diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/mob.c | 15 |
2 files changed, 16 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2329fc485..aac7d1aab 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/24
+ * Now when a mob's adelay is set to be less than the amotion, both values
+ will be swapped (this is an attempt to understand how those mobs actually
+ work on aegis) [Skotlex]
* script command "isrefine" will no longer return always false for equip
positions above 6 (this has not been needed since the addition of the
refine column to tbe item_db many months ago) [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c index 55dc2a61f..1fba16d6e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3248,8 +3248,13 @@ static int mob_readdb(void) status->amotion=atoi(str[28]); status->dmotion=atoi(str[29]); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) + if (status->adelay < status->amotion) { + //Let's try switching them to see what happens. +// status->adelay = status->amotion; + i = status->adelay; status->adelay = status->amotion; + status->amotion = i; + } if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; @@ -3925,8 +3930,14 @@ static int mob_read_sqldb(void) status->amotion = TO_INT(28); status->dmotion = TO_INT(29); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) + if (status->adelay < status->amotion) { + //Let's try switching them to see what happens. + // status->adelay = status->amotion; + i = status->adelay; status->adelay = status->amotion; + status->amotion = i; + } + if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; |