diff options
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/item_db.txt | 2 | ||||
-rw-r--r-- | doc/item_bonus.txt | 3 |
3 files changed, 4 insertions, 2 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index df61039ac..ddf221f9f 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -44,6 +44,7 @@ ======================= 2008/06/08 + * Fixed 5293,Ramen_Hat, should cast AgiDown on enemy at 3% when melee attacked, bugreport:286 * Added a list of aegis effect constants to be used on scripts, this should help on script conversion. they go up to 377, but for higher values, you can still use the integers found on /doc/effect_list.txt * Added a list of aegis npc name constants to be used on scripts (eA doesnt support this yet). diff --git a/db/item_db.txt b/db/item_db.txt index d6aeb4495..44a2ce97d 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -2184,7 +2184,7 @@ 5290,Evolved_Drooping_Bunny,Drooping Bunny,5,,10,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} 5291,Kettle_Hat,Kettle Hat,5,,10,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,286,2,30,0; bonus3 bAutoSpell,86,3,30; },{},{} 5292,Dragon_Skull,Dragon Skull,5,,10,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{} -5293,Ramen_Hat,Ramen Hat,5,,10,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,320,{ bonus bDex,4; bonus3 bAutoSpell,30,1,100; },{},{} +5293,Ramen_Hat,Ramen Hat,5,,10,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,30,1,30; },{},{} 5294,Whisper_Mask,Whisper Mask,5,,10,0,,0,,0,0xFFFFFFFF,7,2,769,,0,0,321,{ bonus bAgi,3; bonus2 bSubEle,Ele_Ghost,-10; },{},{} //5295,Golden_Bandana,Golden Bandana,5,,10,2400,,4,,0,0xFFFFFFFF,7,2,768,,,1,138,{ bonus bMdef,4; },{},{} 5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,,10,300,,1,,1,0xFFFFFFFF,7,2,256,,0,0,296,{ bonus bAgi,1; bonus bCritical,1; },{},{} diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 0effdff43..dc0c39016 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -186,7 +186,8 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either YOUR sp) bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when being attacking - i: 1=cast on enemy, not on self + i: 0=cast on self + 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when |