diff options
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 178 | ||||
-rw-r--r-- | src/map/skill.c | 47 | ||||
-rw-r--r-- | src/map/status.c | 94 | ||||
-rw-r--r-- | src/map/status.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
6 files changed, 194 insertions, 131 deletions
diff --git a/db/const.txt b/db/const.txt index b048dfd86..6a2bfe5b4 100644 --- a/db/const.txt +++ b/db/const.txt @@ -1053,7 +1053,7 @@ SC_BANDING_DEFENCE 384 SC_EARTHDRIVE 385 SC_INSPIRATION 386 SC_SPELLFIST 387 -SC_CRYSTALIZE 388 +SC_COLD 388 SC_STRIKING 389 SC_WARMER 390 SC_VACUUM_EXTREME 391 diff --git a/src/map/battle.c b/src/map/battle.c index d67684e7b..1242d62ae 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -367,8 +367,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER); if( tsc->data[SC_FIRE_CLOAK_OPTION]) damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; - if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) - status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER); + if( tsc->data[SC_COLD] && target->type != BL_MOB) + status_change_end(target, SC_COLD, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% break; @@ -379,7 +379,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2; break; case ELE_WIND: - if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) damage += damage/2; + if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2; if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2; break; case ELE_WATER: @@ -704,17 +704,21 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int *------------------------------------------*/ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){ int skill, i; - struct map_session_data *sd; struct status_change *sc; + struct map_session_data *sd; + struct status_data *tstatus; nullpo_ret(src); nullpo_ret(target); - - sd = BL_CAST(BL_PC, src); + sc = status_get_sc(src); + sd = BL_CAST(BL_PC, src); + tstatus = status_get_status_data(target); if ( !sd ) return damage; + + damage = battle->add_mastery(sd, target, damage, left); switch( skill_id ){ // specific skill masteries case MO_INVESTIGATE: @@ -737,29 +741,48 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui damage += 60; break; #endif - case RA_WUGDASH: + case RA_WUGDASH://(Caster Current Weight x 10 / 8) + if( sd->weight ) + damage += sd->weight / 8 ; case RA_WUGSTRIKE: case RA_WUGBITE: damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG); break; - } - - if ( sc && sc->data[SC_MIRACLE] ) i = 2; //Star anger - else - ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]); - if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ - int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); - if ( i == 2 ) ratio += status_get_str(src); //Star Anger - if (skill < 4 ) - ratio /= (12 - 3 * skill); - damage += damage * ratio / 100; + case HT_FREEZINGTRAP: + damage += 40 * pc->checkskill(sd, RA_RESEARCHTRAP); + break; } - if( sc ){ + if( sc ){ // sc considered as masteries if(sc->data[SC_GN_CARTBOOST]) damage += 10 * sc->data[SC_GN_CARTBOOST]->val1; if(sc->data[SC_CAMOUFLAGE]) damage += 30 * ( 10 - sc->data[SC_CAMOUFLAGE]->val4 ); +#ifdef RENEWAL + if(sc->data[SC_NIBELUNGEN] && weapon) + damage += sc->data[SC_NIBELUNGEN]->val2; + if(sc->data[SC_IMPOSITIO]) + damage += sc->data[SC_IMPOSITIO]->val2; + if(sc->data[SC_DRUMBATTLE]){ + if(tstatus->size == SZ_SMALL) + damage += sc->data[SC_DRUMBATTLE]->val2; + else if(tstatus->size == SZ_MEDIUM) + damage += 10 * sc->data[SC_DRUMBATTLE]->val1; + //else no bonus for large target + } + if(sc->data[SC_GS_MADNESSCANCEL]) + damage += 100; + if(sc->data[SC_GS_GATLINGFEVER]){ + if(tstatus->size == SZ_SMALL) + damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1; + else if(tstatus->size == SZ_MEDIUM) + damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1; + else + damage += sc->data[SC_GS_GATLINGFEVER]->val1; + } + //if(sc->data[SC_SPECIALZONE]) + // damage += sc->data[SC_SPECIALZONE]->val2 >> 4; +#endif } // general skill masteries @@ -770,18 +793,35 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui damage += div * sd->spiritball * 3; if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus. damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star); + + if(sd->status.party_id && (skill=pc->checkskill(sd,TK_POWER)) > 0){ + if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) + damage += 2 * skill * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; + } #else if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_> if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 ) damage += damage * (10 + 2 * skill) / 100; #endif + // percentage factor masteries + if ( sc && sc->data[SC_MIRACLE] ) + i = 2; //Star anger + else + ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]); + if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ + int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); + if ( i == 2 ) ratio += status_get_str(src); //Star Anger + if (skill < 4 ) + ratio /= (12 - 3 * skill); + damage += damage * ratio / 100; + } - damage = battle->add_mastery(sd, target, damage, left); - - if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && - (status_get_status_data(target)->race == RC_DEMON || status_get_status_data(target)->def_ele == ELE_DARK) ) - damage += damage * skill / 100; + if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){ + if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) + damage += damage * skill / 100; + } return damage; } @@ -918,16 +958,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li break; case BF_WEAPON: t_race2 = status_get_race2(target); - if( cflag&2 && sd && !(nk&NK_NO_CARDFIX_ATK) ) - { + if( sd ){ short cardfix_ = 1000; - if(sd->state.arrow_atk) - { + if( !(nk&NK_NO_CARDFIX_ATK) || !(cflag&2) ) + break; + if( sd->state.arrow_atk ){ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100; - if (!(nk&NK_NO_ELEFIX)) - { + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + for(i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -942,13 +981,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100; if( tstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100; - } - else - { // Melee attack - if( !battle_config.left_cardfix_to_right ) - { + }else{ // Melee attack + if( !battle_config.left_cardfix_to_right ){ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; @@ -966,10 +1002,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( tstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100; - if( cflag&1 ) - { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { + if( cflag&1 ){ + cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)){ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; @@ -985,13 +1020,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100; cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100; if( tstatus->race != RC_DEMIHUMAN ) - cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } - } - else - { + }else{ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -999,7 +1032,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += sd->right_weapon.addele2[i].rate; } - for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++){ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -1018,21 +1051,16 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } } - for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) - { - if( sd->right_weapon.add_dmg[i].class_ == t_class ) - { + for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ){ + if( sd->right_weapon.add_dmg[i].class_ == t_class ){ cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100; break; } } - if( cflag&1 ) - { - for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ) - { - if( sd->left_weapon.add_dmg[i].class_ == t_class ) - { + if( cflag&1 ){ + for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ){ + if( sd->left_weapon.add_dmg[i].class_ == t_class ){ cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100; break; } @@ -1050,10 +1078,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li break; // end Attacker side } // Target side - if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) - { - if( !