diff options
-rw-r--r-- | Changelog.txt | 10 | ||||
-rw-r--r-- | src/map/script.c | 37 |
2 files changed, 44 insertions, 3 deletions
diff --git a/Changelog.txt b/Changelog.txt index cbabbb7dc..5a264dd62 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,15 @@ Date Added 01/07 + * Added 'summon' script command. Syntax: + + summon <monster name>,<monster id>[,<event>]; + + Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note: + not *spawn*) 1 poring that'll help its master for 1 minute, + and activate the "OnPoringKilled" event when killed. + 'summon "--ja--",-1;' will summon a random monster. + + * Added Wallex's fix for the wedding script functions [celest] * Added the below-mentioned alive packet to SQL's char and login [celest] * Enabled login server 'anti-freeze' by default as a temporary solution to char-login disconnection [celest] diff --git a/src/map/script.c b/src/map/script.c index 22ae9f040..b5a3b185d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -299,6 +299,7 @@ int buildin_guildgetexp(struct script_state *st); // [celest] int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest] int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest] int buildin_logmes(struct script_state *st); // [Lupus] +int buildin_summon(struct script_state *st); // [celest] void push_val(struct script_stack *stack,int type,int val); int run_func(struct script_state *st); @@ -469,9 +470,9 @@ struct { {buildin_failedremovecards,"failedremovecards","ii"}, {buildin_marriage,"marriage","s"}, {buildin_wedding_effect,"wedding",""}, - {buildin_divorce,"divorce",""}, - {buildin_ispartneron,"ispartneron",""}, - {buildin_getpartnerid,"getpartnerid",""}, + {buildin_divorce,"divorce","*"}, + {buildin_ispartneron,"ispartneron","*"}, + {buildin_getpartnerid,"getpartnerid","*"}, {buildin_warppartner,"warppartner","sii"}, {buildin_getitemname,"getitemname","i"}, {buildin_makepet,"makepet","i"}, @@ -519,6 +520,7 @@ struct { {buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'... {buildin_skillusepos,"skillusepos","iiii"}, // [Celest] {buildin_logmes,"logmes","s"}, //this command actls as MES but prints info into LOG file either SQL/TXT [Lupus] + {buildin_summon,"summon","si*"}, // summons a slave monster [Celest] {NULL,NULL,NULL}, }; int buildin_message(struct script_state *st); // [MouseJstr] @@ -6426,6 +6428,35 @@ int buildin_logmes(struct script_state *st) return 0; } +int buildin_summon(struct script_state *st) +{ + int class, id; + char *str,*event=""; + struct map_session_data *sd; + struct mob_data *md; + + sd=script_rid2sd(st); + if (sd) { + int tick = gettick(); + str =conv_str(st,& (st->stack->stack_data[st->start+2])); + class=conv_num(st,& (st->stack->stack_data[st->start+3])); + if( st->end>st->start+4 ) + event=conv_str(st,& (st->stack->stack_data[st->start+4])); + + id=mob_once_spawn(sd, "this", 0, 0, str,class,1,event); + if((md=(struct mob_data *)map_id2bl(id))){ + md->master_id=sd->bl.id; + md->state.special_mob_ai=1; + md->mode=mob_db[md->class_].mode|0x04; + md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); + clif_misceffect2(&md->bl,344); + } + clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); + } + + return 0; +} + // // ŽÀs•”main // |