diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/npc.c | 9 |
2 files changed, 8 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2bfd72585..e146ea5e7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/12/18 + * Updated respawn time interpretation according to latest kRO update [Playtester] + - this first time is the "min respawn time" + - the second time is the "variance" which is added to the "min respawn time" * Corrected skill_db reading to properly trim the skill name/descs. * Added a mobid_db in map.c to handle mob lookups faster. [Skotlex] 2007/12/17 diff --git a/src/map/npc.c b/src/map/npc.c index 6ddbffe01..3b9acc89c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2137,7 +2137,7 @@ int npc_parse_mob2(struct spawn_data* mob, int index) static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { - int level, num, class_, mode, x,y,xs,ys; + int level, num, class_, mode, x,y,xs,ys, temp; char mapname[32]; char mobname[128]; struct spawn_data mob, *data; @@ -2182,9 +2182,10 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c return strchr(start,'\n');// skip and continue } - //Fix for previously wrong interpretation of the delays - mob.delay2 = mob.delay1; - mob.delay1 = 0; + //Fixed according to latest kRO update (needs optimization) + temp = mob.delay1; + mob.delay1 += mob.delay2; + mob.delay2 = temp; mob.num = (unsigned short)num; mob.class_ = (short) class_; |