diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/unit.c | 7 |
2 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index db3262d8a..11b8c337b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/04/05 + * Fixed unable to move after using a skill to break out of sprint. (r12497) [Kevin] * DMG no longer stops running. (r12488) [Kevin] 2008/04/04 * PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin] diff --git a/src/map/unit.c b/src/map/unit.c index 6270c6c7a..575e95c1e 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -660,9 +660,10 @@ int unit_stop_walking(struct block_list *bl,int type) if(bl->type == BL_PET && type&~0xff) ud->canmove_tick = gettick() + (type>>8); - //Don't stop running because of dmg, just apply the instant stop then keep running [Kevin] - //if (ud->state.running) - // status_change_end(bl, SC_RUN, -1); + //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] + if (ud->state.running) + status_change_end(bl, SC_RUN, -1); + return 1; } |