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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c4
2 files changed, 3 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9fb9a287e..22a4b716b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/01/23
+ * Fixed int/dex foods using an incorrect icon for their status [ultramage]
* Changed the night status from 149 to 160, which seems to work so much
better, and also enabled simplifying the night code.
* A skill's walk delay will also delay your can-attack time when the skill
diff --git a/src/map/status.c b/src/map/status.c
index f448f006a..ac05fcb9f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -425,8 +425,8 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR;
StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI;
StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT;
- StatusIconChangeTable[SC_INTFOOD] = SI_FOODDEX;
- StatusIconChangeTable[SC_DEXFOOD] = SI_FOODINT;
+ StatusIconChangeTable[SC_INTFOOD] = SI_FOODINT;
+ StatusIconChangeTable[SC_DEXFOOD] = SI_FOODDEX;
StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
StatusIconChangeTable[SC_FLEEFOOD] = SI_FOODFLEE;
StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;