diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index bc82c0fe2..54cfb4731 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/24
+ * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
+ (they were named rate rather than delay in monster.conf) [Skotlex]
* Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
* Modified override_mobs_names to work only on the mob spawn files instead
of everywhere (so now script-summoned mobs should keep their custom names
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index a2b3c7b69..dc9322f26 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -98,9 +98,9 @@ mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
-mob_spawn_rate: 100
-plant_spawn_rate: 100
-boss_spawn_rate: 100
+mob_spawn_delay: 100
+plant_spawn_delay: 100
+boss_spawn_delay: 100
// Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up
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