diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | doc/item_bonus.txt | 4 |
2 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2cdd81556..d52dc6b22 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,7 +1,9 @@ Date Added +2010/12/06 + * Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei] 2010/12/05 - * Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0n_W0lf] + * Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0ne_W0lf] 2010/12/04 * Fixed party booking search increasing result counter, even when no results were found, causing crashes from r14516 onwards (bugreport:4615, since r14412). [Ai4rei] 2010/12/03 diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 09f6c4371..5eca4e471 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -115,8 +115,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless) bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless) -bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names) -bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names) +bonus bHealPower,n; Increase heal amount of all heal skills by n% +bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) |