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-rw-r--r--db/re/skill_cast_db.txt2
-rw-r--r--db/re/skill_db.txt2
-rw-r--r--npc/re/scripts_main.conf17
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/skill.c14
5 files changed, 17 insertions, 24 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 1bb0b4801..5b83447bf 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -553,6 +553,8 @@
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0,0
+//-- HW_MAGICPOWER
+366,0,0,0,30000,0,0,0
//==========================================
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 177d54941..f81cd5b05 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -570,7 +570,7 @@
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0,0,weapon,0, NJ_HUUMA,Throw Huuma Shuriken
526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0, NJ_ZENYNAGE,Throw Zeny
-527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3, NJ_TATAMIGAESHI,Improvised Defense
+527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4, NJ_TATAMIGAESHI,Improvised Defense
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, NJ_KASUMIKIRI,Vanishing Slash
529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0, NJ_SHADOWJUMP,Shadow Leap
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NJ_KIRIKAGE,Shadow Slash
diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf
index 2bca12324..9eb71bb69 100644
--- a/npc/re/scripts_main.conf
+++ b/npc/re/scripts_main.conf
@@ -26,19 +26,4 @@ npc: npc/other/Global_Functions.txt
npc: npc/other/CashShop_Functions.txt
// ------------------- Common Script Files ----------------------
-import: npc/scripts_athena.conf
-import: npc/scripts_guild.conf
-import: npc/scripts_jobs.conf
-import: npc/scripts_mapflags.conf
-import: npc/scripts_monsters.conf
-import: npc/scripts_warps.conf
-
-// ------------------- Renewal Script Files ---------------------
-import: npc/re/scripts_athena.conf
-import: npc/re/scripts_jobs.conf
-import: npc/re/scripts_monsters.conf
-import: npc/re/scripts_warps.conf
-
-// ------------------- Custom Script Files ----------------------
-// - Your NPCs go in this file!
-import: npc/scripts_custom.conf
+npc: npc/re/m.txt
diff --git a/src/map/battle.c b/src/map/battle.c
index 48ae06a8a..074319b2f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2338,7 +2338,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
//You'd need something like 6K SP to reach this max, so should be fine for most purposes.
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
skillratio = (unsigned short)ratio;
- status_set_sp(src, 0, 0);
}
break;
case MO_TRIPLEATTACK:
@@ -2487,6 +2486,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 50 + 150*skill_lv;
break;
case NJ_TATAMIGAESHI:
+#ifdef RENEWAL
+ ATK_RATE(200);
+#endif
skillratio += 10*skill_lv;
break;
case NJ_KASUMIKIRI:
@@ -2933,7 +2935,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case MH_LAVA_SLIDE:
skillratio = 70 * skill_lv;
break;
- case MH_TINDER_BREAKER:
+ case MH_TINDER_BREAKER:
case MH_MAGMA_FLOW:
skillratio += -100 + 100 * skill_lv;
break;
diff --git a/src/map/skill.c b/src/map/skill.c
index 13e92943e..9a597e1a3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3701,19 +3701,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
short x, y, i = 2; // Move 2 cells for Issen(from target)
struct block_list *mbl = bl;
short dir = 0;
+
+ skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
if( skill_id == MO_EXTREMITYFIST )
{
mbl = src;
i = 3; // for Asura(from caster)
+ status_set_sp(src, 0, 0);
status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
#ifdef RENEWAL
sc_start(src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv));
#endif
}
- skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
-
+
dir = map_calc_dir(src,bl->x,bl->y);
if( dir > 0 && dir < 4) x = -i;
else if( dir > 4 ) x = i;
@@ -7826,10 +7828,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill_blockpc_start(sd,skill_id,4000);
if( !(tsc && tsc->data[type]) ){
- if( i )
- break;
+ i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill_get_time(skill_id,skill_lv):skill_get_time2(skill_id, skill_lv));
+ clif_skill_nodamage(src,bl,skill_id,skill_lv,i);
+ if( !i )
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
}
- }
+ }else
if( sd )
clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
break;