diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
3 files changed, 4 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 66edfdd1e..4083fc804 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/10/15 + * Fixing TK Mission asigning non spawning mobs. [Zephyrus] * Updated the item price/sell reading code to enable 'null' values. The difference between a blank value and 0 is that when the value is blank, it should automatically take half/double the other value. The previous diff --git a/src/map/mob.c b/src/map/mob.c index d66307a78..430b32f65 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -245,7 +245,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) * &1: Apply the summon success chance found in the list (otherwise get any monster from the db) * &2: Apply a monster check level. * &4: Selected monster should not be a boss type - * &8: Selected monster must give base exp. + * &8: Selected monster must have normal spawn. * lv: Mob level to check against *------------------------------------------*/ int mob_get_random_id(int type, int flag, int lv) @@ -268,7 +268,7 @@ int mob_get_random_id(int type, int flag, int lv) (flag&1 && mob->summonper[type] <= rand() % 1000000) || (flag&2 && lv < mob->lv) || (flag&4 && mob->status.mode&MD_BOSS) || - (flag&8 && mob->base_exp < 1) + (flag&8 && mob->spawn[0].qty < 1) ) && (i++) < MAX_MOB_DB); if(i >= MAX_MOB_DB) diff --git a/src/map/skill.c b/src/map/skill.c index 20f40315c..2e805347e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4007,7 +4007,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_fail(sd,skillid,0,0); break; } - id = mob_get_random_id(0,0xC, sd->status.base_level); + id = mob_get_random_id(0,0xE, sd->status.base_level); if (!id) { clif_skill_fail(sd,skillid,0,0); break; |