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-rw-r--r--Changelog-SVN.txt1
-rw-r--r--src/map/skill.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index c185d38f3..2ed5abb17 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,6 +1,7 @@
Date Added
03/27
+ * Fixed AddEffWhenHit effect to only work on melee attacks [celest]
* Moved guardian hostility checking and monster_ignore_gm check to battle.c --
processed earlier, and more appropiate [celest]
* Fixed a SQL syntax crash when logging character names with "'" in them
diff --git a/src/map/skill.c b/src/map/skill.c
index 688f84c99..131e8324b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1088,7 +1088,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
}
}
}
- if (dstsd &&
+ if (dstsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) &&
rand()%10000 < dstsd->addeff3[i-SC_STONE]*sc_def_card/100){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,dstsd->addeff3[i-SC_STONE]);