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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/mob.c9
2 files changed, 7 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7d51c461a..ef0b28bd4 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/22
+ * Fixed droprate overflows when going over rate 2000x [ultramage]
* Corrected mob spawn utilization of the delay1/delay2 values (one is
respawn delay base, the second is random variance added on top of it).
Cleaned up related code. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index 9830dff0e..d5105597f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3178,16 +3178,19 @@ static int mob_makedummymobdb(int class_)
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
+ double rate = baserate;
+
if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
//x is the normal Droprate, y is the Modificator.
- rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
+ rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;
else
//Classical linear rate adjustment.
rate = rate * rate_adjust/100;
- return cap_value(rate,rate_min,rate_max);
+
+ return (unsigned int)cap_value(rate,rate_min,rate_max);
}
/*==========================================