diff options
-rw-r--r-- | doc/script_commands.txt | 13 | ||||
-rw-r--r-- | src/map/script.c | 26 |
2 files changed, 39 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 5fbf652a4..26801c07c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5636,6 +5636,19 @@ IDs. Returns 1 upon success and 0 for all failures. +--------------------------------------- + +*checkhomcall() + +This function checks if the attached player's Homunculus is active, +and will return the following values: + -1: The player has no Homunculus. + 0: The player's Homunculus is active. + 1: The player's Homunculus is vaporized. + 2: The player's Homunculus is in morph state. + +--------------------------------------- + *gethominfo(<type>) This function works as a direct counterpart of 'getpetinfo': diff --git a/src/map/script.c b/src/map/script.c index 9a123705b..7e15b3372 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9795,6 +9795,31 @@ BUILDIN(homunculus_shuffle) { return true; } +/*========================================== + * Check for homunculus state. + * Return: -1 = No homunculus + * 0 = Homunculus is active + * 1 = Homunculus is vaporized (rest) + * 2 = Homunculus is in morph state + *------------------------------------------*/ +BUILDIN(checkhomcall) +{ + TBL_PC *sd = script_rid2sd(st); + TBL_HOM *hd; + + if( sd == NULL ) + return false; + + hd = sd->hd; + + if( !hd ) + script_pushint(st, -1); + else + script_pushint(st, hd->homunculus.vaporize); + + return true; +} + //These two functions bring the eA MAPID_* class functionality to scripts. BUILDIN(eaclass) { @@ -17401,6 +17426,7 @@ void script_parse_builtin(void) { BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] BUILDIN_DEF2(homunculus_mutate,"hommutate","?"), BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] + BUILDIN_DEF(checkhomcall,""), BUILDIN_DEF(eaclass,"?"), //[Skotlex] BUILDIN_DEF(roclass,"i?"), //[Skotlex] BUILDIN_DEF(checkvending,"?"), |