diff options
-rw-r--r-- | npc/merchants/ammo_dealer.txt | 131 |
1 files changed, 55 insertions, 76 deletions
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt index 77c3f64bf..017cc4f7e 100644 --- a/npc/merchants/ammo_dealer.txt +++ b/npc/merchants/ammo_dealer.txt @@ -1,54 +1,19 @@ //===== Athena Script ===================================== -//= Bullet Merchant Tony +//= Bullet Merchant, Tony. //===== By ================================================ -//= Paradox924X +//= Legionaire //===== Version =========================================== -//= 1.5 - Replaced @input with .@input -//= 1.4 - Fixed item id for Lightning Sphere from the id for a Lightning Sphere Pack -//= 1.3 - Minor Optimizations -//= 1.2 - Majorly reduced script length by using a function -//= 1.1 - Minor Optimizations -//= 1.0 - First Release +//= 1.0 //===== Compatible With =================================== -//= eAthena +//= eAthena SVN with jAthena scripting engine and . variables. //===== Description ======================================= -//= A simple bullet trader. +//= Bullet trader. //===== Comments ========================================== -//= Converted from Aegis Script. +//= Converted from Aegis 10.4 //========================================================= -que_ng,187,156,3 script Bullet Merchant Tony 86,{ - if (BaseJob == JOB_GUNSLINGER) { - mes "[Tony]"; - mes "I'm Bullet-tooth Tony!"; - mes "Whenever your out of bullets,"; - mes "Visit me!!!"; - next; - mes "[Tony]"; - mes "Now~! Friend~Companion~ Buddy~"; - mes "What do you need?!"; - mes "Choose anything~!"; - mes "And pay money~!"; - next; - switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { - case 1: - callfunc "Bullet_Trade",937,10,13205; - case 2: - callfunc "Bullet_Trade",7097,2,13203; - case 3: - callfunc "Bullet_Trade",7053,3,13204; - case 4: - callfunc "Bullet_Trade",1024,5,13206; - case 5: - callfunc "Bullet_Trade",7054,2,13207; - case 6: - mes "[Tony]"; - mes "Mmm~ Okay~"; - mes "Please visit again~"; - mes "I, Bullet-tooth Tony,"; - mes "Will always be here~!!!"; - close; - } - } else { +que_ng.gat,187,156,3 script Bullet Merchant Tony 86,{ + + if(BaseJob != Job_Gunslinger){ mes "[Tony]"; mes "I'm a trader who supplies"; mes "Gunslingers with trade items."; @@ -59,55 +24,69 @@ que_ng,187,156,3 script Bullet Merchant Tony 86,{ mes "So just look around"; mes "and go."; close; - } -} - -function script Bullet_Trade { + } + mes "[Tony]"; + mes "I'm Bullet-tooth Tony!"; + mes "Whenever you're out of bullets,"; + mes "Visit me!!!"; + next; + mes "[Tony]"; + mes "Now~! Friend~Companion~ Buddy~"; + mes "What do you need?!"; + mes "Choose anything~!"; + mes "And pay money~!"; + menu "Poison Sphere",-, "Flare Sphere",-, "Lightning Sphere",-, "Blind Sphere",-, "Freezing Sphere",-, "Cancel",-; + next; + if(@menu == 1) setarray .@btt[0],13205,937,10; + if(@menu == 2) setarray .@btt[0],13203,7097,2; + if(@menu == 3) setarray .@btt[0],13204,7053,3; + if(@menu == 4) setarray .@btt[0],13206,1024,5; + if(@menu == 5) setarray .@btt[0],13207,7054,2; + if(@menu == 6){ mes "[Tony]"; + mes "Mmm~ Okay~"; + mes "Please visit again~"; + mes "I, Bullet-tooth Tony,"; + mes "Will always be here~!!!"; + close; + } mes "[Tony]"; mes "Input the amount you wish to purchase."; next; mes "[Tony]"; - mes "We trade 30 "+getitemname(getarg(2))+"s for"; + mes "We trade 30 "+getitemname(.@btt[0])+"s for"; mes "1 Phracon,"; - mes "1 Emveretarcon,"; - mes "and "+getarg(1)+" "+getitemname(getarg(0))+"."; + if(.@btt[0] == 13205){ mes "10 Venom Canines,"; mes "And 1 Emveretarcon."; }else{ mes "1 Emveretarcon,"; mes "and "+.@btt[2]+" "+getitemname(.@btt[1])+"."; } next; mes "[Tony]"; mes "The maximum number you can trade is 500."; mes "If you want to cancel, input 0."; + input .@btt[3]; next; - input .@input; - set @tony,.@input; - set @tony1,.@input; - set @tony2,.@input * getarg(1); - if (.@input < 1 || .@input > 500) { + if(.@btt[3] == 0 && .@btt >= 501){ mes "[Tony]"; - mes "Invalid Amount!"; + mes "Invalid amount!"; mes "Enter again~!"; close; - } else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) { - if (checkweight(getarg(2),.@input * 30) == 0) { + }else if(countitem(1010) < .@btt[3] || countitem(1011) < .@btt[3] || countitem(.@btt[1]) < .@btt[3]*.@btt[2]){ mes "[Tony]"; - mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; + mes "Tsk tsk~"; + mes "You do not have"; + mes "enough items for the"; + mes "items you want to trade."; + mes "Prepare again and come back."; close; - } else { + }else if(checkweight(.@btt[0],.@btt[3]*30) == 0){ mes "[Tony]"; - mes "Oh~ Good!"; - mes "Trade number checked!"; - mes "I'll trade immediately."; - delitem 1010,@tony; - delitem 1011,@tony1; - delitem getarg(0),@tony2; - getitem getarg(2),.@input * 30; + mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; close; } - } else { mes "[Tony]"; - mes "Tsk Tsk~"; - mes "You do not have"; - mes "enough items for the"; - mes "items you want to trade."; - mes "Prepare again and come back."; + mes "Oh~ Good!"; + mes "Trade number checked!"; + mes "I'll trade immediately."; + delitem 1010,.@btt[3]; + delitem 1011,.@btt[3]; + delitem .@btt[1],.@btt[3]*.@btt[2]; + getitem .@btt[0],.@btt[3]*30; close; - } -} +}
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