -BUILDIN_FUNC(pcstopfollow); -BUILDIN_FUNC(pcblockmove); -// <--- [zBuffer] List of player cont commands -// [zBuffer] List of mob control commands ---> -BUILDIN_FUNC(mobspawn); -BUILDIN_FUNC(mobremove); -BUILDIN_FUNC(getmobdata); -BUILDIN_FUNC(setmobdata); -BUILDIN_FUNC(mobassist); -BUILDIN_FUNC(mobattach); -BUILDIN_FUNC(unitwalk); -BUILDIN_FUNC(unitkill); -BUILDIN_FUNC(unitwarp); -BUILDIN_FUNC(unitattack); -BUILDIN_FUNC(unitstop); -BUILDIN_FUNC(unittalk); -BUILDIN_FUNC(unitemote); -BUILDIN_FUNC(unitskilluseid); // originally by Qamera [celest] -BUILDIN_FUNC(unitskillusepos); // originally by Qamera [celest] -// <--- [zBuffer] List of mob control commands -BUILDIN_FUNC(sleep); -BUILDIN_FUNC(sleep2); -BUILDIN_FUNC(awake); -BUILDIN_FUNC(getvariableofnpc); -BUILDIN_FUNC(warpportal); -BUILDIN_FUNC(homunculus_evolution) ; //[orn] -BUILDIN_FUNC(homunculus_shuffle); // [Zephyrus] -BUILDIN_FUNC(eaclass); -BUILDIN_FUNC(roclass); -BUILDIN_FUNC(setitemscript); -BUILDIN_FUNC(disguise); -BUILDIN_FUNC(undisguise); -BUILDIN_FUNC(getmonsterinfo); // [Lupus] -BUILDIN_FUNC(checkvending); // check vending [Nab4] -BUILDIN_FUNC(checkchatting); // check chatting [Marka] -BUILDIN_FUNC(openmail); // [Mail System] - -#ifdef PCRE_SUPPORT -BUILDIN_FUNC(defpattern); // MouseJstr -BUILDIN_FUNC(activatepset); // MouseJstr -BUILDIN_FUNC(deactivatepset); // MouseJstr -BUILDIN_FUNC(deletepset); // MouseJstr -#endif - -struct script_function buildin_func[] = { - // NPC interaction - BUILDIN_DEF(mes,"s"), - BUILDIN_DEF(next,""), - BUILDIN_DEF(close,""), - BUILDIN_DEF(close2,""), - BUILDIN_DEF(menu,"sl*"), - BUILDIN_DEF(select,"s*"), //for future jA script compatibility - BUILDIN_DEF(prompt,"s*"), - // - BUILDIN_DEF(goto,"l"), - BUILDIN_DEF(callsub,"i*"), - BUILDIN_DEF(callfunc,"s*"), - BUILDIN_DEF(return,"?"), - BUILDIN_DEF(getarg,"i?"), - BUILDIN_DEF(jobchange,"i*"), - BUILDIN_DEF(jobname,"i"), - BUILDIN_DEF(input,"v"), - BUILDIN_DEF(warp,"sii"), - BUILDIN_DEF(areawarp,"siiiisii"), - BUILDIN_DEF(warpchar,"siii"), // [LuzZza] - BUILDIN_DEF(warpparty,"siii"), // [Fredzilla] - BUILDIN_DEF(warpguild,"siii"), // [Fredzilla] - BUILDIN_DEF(setlook,"ii"), - BUILDIN_DEF(set,"ii"), - BUILDIN_DEF(setarray,"rv*"), - BUILDIN_DEF(cleararray,"rvi"), - BUILDIN_DEF(copyarray,"rri"), - BUILDIN_DEF(getarraysize,"r"), - BUILDIN_DEF(deletearray,"r?"), - BUILDIN_DEF(getelementofarray,"ri"), - BUILDIN_DEF(getitem,"vi?"), - BUILDIN_DEF(getitem2,"iiiiiiiii*"), - BUILDIN_DEF(getnameditem,"is"), - BUILDIN_DEF2(grouprandomitem,"groupranditem","i"), - BUILDIN_DEF(makeitem,"iisii"), - BUILDIN_DEF(delitem,"ii"), - BUILDIN_DEF(delitem2,"iiiiiiiii"), - BUILDIN_DEF2(enableitemuse,"enable_items",""), - BUILDIN_DEF2(disableitemuse,"disable_items",""), - BUILDIN_DEF(cutin,"si"), - BUILDIN_DEF(viewpoint,"iiiii"), - BUILDIN_DEF(heal,"ii"), - BUILDIN_DEF(itemheal,"ii"), - BUILDIN_DEF(percentheal,"ii"), - BUILDIN_DEF(rand,"i?"), - BUILDIN_DEF(countitem,"i"), - BUILDIN_DEF(countitem2,"iiiiiiii"), - BUILDIN_DEF(checkweight,"ii"), - BUILDIN_DEF(readparam,"i*"), - BUILDIN_DEF(getcharid,"i*"), - BUILDIN_DEF(getpartyname,"i"), - BUILDIN_DEF(getpartymember,"i*"), - BUILDIN_DEF(getpartyleader,"i?"), - BUILDIN_DEF(getguildname,"i"), - BUILDIN_DEF(getguildmaster,"i"), - BUILDIN_DEF(getguildmasterid,"i"), - BUILDIN_DEF(strcharinfo,"i"), - BUILDIN_DEF(getequipid,"i"), - BUILDIN_DEF(getequipname,"i"), - BUILDIN_DEF(getbrokenid,"i"), // [Valaris] - BUILDIN_DEF(repair,"i"), // [Valaris] - BUILDIN_DEF(getequipisequiped,"i"), - BUILDIN_DEF(getequipisenableref,"i"), - BUILDIN_DEF(getequipisidentify,"i"), - BUILDIN_DEF(getequiprefinerycnt,"i"), - BUILDIN_DEF(getequipweaponlv,"i"), - BUILDIN_DEF(getequippercentrefinery,"i"), - BUILDIN_DEF(successrefitem,"i"), - BUILDIN_DEF(failedrefitem,"i"), - BUILDIN_DEF(statusup,"i"), - BUILDIN_DEF(statusup2,"ii"), - BUILDIN_DEF(bonus,"ii"), - BUILDIN_DEF2(bonus,"bonus2","iii"), - BUILDIN_DEF2(bonus,"bonus3","iiii"), - BUILDIN_DEF2(bonus,"bonus4","iiiii"), - BUILDIN_DEF2(bonus,"bonus5","iiiiii"), - BUILDIN_DEF(bonusautoscript,"si?"), - BUILDIN_DEF(bonusautoscript2,"si?"), - BUILDIN_DEF(skill,"ii?"), - BUILDIN_DEF(addtoskill,"ii?"), // [Valaris] - BUILDIN_DEF(guildskill,"ii"), - BUILDIN_DEF(getskilllv,"i"), - BUILDIN_DEF(getgdskilllv,"ii"), - BUILDIN_DEF(basicskillcheck,""), - BUILDIN_DEF(getgmlevel,""), - BUILDIN_DEF(end,""), -// BUILDIN_DEF2(end,"break",""), this might confuse advanced scripting support [Eoe] - BUILDIN_DEF(checkoption,"i"), - BUILDIN_DEF(setoption,"i?"), - BUILDIN_DEF(setcart,"?"), - BUILDIN_DEF(checkcart,""), - BUILDIN_DEF(setfalcon,"?"), - BUILDIN_DEF(checkfalcon,""), - BUILDIN_DEF(setriding,"?"), - BUILDIN_DEF(checkriding,""), - BUILDIN_DEF2(savepoint,"save","sii"), - BUILDIN_DEF(savepoint,"sii"), - BUILDIN_DEF(gettimetick,"i"), - BUILDIN_DEF(gettime,"i"), - BUILDIN_DEF(gettimestr,"si"), - BUILDIN_DEF(openstorage,""), - BUILDIN_DEF(guildopenstorage,"*"), - BUILDIN_DEF(itemskill,"ii"), - BUILDIN_DEF(produce,"i"), - BUILDIN_DEF(monster,"siisii*"), - BUILDIN_DEF(areamonster,"siiiisii*"), - BUILDIN_DEF(killmonster,"ss"), - BUILDIN_DEF(killmonsterall,"s"), - BUILDIN_DEF(clone,"siisi*"), - BUILDIN_DEF(doevent,"s"), - BUILDIN_DEF(donpcevent,"s"), - BUILDIN_DEF(cmdothernpc,"ss"), - BUILDIN_DEF(addtimer,"is"), - BUILDIN_DEF(deltimer,"s"), - BUILDIN_DEF(addtimercount,"si"), - BUILDIN_DEF(initnpctimer,"??"), - BUILDIN_DEF(stopnpctimer,"??"), - BUILDIN_DEF(startnpctimer,"??"), - BUILDIN_DEF(setnpctimer,"i?"), - BUILDIN_DEF(getnpctimer,"i?"), - BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest] - BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest] - BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex] - BUILDIN_DEF(announce,"si*"), - BUILDIN_DEF(mapannounce,"ssi*"), - BUILDIN_DEF(areaannounce,"siiiisi*"), - BUILDIN_DEF(getusers,"i"), - BUILDIN_DEF(getmapguildusers,"si"), - BUILDIN_DEF(getmapusers,"s"), - BUILDIN_DEF(getareausers,"siiii"), - BUILDIN_DEF(getareadropitem,"siiiii"), - BUILDIN_DEF(enablenpc,"s"), - BUILDIN_DEF(disablenpc,"s"), - BUILDIN_DEF(hideoffnpc,"s"), - BUILDIN_DEF(hideonnpc,"s"), - BUILDIN_DEF(sc_start,"iii?"), - BUILDIN_DEF(sc_start2,"iiii?"), - BUILDIN_DEF(sc_start4,"iiiiii?"), - BUILDIN_DEF(sc_end,"i?"), - BUILDIN_DEF(getscrate,"ii*"), - BUILDIN_DEF(debugmes,"s"), - BUILDIN_DEF2(catchpet,"pet","i"), - BUILDIN_DEF2(birthpet,"bpet",""), - BUILDIN_DEF(resetlvl,"i"), - BUILDIN_DEF(resetstatus,""), - BUILDIN_DEF(resetskill,""), - BUILDIN_DEF(skillpointcount,""), - BUILDIN_DEF(changebase,"i"), - BUILDIN_DEF(changesex,""), - BUILDIN_DEF(waitingroom,"si??"), - BUILDIN_DEF(delwaitingroom,"?"), - BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"), - BUILDIN_DEF(enablewaitingroomevent,"?"), - BUILDIN_DEF(disablewaitingroomevent,"?"), - BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT - BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT - BUILDIN_DEF(getwaitingroomstate,"i?"), - BUILDIN_DEF(warpwaitingpc,"sii?"), - BUILDIN_DEF(attachrid,"i"), - BUILDIN_DEF(detachrid,""), - BUILDIN_DEF(isloggedin,"i?"), - BUILDIN_DEF(setmapflagnosave,"ssii"), - BUILDIN_DEF(setmapflag,"si*"), - BUILDIN_DEF(removemapflag,"si"), - BUILDIN_DEF(pvpon,"s"), - BUILDIN_DEF(pvpoff,"s"), - BUILDIN_DEF(gvgon,"s"), - BUILDIN_DEF(gvgoff,"s"), - BUILDIN_DEF(emotion,"i*"), - BUILDIN_DEF(maprespawnguildid,"sii"), - BUILDIN_DEF(agitstart,""), // <Agit> - BUILDIN_DEF(agitend,""), - BUILDIN_DEF(agitcheck,""), // <Agitcheck> - BUILDIN_DEF(flagemblem,"i"), // Flag Emblem - BUILDIN_DEF(getcastlename,"s"), - BUILDIN_DEF(getcastledata,"si*"), - BUILDIN_DEF(setcastledata,"sii"), - BUILDIN_DEF(requestguildinfo,"i*"), - BUILDIN_DEF(getequipcardcnt,"i"), - BUILDIN_DEF(successremovecards,"i"), - BUILDIN_DEF(failedremovecards,"ii"), - BUILDIN_DEF(marriage,"s"), - BUILDIN_DEF2(wedding_effect,"wedding",""), - BUILDIN_DEF(divorce,""), - BUILDIN_DEF(ispartneron,""), - BUILDIN_DEF(getpartnerid,""), - BUILDIN_DEF(getchildid,""), - BUILDIN_DEF(getmotherid,""), - BUILDIN_DEF(getfatherid,""), - BUILDIN_DEF(warppartner,"sii"), - BUILDIN_DEF(getitemname,"i"), - BUILDIN_DEF(getitemslots,"i"), - BUILDIN_DEF(makepet,"i"), - BUILDIN_DEF(getexp,"ii"), - BUILDIN_DEF(getinventorylist,""), - BUILDIN_DEF(getskilllist,""), - BUILDIN_DEF(clearitem,""), - BUILDIN_DEF(classchange,"ii"), - BUILDIN_DEF(misceffect,"i"), - BUILDIN_DEF(soundeffect,"si"), - BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster] - BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] - BUILDIN_DEF(guardian,"siisi??"), // summon guardians - BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris] - BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris] - BUILDIN_DEF(petrecovery,"ii"), // [Valaris] - BUILDIN_DEF(petloot,"i"), // [Valaris] - BUILDIN_DEF(petheal,"iiii"), // [Valaris] -// BUILDIN_DEF(petmag,"iiii"), // [Valaris] - BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex] - BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris] - BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex] - BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest] - BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris] - BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris] - BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris] - BUILDIN_DEF(nude,""), // nude command [Valaris] - BUILDIN_DEF(mapwarp,"ssii*"), // Added by RoVeRT - BUILDIN_DEF(atcommand,"*"), // [MouseJstr] - BUILDIN_DEF(charcommand,"*"), // [MouseJstr] - BUILDIN_DEF(movenpc,"sii"), // [MouseJstr] - BUILDIN_DEF(message,"s*"), // [MouseJstr] - BUILDIN_DEF(npctalk,"*"), // [Valaris] - BUILDIN_DEF(mobcount,"ss"), - BUILDIN_DEF(getlook,"i"), - BUILDIN_DEF(getsavepoint,"i"), - BUILDIN_DEF(npcspeed,"i"), // [Valaris] - BUILDIN_DEF(npcwalkto,"ii"), // [Valaris] - BUILDIN_DEF(npcstop,""), // [Valaris] - BUILDIN_DEF(getmapxy,"siii*"), //by Lorky [Lupus] - BUILDIN_DEF(checkoption1,"i"), - BUILDIN_DEF(checkoption2,"i"), - BUILDIN_DEF(guildgetexp,"i"), - BUILDIN_DEF(guildchangegm,"is"), - BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] - BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest] - BUILDIN_DEF(isnight,""), // check whether it is night time [Celest] - BUILDIN_DEF(isday,""), // check whether it is day time [Celest] - BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest] - BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] - BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] - BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest] - BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child - BUILDIN_DEF(night,""), // sets the server to night time - BUILDIN_DEF(day,""), // sets the server to day time -#ifdef PCRE_SUPPORT - BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr] - BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr] - BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr] - BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr] -#endif - BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus] - BUILDIN_DEF(getusersname,"*"), - BUILDIN_DEF(recovery,""), - BUILDIN_DEF(getpetinfo,"i"), - BUILDIN_DEF(gethominfo,"i"), - BUILDIN_DEF(checkequipedcard,"i"), - BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility - BUILDIN_DEF(globalmes,"s*"), - BUILDIN_DEF(getmapmobs,"s"), //end jA addition - BUILDIN_DEF(unequip,"i"), // unequip command [Spectre] - BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris] - BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris] - BUILDIN_DEF(fakenpcname,"ssi"), // [Lance] - BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. - BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info - BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info - BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item - // [zBuffer] List of mathematics commands ---> - BUILDIN_DEF(sqrt,"i"), - BUILDIN_DEF(pow,"ii"), - BUILDIN_DEF(distance,"iiii"), - BUILDIN_DEF(checkcell,"siii"), - // <--- [zBuffer] List of mathematics commands - // [zBuffer] List of dynamic var commands ---> - BUILDIN_DEF(getd,"*"), - BUILDIN_DEF(setd,"*"), - // <--- [zBuffer] List of dynamic var commands - BUILDIN_DEF(petstat,"i"), - BUILDIN_DEF(callshop,"si"), // [Skotlex] - BUILDIN_DEF(npcshopitem,"sii*"), // [Lance] - BUILDIN_DEF(npcshopadditem,"sii*"), - BUILDIN_DEF(npcshopdelitem,"si*"), - BUILDIN_DEF(npcshopattach,"s?"), - BUILDIN_DEF(equip,"i"), - BUILDIN_DEF(autoequip,"ii"), - BUILDIN_DEF(setbattleflag,"ss"), - BUILDIN_DEF(getbattleflag,"s"), - BUILDIN_DEF(setitemscript,"is*"), //Set NEW item bonus script. Lupus - BUILDIN_DEF(disguise,"i"), //disguise player. Lupus - BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus - BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus - BUILDIN_DEF(axtoi,"s"), - BUILDIN_DEF(query_sql,"s*"), - BUILDIN_DEF(escape_sql,"s"), - BUILDIN_DEF(atoi,"s"), - // [zBuffer] List of player cont commands ---> - BUILDIN_DEF(rid2name,"i"), - BUILDIN_DEF(pcfollow,"ii"), - BUILDIN_DEF(pcstopfollow,"i"), - BUILDIN_DEF(pcblockmove,"ii"), - // <--- [zBuffer] List of player cont commands - // [zBuffer] List of mob control commands ---> - BUILDIN_DEF(mobspawn,"*"), - BUILDIN_DEF(mobremove,"i"), - BUILDIN_DEF(getmobdata,"i*"), - BUILDIN_DEF(setmobdata,"iii"), - BUILDIN_DEF(mobassist,"i?"), - BUILDIN_DEF(mobattach,"i?"), - BUILDIN_DEF(unitwalk,"ii?"), - BUILDIN_DEF(unitkill,"i"), - BUILDIN_DEF(unitwarp,"isii"), - BUILDIN_DEF(unitattack,"iv?"), - BUILDIN_DEF(unitstop,"i"), - BUILDIN_DEF(unittalk,"is"), - BUILDIN_DEF(unitemote,"ii"), - BUILDIN_DEF(unitskilluseid,"iii?"), // originally by Qamera [Celest] - BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest] -// <--- [zBuffer] List of mob control commands - BUILDIN_DEF(sleep,"i"), - BUILDIN_DEF(sleep2,"i"), - BUILDIN_DEF(awake,"s"), - BUILDIN_DEF(getvariableofnpc,"rs"), - BUILDIN_DEF(warpportal,"iisii"), - BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] - BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] - BUILDIN_DEF(eaclass,"*"), //[Skotlex] - BUILDIN_DEF(roclass,"i*"), //[Skotlex] - BUILDIN_DEF(checkvending,"*"), - BUILDIN_DEF(checkchatting,"*"), - BUILDIN_DEF(openmail,""), - {NULL,NULL,NULL}, -}; ///////////////////////////////////////////////////////////////////// // NPC interaction @@ -13462,3 +12800,346 @@ BUILDIN_FUNC(openmail) #endif return 0; } + + +// declarations that were supposed to be exported from npc_chat.c +#ifdef PCRE_SUPPORT +BUILDIN_FUNC(defpattern); +BUILDIN_FUNC(activatepset); +BUILDIN_FUNC(deactivatepset); +BUILDIN_FUNC(deletepset); +#endif + + +struct script_function buildin_func[] = { + // NPC interaction + BUILDIN_DEF(mes,"s"), + BUILDIN_DEF(next,""), + BUILDIN_DEF(close,""), + BUILDIN_DEF(close2,""), + BUILDIN_DEF(menu,"sl*"), + BUILDIN_DEF(select,"s*"), //for future jA script compatibility + BUILDIN_DEF(prompt,"s*"), + // + BUILDIN_DEF(goto,"l"), + BUILDIN_DEF(callsub,"i*"), + BUILDIN_DEF(callfunc,"s*"), + BUILDIN_DEF(return,"?"), + BUILDIN_DEF(getarg,"i?"), + BUILDIN_DEF(jobchange,"i*"), + BUILDIN_DEF(jobname,"i"), + BUILDIN_DEF(input,"v"), + BUILDIN_DEF(warp,"sii"), + BUILDIN_DEF(areawarp,"siiiisii"), + BUILDIN_DEF(warpchar,"siii"), // [LuzZza] + BUILDIN_DEF(warpparty,"siii"), // [Fredzilla] + BUILDIN_DEF(warpguild,"siii"), // [Fredzilla] + BUILDIN_DEF(setlook,"ii"), + BUILDIN_DEF(set,"ii"), + BUILDIN_DEF(setarray,"rv*"), + BUILDIN_DEF(cleararray,"rvi"), + BUILDIN_DEF(copyarray,"rri"), + BUILDIN_DEF(getarraysize,"r"), + BUILDIN_DEF(deletearray,"r?"), + BUILDIN_DEF(getelementofarray,"ri"), + BUILDIN_DEF(getitem,"vi?"), + BUILDIN_DEF(getitem2,"iiiiiiiii*"), + BUILDIN_DEF(getnameditem,"is"), + BUILDIN_DEF2(grouprandomitem,"groupranditem","i"), + BUILDIN_DEF(makeitem,"iisii"), + BUILDIN_DEF(delitem,"ii"), + BUILDIN_DEF(delitem2,"iiiiiiiii"), + BUILDIN_DEF2(enableitemuse,"enable_items",""), + BUILDIN_DEF2(disableitemuse,"disable_items",""), + BUILDIN_DEF(cutin,"si"), + BUILDIN_DEF(viewpoint,"iiiii"), + BUILDIN_DEF(heal,"ii"), + BUILDIN_DEF(itemheal,"ii"), + BUILDIN_DEF(percentheal,"ii"), + BUILDIN_DEF(rand,"i?"), + BUILDIN_DEF(countitem,"i"), + BUILDIN_DEF(countitem2,"iiiiiiii"), + BUILDIN_DEF(checkweight,"ii"), + BUILDIN_DEF(readparam,"i*"), + BUILDIN_DEF(getcharid,"i*"), + BUILDIN_DEF(getpartyname,"i"), + BUILDIN_DEF(getpartymember,"i*"), + BUILDIN_DEF(getpartyleader,"i?"), + BUILDIN_DEF(getguildname,"i"), + BUILDIN_DEF(getguildmaster,"i"), + BUILDIN_DEF(getguildmasterid,"i"), + BUILDIN_DEF(strcharinfo,"i"), + BUILDIN_DEF(getequipid,"i"), + BUILDIN_DEF(getequipname,"i"), + BUILDIN_DEF(getbrokenid,"i"), // [Valaris] + BUILDIN_DEF(repair,"i"), // [Valaris] + BUILDIN_DEF(getequipisequiped,"i"), + BUILDIN_DEF(getequipisenableref,"i"), + BUILDIN_DEF(getequipisidentify,"i"), + BUILDIN_DEF(getequiprefinerycnt,"i"), + BUILDIN_DEF(getequipweaponlv,"i"), + BUILDIN_DEF(getequippercentrefinery,"i"), + BUILDIN_DEF(successrefitem,"i"), + BUILDIN_DEF(failedrefitem,"i"), + BUILDIN_DEF(statusup,"i"), + BUILDIN_DEF(statusup2,"ii"), + BUILDIN_DEF(bonus,"ii"), + BUILDIN_DEF2(bonus,"bonus2","iii"), + BUILDIN_DEF2(bonus,"bonus3","iiii"), + BUILDIN_DEF2(bonus,"bonus4","iiiii"), + BUILDIN_DEF2(bonus,"bonus5","iiiiii"), + BUILDIN_DEF(bonusautoscript,"si?"), + BUILDIN_DEF(bonusautoscript2,"si?"), + BUILDIN_DEF(skill,"ii?"), + BUILDIN_DEF(addtoskill,"ii?"), // [Valaris] + BUILDIN_DEF(guildskill,"ii"), + BUILDIN_DEF(getskilllv,"i"), + BUILDIN_DEF(getgdskilllv,"ii"), + BUILDIN_DEF(basicskillcheck,""), + BUILDIN_DEF(getgmlevel,""), + BUILDIN_DEF(end,""), + BUILDIN_DEF(checkoption,"i"), + BUILDIN_DEF(setoption,"i?"), + BUILDIN_DEF(setcart,"?"), + BUILDIN_DEF(checkcart,""), + BUILDIN_DEF(setfalcon,"?"), + BUILDIN_DEF(checkfalcon,""), + BUILDIN_DEF(setriding,"?"), + BUILDIN_DEF(checkriding,""), + BUILDIN_DEF2(savepoint,"save","sii"), + BUILDIN_DEF(savepoint,"sii"), + BUILDIN_DEF(gettimetick,"i"), + BUILDIN_DEF(gettime,"i"), + BUILDIN_DEF(gettimestr,"si"), + BUILDIN_DEF(openstorage,""), + BUILDIN_DEF(guildopenstorage,"*"), + BUILDIN_DEF(itemskill,"ii"), + BUILDIN_DEF(produce,"i"), + BUILDIN_DEF(monster,"siisii*"), + BUILDIN_DEF(areamonster,"siiiisii*"), + BUILDIN_DEF(killmonster,"ss"), + BUILDIN_DEF(killmonsterall,"s"), + BUILDIN_DEF(clone,"siisi*"), + BUILDIN_DEF(doevent,"s"), + BUILDIN_DEF(donpcevent,"s"), + BUILDIN_DEF(cmdothernpc,"ss"), + BUILDIN_DEF(addtimer,"is"), + BUILDIN_DEF(deltimer,"s"), + BUILDIN_DEF(addtimercount,"si"), + BUILDIN_DEF(initnpctimer,"??"), + BUILDIN_DEF(stopnpctimer,"??"), + BUILDIN_DEF(startnpctimer,"??"), + BUILDIN_DEF(setnpctimer,"i?"), + BUILDIN_DEF(getnpctimer,"i?"), + BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest] + BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest] + BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex] + BUILDIN_DEF(announce,"si*"), + BUILDIN_DEF(mapannounce,"ssi*"), + BUILDIN_DEF(areaannounce,"siiiisi*"), + BUILDIN_DEF(getusers,"i"), + BUILDIN_DEF(getmapguildusers,"si"), + BUILDIN_DEF(getmapusers,"s"), + BUILDIN_DEF(getareausers,"siiii"), + BUILDIN_DEF(getareadropitem,"siiiii"), + BUILDIN_DEF(enablenpc,"s"), + BUILDIN_DEF(disablenpc,"s"), + BUILDIN_DEF(hideoffnpc,"s"), + BUILDIN_DEF(hideonnpc,"s"), + BUILDIN_DEF(sc_start,"iii?"), + BUILDIN_DEF(sc_start2,"iiii?"), + BUILDIN_DEF(sc_start4,"iiiiii?"), + BUILDIN_DEF(sc_end,"i?"), + BUILDIN_DEF(getscrate,"ii*"), + BUILDIN_DEF(debugmes,"s"), + BUILDIN_DEF2(catchpet,"pet","i"), + BUILDIN_DEF2(birthpet,"bpet",""), + BUILDIN_DEF(resetlvl,"i"), + BUILDIN_DEF(resetstatus,""), + BUILDIN_DEF(resetskill,""), + BUILDIN_DEF(skillpointcount,""), + BUILDIN_DEF(changebase,"i"), + BUILDIN_DEF(changesex,""), + BUILDIN_DEF(waitingroom,"si??"), + BUILDIN_DEF(delwaitingroom,"?"), + BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"), + BUILDIN_DEF(enablewaitingroomevent,"?"), + BUILDIN_DEF(disablewaitingroomevent,"?"), + BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT + BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT + BUILDIN_DEF(getwaitingroomstate,"i?"), + BUILDIN_DEF(warpwaitingpc,"sii?"), + BUILDIN_DEF(attachrid,"i"), + BUILDIN_DEF(detachrid,""), + BUILDIN_DEF(isloggedin,"i?"), + BUILDIN_DEF(setmapflagnosave,"ssii"), + BUILDIN_DEF(setmapflag,"si*"), + BUILDIN_DEF(removemapflag,"si"), + BUILDIN_DEF(pvpon,"s"), + BUILDIN_DEF(pvpoff,"s"), + BUILDIN_DEF(gvgon,"s"), + BUILDIN_DEF(gvgoff,"s"), + BUILDIN_DEF(emotion,"i*"), + BUILDIN_DEF(maprespawnguildid,"sii"), + BUILDIN_DEF(agitstart,""), // <Agit> + BUILDIN_DEF(agitend,""), + BUILDIN_DEF(agitcheck,""), // <Agitcheck> + BUILDIN_DEF(flagemblem,"i"), // Flag