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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c3
2 files changed, 2 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ff5bca229..08844be8b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/29
+ * Spurt state will now trigger on Soul Linkers as well. [Skotlex]
* Added a check un unit_run when unit_walktoxy fails. Should fix running
getting you stuck sometimes when running on diagonals near obstacles.
[Skotlex]
diff --git a/src/map/status.c b/src/map/status.c
index a9609e5d7..40ab20c94 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5976,8 +5976,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
}
if (sc->data[type].val1 >= 7 &&
DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
- (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0 &&
- (sd->class_&MAPID_UPPERMASK) != MAPID_SOUL_LINKER))
+ (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
}