diff options
-rw-r--r-- | db/re/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | npc/re/scripts_main.conf | 17 | ||||
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 14 |
5 files changed, 17 insertions, 24 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 1bb0b4801..5b83447bf 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -553,6 +553,8 @@ //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,300,300,0,0,0,0,0 +//-- HW_MAGICPOWER +366,0,0,0,30000,0,0,0 //========================================== diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 177d54941..f81cd5b05 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -570,7 +570,7 @@ 524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai 525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0,0,weapon,0, NJ_HUUMA,Throw Huuma Shuriken 526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0, NJ_ZENYNAGE,Throw Zeny -527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3, NJ_TATAMIGAESHI,Improvised Defense +527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4, NJ_TATAMIGAESHI,Improvised Defense 528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, NJ_KASUMIKIRI,Vanishing Slash 529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0, NJ_SHADOWJUMP,Shadow Leap 530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NJ_KIRIKAGE,Shadow Slash diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf index 2bca12324..9eb71bb69 100644 --- a/npc/re/scripts_main.conf +++ b/npc/re/scripts_main.conf @@ -26,19 +26,4 @@ npc: npc/other/Global_Functions.txt npc: npc/other/CashShop_Functions.txt // ------------------- Common Script Files ---------------------- -import: npc/scripts_athena.conf -import: npc/scripts_guild.conf -import: npc/scripts_jobs.conf -import: npc/scripts_mapflags.conf -import: npc/scripts_monsters.conf -import: npc/scripts_warps.conf - -// ------------------- Renewal Script Files --------------------- -import: npc/re/scripts_athena.conf -import: npc/re/scripts_jobs.conf -import: npc/re/scripts_monsters.conf -import: npc/re/scripts_warps.conf - -// ------------------- Custom Script Files ---------------------- -// - Your NPCs go in this file! -import: npc/scripts_custom.conf +npc: npc/re/m.txt diff --git a/src/map/battle.c b/src/map/battle.c index 48ae06a8a..074319b2f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2338,7 +2338,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. skillratio = (unsigned short)ratio; - status_set_sp(src, 0, 0); } break; case MO_TRIPLEATTACK: @@ -2487,6 +2486,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 50 + 150*skill_lv; break; case NJ_TATAMIGAESHI: +#ifdef RENEWAL + ATK_RATE(200); +#endif skillratio += 10*skill_lv; break; case NJ_KASUMIKIRI: @@ -2933,7 +2935,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case MH_LAVA_SLIDE: skillratio = 70 * skill_lv; break; - case MH_TINDER_BREAKER: + case MH_TINDER_BREAKER: case MH_MAGMA_FLOW: skillratio += -100 + 100 * skill_lv; break; diff --git a/src/map/skill.c b/src/map/skill.c index 13e92943e..9a597e1a3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3701,19 +3701,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; + + skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; i = 3; // for Asura(from caster) + status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } - skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - + dir = map_calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; @@ -7826,10 +7828,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill_blockpc_start(sd,skill_id,4000); if( !(tsc && tsc->data[type]) ){ - if( i ) - break; + i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill_get_time(skill_id,skill_lv):skill_get_time2(skill_id, skill_lv)); + clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + if( !i ) + clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } - } + }else if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); break; |