Emblem + BUILDIN_DEF(getcastlename,"s"), + BUILDIN_DEF(getcastledata,"si*"), + BUILDIN_DEF(setcastledata,"sii"), + BUILDIN_DEF(requestguildinfo,"i*"), + BUILDIN_DEF(getequipcardcnt,"i"), + BUILDIN_DEF(successremovecards,"i"), + BUILDIN_DEF(failedremovecards,"ii"), + BUILDIN_DEF(marriage,"s"), + BUILDIN_DEF2(wedding_effect,"wedding",""), + BUILDIN_DEF(divorce,""), + BUILDIN_DEF(ispartneron,""), + BUILDIN_DEF(getpartnerid,""), + BUILDIN_DEF(getchildid,""), + BUILDIN_DEF(getmotherid,""), + BUILDIN_DEF(getfatherid,""), + BUILDIN_DEF(warppartner,"sii"), + BUILDIN_DEF(getitemname,"i"), + BUILDIN_DEF(getitemslots,"i"), + BUILDIN_DEF(makepet,"i"), + BUILDIN_DEF(getexp,"ii"), + BUILDIN_DEF(getinventorylist,""), + BUILDIN_DEF(getskilllist,""), + BUILDIN_DEF(clearitem,""), + BUILDIN_DEF(classchange,"ii"), + BUILDIN_DEF(misceffect,"i"), + BUILDIN_DEF(soundeffect,"si"), + BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster] + BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] + BUILDIN_DEF(guardian,"siisi??"), // summon guardians + BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris] + BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris] + BUILDIN_DEF(petrecovery,"ii"), // [Valaris] + BUILDIN_DEF(petloot,"i"), // [Valaris] + BUILDIN_DEF(petheal,"iiii"), // [Valaris] + BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex] + BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris] + BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex] + BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest] + BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris] + BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris] + BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris] + BUILDIN_DEF(nude,""), // nude command [Valaris] + BUILDIN_DEF(mapwarp,"ssii*"), // Added by RoVeRT + BUILDIN_DEF(atcommand,"*"), // [MouseJstr] + BUILDIN_DEF(charcommand,"*"), // [MouseJstr] + BUILDIN_DEF(movenpc,"sii"), // [MouseJstr] + BUILDIN_DEF(message,"s*"), // [MouseJstr] + BUILDIN_DEF(npctalk,"*"), // [Valaris] + BUILDIN_DEF(mobcount,"ss"), + BUILDIN_DEF(getlook,"i"), + BUILDIN_DEF(getsavepoint,"i"), + BUILDIN_DEF(npcspeed,"i"), // [Valaris] + BUILDIN_DEF(npcwalkto,"ii"), // [Valaris] + BUILDIN_DEF(npcstop,""), // [Valaris] + BUILDIN_DEF(getmapxy,"siii*"), //by Lorky [Lupus] + BUILDIN_DEF(checkoption1,"i"), + BUILDIN_DEF(checkoption2,"i"), + BUILDIN_DEF(guildgetexp,"i"), + BUILDIN_DEF(guildchangegm,"is"), + BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] + BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest] + BUILDIN_DEF(isnight,""), // check whether it is night time [Celest] + BUILDIN_DEF(isday,""), // check whether it is day time [Celest] + BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest] + BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] + BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] + BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest] + BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child + BUILDIN_DEF(night,""), // sets the server to night time + BUILDIN_DEF(day,""), // sets the server to day time +#ifdef PCRE_SUPPORT + BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr] + BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr] + BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr] + BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr] +#endif + BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus] + BUILDIN_DEF(getusersname,"*"), + BUILDIN_DEF(recovery,""), + BUILDIN_DEF(getpetinfo,"i"), + BUILDIN_DEF(gethominfo,"i"), + BUILDIN_DEF(checkequipedcard,"i"), + BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility + BUILDIN_DEF(globalmes,"s*"), + BUILDIN_DEF(getmapmobs,"s"), //end jA addition + BUILDIN_DEF(unequip,"i"), // unequip command [Spectre] + BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris] + BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris] + BUILDIN_DEF(fakenpcname,"ssi"), // [Lance] + BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. + BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info + BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info + BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item + // [zBuffer] List of mathematics commands ---> + BUILDIN_DEF(sqrt,"i"), + BUILDIN_DEF(pow,"ii"), + BUILDIN_DEF(distance,"iiii"), + BUILDIN_DEF(checkcell,"siii"), + // <--- [zBuffer] List of mathematics commands + // [zBuffer] List of dynamic var commands ---> + BUILDIN_DEF(getd,"*"), + BUILDIN_DEF(setd,"*"), + // <--- [zBuffer] List of dynamic var commands + BUILDIN_DEF(petstat,"i"), + BUILDIN_DEF(callshop,"si"), // [Skotlex] + BUILDIN_DEF(npcshopitem,"sii*"), // [Lance] + BUILDIN_DEF(npcshopadditem,"sii*"), + BUILDIN_DEF(npcshopdelitem,"si*"), + BUILDIN_DEF(npcshopattach,"s?"), + BUILDIN_DEF(equip,"i"), + BUILDIN_DEF(autoequip,"ii"), + BUILDIN_DEF(setbattleflag,"ss"), + BUILDIN_DEF(getbattleflag,"s"), + BUILDIN_DEF(setitemscript,"is*"), //Set NEW item bonus script. Lupus + BUILDIN_DEF(disguise,"i"), //disguise player. Lupus + BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus + BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus + BUILDIN_DEF(axtoi,"s"), + BUILDIN_DEF(query_sql,"s*"), + BUILDIN_DEF(escape_sql,"s"), + BUILDIN_DEF(atoi,"s"), + // [zBuffer] List of player cont commands ---> + BUILDIN_DEF(rid2name,"i"), + BUILDIN_DEF(pcfollow,"ii"), + BUILDIN_DEF(pcstopfollow,"i"), + BUILDIN_DEF(pcblockmove,"ii"), + // <--- [zBuffer] List of player cont commands + // [zBuffer] List of mob control commands ---> + BUILDIN_DEF(mobspawn,"*"), + BUILDIN_DEF(mobremove,"i"), + BUILDIN_DEF(getmobdata,"i*"), + BUILDIN_DEF(setmobdata,"iii"), + BUILDIN_DEF(mobassist,"i?"), + BUILDIN_DEF(mobattach,"i?"), + BUILDIN_DEF(unitwalk,"ii?"), + BUILDIN_DEF(unitkill,"i"), + BUILDIN_DEF(unitwarp,"isii"), + BUILDIN_DEF(unitattack,"iv?"), + BUILDIN_DEF(unitstop,"i"), + BUILDIN_DEF(unittalk,"is"), + BUILDIN_DEF(unitemote,"ii"), + BUILDIN_DEF(unitskilluseid,"iii?"), // originally by Qamera [Celest] + BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest] +// <--- [zBuffer] List of mob control commands + BUILDIN_DEF(sleep,"i"), + BUILDIN_DEF(sleep2,"i"), + BUILDIN_DEF(awake,"s"), + BUILDIN_DEF(getvariableofnpc,"rs"), + BUILDIN_DEF(warpportal,"iisii"), + BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] + BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] + BUILDIN_DEF(eaclass,"*"), //[Skotlex] + BUILDIN_DEF(roclass,"i*"), //[Skotlex] + BUILDIN_DEF(checkvending,"*"), + BUILDIN_DEF(checkchatting,"*"), + BUILDIN_DEF(openmail,""), + {NULL,NULL,NULL}, +}; |