diff options
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | conf-tmpl/battle_athena.conf | 86 |
2 files changed, 50 insertions, 37 deletions
diff --git a/Changelog.txt b/Changelog.txt index 6a6ef766f..5b7bf426e 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,6 @@ Date Added 12/22 + * Translated the japanese part in battle_athena.conf [celest] * Added ignore the new skill delays when chaining monk combos [celest] 12/21 diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index b317575cc..4b740e877 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -144,6 +144,37 @@ item_drop_card_max: 10000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 +//For fine tuning drop rates for all items +//details = 0: Don't change anything (Default) +// 1: Change drop ratios depending on current rates +// 2: Change drop ratios depending on current rates, but not exceeding minimum +// and maximum values +// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 - +// 9/10000 it will become at least 1x1000%=10, which is still below 20, +// so it'll be increase to 20/10000 +// +item_rate_details: 0 +// +//Drop rates 1-9 +item_rate_1: 100 +item_rate_1_min: 1 +item_rate_1_max: 9 +// +//Drop rates 10-99 +item_rate_10: 100 +item_rate_10_min: 10 +item_rate_10_max: 99 +// +//Drop rates 100-999 +item_rate_100: 100 +item_rate_100_min: 100 +item_rate_100_max: 999 +// +//Drop rates 1000 and above +item_rate_1000: 100 +item_rate_1000_min: 1000 +item_rate_1000_max: 10000 + // Can the monster's drop rate become 0? (Note 1) drop_rate0item: no @@ -153,7 +184,14 @@ base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 -// PVP exp. Do players get exp during pvp +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) pvp_exp: no // When a player dies, how should we penalize them? @@ -221,7 +259,7 @@ player_skillup_limit: no // Forging success rate. (Note 2) weapon_produce_rate: 100 -// Prepare Potion succsss rate. (Note 2) +// Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Allow monsters to be aggresive and attack first? (Note 1) @@ -769,51 +807,25 @@ mobs_level_up: no // Use kRO new steal formula? skill_steal_type: yes -// In some cases when moving to cast a skill the exe will a send a UseSkill packet -// before the server has moved us to the correct position, causing it to fail. -// Setting this at 1 would be enough. +// Sometimes when using skills while walking it'll fail because of range being too +// far, should we allow this to happen? (Setting this at 1 would be enough) skill_range_leniency: 1 // Set this to 1 if your clients have langtype problems and can't display motd properly motd_type: 0 -// キャラのHP?率を設定。(100で正規の値) -hp_rate: 100 - -// キャラのSP?率を設定。(100で正規の値) -sp_rate: 100 - -//GMの行動制限 アイテ?ドロップ・倉庫出し入れ・ItemZeny交換 +// The minimum level for GMs' to drop items on the ground, use the Storage or +// trade Items/Zeny? gm_can_drop_lv: 0 -//全キャラがGMにHPメ???を常に送信するか +// Allow GMs' to see the hp of every player? disp_hpmeter: no -//PC?亡時に、ドクロをドロップするか -//0:しない 1:PvP?ップのみ 2:いつでも +// Players' will drop a 'Bone' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled bone_drop: 0 -//敵のアイテ?ドロップ率をレ?トごとに個別?率をかけるかどうか -//details = 0:個別設定なし(デフォルト) 1:それぞれ?率指定(百分率) ?detailsが0以外の場合、以前のドロップ?率は無視されます -// 2:それぞれ?率指定(百分率)、ドロップ率上限と下限を設定?ドロップ設定0は無視します -//例 details = 3 rate_1 = 1000 min = 20 ドロップ率1/10000?9/10000の物を10?に指定 10?しても20/10000未満の物は 20/10000に固定 -item_rate_details: 0 -//ドロップ設定1?9 -item_rate_1: 100 -item_rate_1_min: 1 -item_rate_1_max: 9 -//ドロップ設定10?99 -item_rate_10: 100 -item_rate_10_min: 10 -item_rate_10_max: 99 -//ドロップ設定100?999 -item_rate_100: 100 -item_rate_100_min: 100 -item_rate_100_max: 999 -//ドロップ設定1000?10000 -item_rate_1000: 100 -item_rate_1000_min: 1000 -item_rate_1000_max: 10000 - import: conf/import/battle_conf.txt |