(nk&NK_NO_ELEFIX) ) - { + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){ + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = tsd->subele[s_ele]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { @@ -1064,12 +1090,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix)/100; - if( cflag&1 && s_ele_ != s_ele ) - { + cardfix = cardfix * (100-ele_fix) / 100; + if( cflag&1 && s_ele_ != s_ele ){ int ele_fix_lh = tsd->subele[s_ele_]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) - { + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++){ if(tsd->subele2[i].ele != s_ele_) continue; if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK && tsd->subele2[i].flag&wflag&BF_RANGEMASK && @@ -1087,8 +1111,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( sstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100; - for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) - { + for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){ if( tsd->add_def[i].class_ == s_class ) { cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100; @@ -1489,7 +1512,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += 300 + 100 * skill_lv + status_get_int(src); RE_LVL_DMOD(100); break; - case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster�s Base Level / 100 )] % + case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster?s Base Level / 100 )] % skillratio += 100 + 100 * skill_lv; RE_LVL_DMOD(100); break; @@ -2712,7 +2735,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage += damage / 2; // 1.5 times more damage while in Deep Sleep. status_change_end(bl,SC_DEEP_SLEEP,INVALID_TIMER); } - if( tsd && sd && sc->data[SC_CRYSTALIZE] && flag&BF_WEAPON ){ + if( tsd && sd && sc->data[SC_COLD] && flag&BF_WEAPON ){ switch(tsd->status.weapon){ case W_MACE: case W_2HMACE: @@ -3358,7 +3381,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Constant/misc additions from skills if (skill_id == WZ_FIREPILLAR) MATK_ADD(50); - if( sd && (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + if( sd && ( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ) && + (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) MATK_ADDRATE(i); } @@ -4492,11 +4516,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - +#ifndef RENEWAL if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } +#endif } break; } //End default case @@ -4595,14 +4620,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(4*skill_lv); #endif break; - case HT_FREEZINGTRAP: - if(sd) - ATK_ADD( 40 * pc->checkskill(sd, RA_RESEARCHTRAP) ); - break; - case RA_WUGDASH ://(Caster Current Weight x 10 / 8) - if( sd && sd->weight ) - ATK_ADD( sd->weight / 8 ); - break; case GC_COUNTERSLASH: ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 ); break; @@ -4848,6 +4865,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(wd.div_*sd->spiritball*3); } //Card Fix, sd side + wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag); if( flag.lh ) wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag); diff --git a/src/map/skill.c b/src/map/skill.c index 8c12b55ba..8cb82e3a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -851,11 +851,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case SM_BASH: - if( sd && skill_lv > 5 && pc->checkskill(sd,SM_FATALBLOW)>0 ){ - //TODO: How much % per base level it actually is? - sc_start(bl,SC_STUN,(5*(skill_lv-5)+(int)sd->status.base_level/10), - skill_lv,skill->get_time2(SM_FATALBLOW,skill_lv)); - } + if( sd && skill_lv > 5 && pc->checkskill(sd,SM_FATALBLOW)>0 ) + status_change_start(bl,SC_STUN,500*(skill_lv-5)*sd->status.base_level/50, + skill_lv,0,0,0,skill->get_time2(SM_FATALBLOW,skill_lv),0); break; case MER_CRASH: @@ -949,8 +947,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case TF_THROWSTONE: - sc_start(bl,SC_STUN,3,skill_lv,skill->get_time(skill_id,skill_lv)); - sc_start(bl,SC_BLIND,3,skill_lv,skill->get_time2(skill_id,skill_lv)); + if( !sc_start(bl,SC_STUN,3,skill_lv,skill->get_time(skill_id,skill_lv)) ) + sc_start(bl,SC_BLIND,3,skill_lv,skill->get_time2(skill_id,skill_lv)); break; case NPC_DARKCROSS: @@ -1182,7 +1180,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start4(bl,SC_BURNING,5+5*skill_lv,skill_lv,0,src->id,0,skill->get_time(skill_id,skill_lv)); break; case RK_DRAGONBREATH_WATER: - sc_start4(bl,SC_FROSTMISTY,5+5*skill_lv,skill_lv,0,src->id,0,skill->get_time(skill_id,skill_lv)); + sc_start(bl,SC_FROSTMISTY,5+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)); break; case AB_ADORAMUS: if( tsc && !tsc->data[SC_DEC_AGI] ) //Prevent duplicate agi-down effect. @@ -1344,7 +1342,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint rate = 5 + 5 * skill_lv; if( sc && sc->data[SC_COOLER_OPTION] ) rate += rate * sc->data[SC_COOLER_OPTION]->val2 / 100; - sc_start(bl, SC_CRYSTALIZE, rate, skill_lv, skill->get_time2(skill_id, skill_lv)); + sc_start(bl, SC_COLD, rate, skill_lv, skill->get_time2(skill_id, skill_lv)); break; case SO_VARETYR_SPEAR: sc_start(bl, SC_STUN, 5 + 5 * skill_lv, skill_lv, skill->get_time2(skill_id, skill_lv)); @@ -7676,9 +7674,24 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_WIDESTUN: case NPC_SLOWCAST: case NPC_WIDEHELLDIGNITY: - if (flag&1) - sc_start2(bl,type,100,skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); - else { + case NPC_WIDEHEALTHFEAR: + case NPC_WIDEBODYBURNNING: + case NPC_WIDEFROSTMISTY: + case NPC_WIDECOLD: + case NPC_WIDE_DEEP_SLEEP: + case NPC_WIDESIREN: + if (flag&1){ + switch( type ){ + case SC_BURNING: + sc_start4(bl,type,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv)); + break; + case SC_SIREN: + sc_start2(bl,type,100,skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); + break; + default: + sc_start2(bl,type,100,skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); + } + }else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif->skill_nodamage(src,bl,skill_id,skill_lv,1); iMap->foreachinrange(skill->area_sub, bl, @@ -7939,7 +7952,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_LAUDAAGNUS: if( flag&1 || sd == NULL ) { if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND] || - tsc->data[SC_BURNING] || tsc->data[SC_FROSTMISTY] || tsc->data[SC_CRYSTALIZE])) { + tsc->data[SC_BURNING] || tsc->data[SC_FROSTMISTY] || tsc->data[SC_COLD])) { // Success Chance: (40 + 10 * Skill Level) % if( rnd()%100 > 40+10*skill_lv ) break; status_change_end(bl, SC_FREEZE, INVALID_TIMER); @@ -7947,7 +7960,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_BLIND, INVALID_TIMER); status_change_end(bl, SC_BURNING, INVALID_TIMER); status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); - status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); + status_change_end(bl, SC_COLD, INVALID_TIMER); }else //Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); @@ -8451,7 +8464,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SC_BLOODING: case SC_CURSE: case SC_CONFUSION: case SC_ILLUSION: case SC_SILENCE: case SC_BURNING: - case SC_CRYSTALIZE: case SC_FROSTMISTY: + case SC_COLD: case SC_FROSTMISTY: case SC_DEEP_SLEEP: case SC_FEAR: case SC_MANDRAGORA: status_change_end(bl, (sc_type)i, INVALID_TIMER); @@ -8556,7 +8569,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_POISON, INVALID_TIMER); status_change_end(bl, SC_SILENCE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); - status_change_end(bl, SC_ILLUSION, INVALID_TIMER); + status_change_end(bl, SC_ILLUSION, INVALID_TIMER); status_change_end(bl, SC_BURNING, INVALID_TIMER); status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); } @@ -11801,7 +11814,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( battle->check_target(&src->bl,bl,BCT_ENEMY) > 0 ){ switch( sg->unit_id ){ case UNT_ZENKAI_WATER: - sc_start(bl, SC_CRYSTALIZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_COLD, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_FREEZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_FROSTMISTY, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; diff --git a/src/map/status.c b/src/map/status.c index dc5d5c5bd..64c591b3b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -214,7 +214,12 @@ void initChangeTables(void) { add_sc( TF_POISON , SC_POISON ); set_sc( KN_TWOHANDQUICKEN , SC_TWOHANDQUICKEN , SI_TWOHANDQUICKEN , SCB_ASPD ); add_sc( KN_AUTOCOUNTER , SC_AUTOCOUNTER ); - set_sc( PR_IMPOSITIO , SC_IMPOSITIO , SI_IMPOSITIO , SCB_WATK ); + set_sc( PR_IMPOSITIO , SC_IMPOSITIO , SI_IMPOSITIO , +#ifdef RENEWAL + SCB_NONE ); +#else + SCB_WATK ); +#endif set_sc( PR_SUFFRAGIUM , SC_SUFFRAGIUM , SI_SUFFRAGIUM , SCB_NONE ); set_sc( PR_ASPERSIO , SC_ASPERSIO , SI_ASPERSIO , SCB_ATK_ELE ); set_sc( PR_BENEDICTIO , SC_BENEDICTIO , SI_BENEDICTIO , SCB_DEF_ELE ); @@ -427,10 +432,20 @@ void initChangeTables(void) { add_sc( GS_CRACKER , SC_STUN ); add_sc( GS_DISARM , SC_NOEQUIPWEAPON ); add_sc( GS_PIERCINGSHOT , SC_BLOODING ); - set_sc( GS_MADNESSCANCEL , SC_GS_MADNESSCANCEL , SI_GS_MADNESSCANCEL , SCB_BATK|SCB_ASPD ); + set_sc( GS_MADNESSCANCEL , SC_GS_MADNESSCANCEL , SI_GS_MADNESSCANCEL , SCB_ASPD +#ifndef RENEWAL + |SCB_BATK ); +#else + ); +#endif set_sc( GS_ADJUSTMENT , SC_GS_ADJUSTMENT , SI_GS_ADJUSTMENT , SCB_HIT|SCB_FLEE ); set_sc( GS_INCREASING , SC_GS_ACCURACY , SI_GS_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT ); - set_sc( GS_GATLINGFEVER , SC_GS_GATLINGFEVER , SI_GS_GATLINGFEVER , SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD ); + set_sc( GS_GATLINGFEVER , SC_GS_GATLINGFEVER , SI_GS_GATLINGFEVER , SCB_FLEE|SCB_SPEED|SCB_ASPD +#ifndef RENEWAL + |SCB_BATK ); +#else + ); +#endif set_sc( NJ_TATAMIGAESHI , SC_NJ_TATAMIGAESHI , SI_BLANK , SCB_NONE ); set_sc( NJ_SUITON , SC_NJ_SUITON , SI_NJ_SUITON , SCB_AGI|SCB_SPEED ); add_sc( NJ_HYOUSYOURAKU , SC_FREEZE ); @@ -691,7 +706,7 @@ void initChangeTables(void) { set_sc( SO_FIREWALK , SC_PROPERTYWALK , SI_PROPERTYWALK , SCB_NONE ); set_sc( SO_ELECTRICWALK , SC_PROPERTYWALK , SI_PROPERTYWALK , SCB_NONE ); set_sc( SO_SPELLFIST , SC_SPELLFIST , SI_SPELLFIST , SCB_NONE ); - set_sc_with_vfx( SO_DIAMONDDUST , SC_CRYSTALIZE , SI_COLD , SCB_NONE ); // it does show the snow icon on mobs but doesn't affect it. + set_sc_with_vfx( SO_DIAMONDDUST , SC_COLD , SI_COLD , SCB_NONE ); // it does show the snow icon on mobs but doesn't affect it. add_sc( SO_CLOUD_KILL , SC_POISON ); set_sc( SO_STRIKING , SC_STRIKING , SI_STRIKING , SCB_WATK|SCB_CRI ); set_sc( SO_WARMER , SC_WARMER , SI_WARMER , SCB_NONE ); @@ -759,6 +774,13 @@ void initChangeTables(void) { add_sc( ALL_REVERSEORCISH , SC_ORCISH ); set_sc( ALL_ANGEL_PROTECT , SC_ANGEL_PROTECT , SI_ANGEL_PROTECT , SCB_REGEN ); + + add_sc( NPC_WIDEHEALTHFEAR , SC_FEAR ); + add_sc( NPC_WIDEBODYBURNNING , SC_BURNING ); + add_sc( NPC_WIDEFROSTMISTY , SC_FROSTMISTY ); + add_sc( NPC_WIDECOLD , SC_COLD ); + add_sc( NPC_WIDE_DEEP_SLEEP , SC_DEEP_SLEEP ); + add_sc( NPC_WIDESIREN , SC_SIREN ); // Storing the target job rather than simply SC_SOULLINK simplifies code later on. SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, @@ -1019,7 +1041,7 @@ void