diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 19 |
2 files changed, 12 insertions, 9 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 274ae4e2f..8f890573e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/25
+ * Cleaned some the skill unit removal added flag so that it signals whether
+ the skill is being force-removed, or it has "naturally expired". [Skotlex]
* The following skills will display a normal attack animation now:
NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK,
NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK,
diff --git a/src/map/skill.c b/src/map/skill.c index d930dd301..fc8d29068 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6794,7 +6794,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? - skill_delunitgroup(src, group, 1); + skill_delunitgroup(src, group, 0); return NULL; } if (skillid == NJ_TATAMIGAESHI) //Store number of tiles. @@ -7523,7 +7523,7 @@ int skill_unit_effect (struct block_list *bl, va_list ap) } /*========================================== - * If flag = 1, skill must be deleted, not transformed + * If flag, this is a forced delete, otherwise, it's natural expiration. *------------------------------------------ */ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag) @@ -7542,6 +7542,7 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag) clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1); break; case UNT_CALLFAMILY: + if (!flag) { struct map_session_data *sd = NULL; if(sg->val1) { @@ -7581,7 +7582,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam nullpo_retr(0, sg=src->group); if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0) - skill_delunitgroup(NULL,sg, 0); + skill_delunitgroup(NULL,sg, 1); else switch(sg->unit_id){ case UNT_ICEWALL: @@ -9273,7 +9274,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) return 0; if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI)) - skill_delunit(unit, 0); + skill_delunit(unit, 1); return 0; } @@ -9319,7 +9320,7 @@ int skill_landprotector (struct block_list *bl, va_list ap) battle_check_target(bl, src, BCT_ENEMY) > 0) { //Check for offensive Land Protector to delete both. [Skotlex] (*alive) = 0; - skill_delunit(unit, 0); + skill_delunit(unit, 1); return 1; } //Delete the rest of types. @@ -9382,7 +9383,7 @@ int skill_ganbatein (struct block_list *bl, va_list ap) // return 0; //Do not remove traps. if (unit->group->skill_id == SA_LANDPROTECTOR) - skill_delunit(unit, 0); + skill_delunit(unit, 1); else skill_delunitgroup(NULL, unit->group, 1); return 1; @@ -9630,7 +9631,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int } /*========================================== - * If flag = 1, skill must be deleted, not transformed + * if flag =1 -> forced removal, 0 is for natural expiration. *------------------------------------------ */ int skill_delunit (struct skill_unit *unit, int flag) @@ -9706,7 +9707,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, maxdiff=x; j=i; } - skill_delunitgroup(src, ud->skillunit[j], 1); // Force the deletion ! + skill_delunitgroup(src, ud->skillunit[j], 1); //Since elements must have shifted, we use the last slot. i = MAX_SKILLUNITGROUP-1; } @@ -9754,7 +9755,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, } /*========================================== - * If flag == 1, skill must be deleted (not transformed like UNT_WAARP) + * If flag, this is a forced deletion, otherwise it's natural expiration. *------------------------------------------ */ int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag) |