initChangeTables(void) { StatusDisplayType[SC_HALLUCINATIONWALK] = true; StatusDisplayType[SC_ROLLINGCUTTER] = true; StatusDisplayType[SC_BANDING] = true; - StatusDisplayType[SC_CRYSTALIZE] = true; + StatusDisplayType[SC_COLD] = true; StatusDisplayType[SC_DEEP_SLEEP] = true; StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true; StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true; @@ -1533,7 +1555,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //on dead characters, said checks are left to skill.c [Skotlex] if (target && status_isdead(target)) return 0; - if( src && (sc = status_get_sc(src)) && sc->data[SC_CRYSTALIZE] && src->type != BL_MOB) + if( src && (sc = status_get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB) return 0; } @@ -1653,7 +1675,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin sc->data[SC_OBLIVIONCURSE] || sc->data[SC_WHITEIMPRISON] || sc->data[SC__INVISIBILITY] || - (sc->data[SC_CRYSTALIZE] && src->type != BL_MOB) || + (sc->data[SC_COLD] && src->type != BL_MOB) || sc->data[SC__IGNORANCE] || sc->data[SC_DEEP_SLEEP] || sc->data[SC_SATURDAY_NIGHT_FEVER] || @@ -3026,7 +3048,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->subele[ELE_FIRE] += skill*10; } if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ +#ifdef RENEWAL + skill = skill*2; +#else skill = skill*4; +#endif sd->right_weapon.addrace[RC_DRAGON]+=skill; sd->left_weapon.addrace[RC_DRAGON]+=skill; sd->magic_addrace[RC_DRAGON]+=skill; @@ -4419,13 +4445,13 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan #ifndef RENEWAL if(sc->data[SC_PLUSATTACKPOWER]) batk += sc->data[SC_PLUSATTACKPOWER]->val1; + if(sc->data[SC_GS_MADNESSCANCEL]) + batk += 100; + if(sc->data[SC_GS_GATLINGFEVER]) + batk += sc->data[SC_GS_GATLINGFEVER]->val3; #endif if(sc->data[SC_BATKFOOD]) batk += sc->data[SC_BATKFOOD]->val1; - if(sc->data[SC_GS_GATLINGFEVER]) - batk += sc->data[SC_GS_GATLINGFEVER]->val3; - if(sc->data[SC_GS_MADNESSCANCEL]) - batk += 100; if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) batk += 50; if(bl->type == BL_ELEM @@ -4498,13 +4524,14 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; return (unsigned short)cap_value(watk,0,USHRT_MAX); } - +#ifndef RENEWAL if(sc->data[SC_IMPOSITIO]) watk += sc->data[SC_IMPOSITIO]->val2; - if(sc->data[SC_WATKFOOD]) - watk += sc->data[SC_WATKFOOD]->val1; if(sc->data[SC_DRUMBATTLE]) watk += sc->data[SC_DRUMBATTLE]->val2; +#endif + if(sc->data[SC_WATKFOOD]) + watk += sc->data[SC_WATKFOOD]->val1; if(sc->data[SC_VOLCANO]) watk += sc->data[SC_VOLCANO]->val2; if(sc->data[SC_MER_ATK]) @@ -4525,19 +4552,18 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk -= sc->data[SC_WATER_BARRIER]->val3; if( sc->data[SC_PYROTECHNIC_OPTION] ) watk += sc->data[SC_PYROTECHNIC_OPTION]->val2; + +#ifndef RENEWAL if(sc->data[SC_NIBELUNGEN]) { if (bl->type != BL_PC) watk += sc->data[SC_NIBELUNGEN]->val2; else { - #ifndef RENEWAL TBL_PC *sd = (TBL_PC*)bl; int index = sd->equip_index[sd->state.lr_flag?EQI_HAND_L:EQI_HAND_R]; if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - #endif watk += sc->data[SC_NIBELUNGEN]->val2; } } -#ifndef RENEWAL if(sc->data[SC_STRIKING]) watk += sc->data[SC_STRIKING]->val2; if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) @@ -6309,7 +6335,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti break; case SC_FROSTMISTY: tick -= 1000 * ((status->vit + status->dex) / 20); - tick = max(tick,6000); // Minimum Duration 10s. + tick = max(tick,6000); // Minimum Duration 6s. break; case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - status->int_* 8 / 10 ); @@ -6323,9 +6349,13 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti if( bl->type == BL_MOB ) tick -= 1000 * (status->agi/10); break; - case SC_CRYSTALIZE: + case SC_COLD: tick -= (1000*(status->vit/10))+(status_get_lv(bl)/50); break; + case SC_SIREN: + tick -= 1000 * ((status_get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5)); + tick = max(tick,10000); + break; case SC_MANDRAGORA: sc_def = (status->vit+status->luk)/5; break; @@ -6545,7 +6575,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_PYREXIA: case SC_OBLIVIONCURSE: case SC_LEECHESEND: - case SC_CRYSTALIZE: ////08/31/2011 - Class Balance Changes + case SC_COLD: ////08/31/2011 - Class Balance Changes case SC_DEEP_SLEEP: case SC_MANDRAGORA: return 0; @@ -6612,10 +6642,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SLEEP: case SC_STUN: case SC_FROSTMISTY: - case SC_CRYSTALIZE: + case SC_COLD: if (sc->opt1) return 0; //Cannot override other opt1 status changes. [Skotlex] - if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_CRYSTALIZE) && sc->data[SC_WARMER]) + if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_COLD) && sc->data[SC_WARMER]) return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie] break; @@ -6903,7 +6933,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_ADORAMUS: case SC_NEEDLE_OF_PARALYZE: case SC_DEEP_SLEEP: - case SC_CRYSTALIZE: + case SC_COLD: // Exploit prevention - kRO Fix case SC_PYREXIA: @@ -7937,8 +7967,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val // gs_something1 [Vicious] case SC_GS_GATLINGFEVER: val2 = 20*val1; //Aspd increase - val3 = 20+10*val1; //Batk increase val4 = 5*val1; //Flee decrease +#ifndef RENEWAL + val3 = 20+10*val1; //Batk increase +#endif break; case SC_FLING: @@ -8244,7 +8276,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; case SC_ELECTRICSHOCKER: - case SC_CRYSTALIZE: + case SC_COLD: case SC_MEIKYOUSISUI: val4 = tick / 1000; if( val4 < 1 ) @@ -8331,7 +8363,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_WARMER: status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); - status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); + status_change_end(bl, SC_COLD, INVALID_TIMER); break; case SC_STRIKING: val1 = 6 - val1;//spcost = 6 - level (lvl1:5 ... lvl 5: 1) @@ -8805,7 +8837,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_WUGBITE: case SC_THORNS_TRAP: case SC__MANHOLE: - case SC_CRYSTALIZE: + case SC_COLD: case SC_CURSEDCIRCLE_ATKER: case SC_CURSEDCIRCLE_TARGET: case SC_FEAR: @@ -8867,7 +8899,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break; case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil] case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break; - case SC_CRYSTALIZE: sc->opt1 = OPT1_CRYSTALIZE; break; + case SC_COLD: sc->opt1 = OPT1_CRYSTALIZE; break; //OPT2 case SC_POISON: sc->opt2 |= OPT2_POISON; break; case SC_CURSE: sc->opt2 |= OPT2_CURSE; break; @@ -9728,7 +9760,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_DEEP_SLEEP: case SC_BURNING: case SC_WHITEIMPRISON: - case SC_CRYSTALIZE: + case SC_COLD: sc->opt1 = 0; break; @@ -10613,7 +10645,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_CRYSTALIZE: + case SC_COLD: if( --(sce->val4) > 0 ) { // Drains 2% of HP and 1% of SP every seconds. if( bl->type != BL_MOB) // doesn't work on mobs @@ -11032,7 +11064,7 @@ int status_change_clear_buffs (struct block_list* bl, int type) switch (i) { case SC_DEEP_SLEEP: case SC_FROSTMISTY: - case SC_CRYSTALIZE: + case SC_COLD: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: diff --git a/src/map/status.h b/src/map/status.h index a469dc71f..380b49879 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -462,7 +462,7 @@ typedef enum sc_type { * Sorcerer **/ SC_SPELLFIST, - SC_CRYSTALIZE, + SC_COLD, SC_STRIKING, SC_WARMER, SC_VACUUM_EXTREME, diff --git a/src/map/unit.c b/src/map/unit.c index 5e836dc2e..e5affb0c2 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -945,7 +945,7 @@ int unit_can_move(struct block_list *bl) { || sc->data[SC__MANHOLE] || sc->data[SC_CURSEDCIRCLE_ATKER] || sc->data[SC_CURSEDCIRCLE_TARGET] - || (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB) + || (sc->data[SC_COLD] && bl->type != BL_MOB) || sc->data[SC_NETHERWORLD] || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1)) || sc->data[SC_MEIKYOUSISUI] |