diff options
-rw-r--r-- | Changelog.txt | 14 | ||||
-rw-r--r-- | src/map/map.c | 8 | ||||
-rw-r--r-- | src/map/map.h | 5 | ||||
-rw-r--r-- | src/map/pc.c | 38 |
4 files changed, 64 insertions, 1 deletions
diff --git a/Changelog.txt b/Changelog.txt index 20d854ae2..e15d10b41 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,19 @@ Date Added 01/05 + * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: + NPC events mod, (All credits go to him.) except adapted based on eA's current + PCLoginEvent. (by davidsiaw) [celest] + - Currently only 4 events have been added: PCDieEvent, PCKillEvent, + PCLogoutEvent and PCLoginEvent + - For notes and usage example check /npc/sample/PCLoginEvent.txt (by + davidsiaw) + - To enable them for a player in a script, do + "set <name of event>, <0 or 1>;" + (yes it's saved in a permanent character variable and auto read every time) + - Simply put, if any of them is set to 1 the appropiate event will activate + p.s - Scripters who are already using PcLoginEvent, you'll need to add a + "set PCLoginEvent, 1;" now, sorry for the trouble. + * Optimised PCLoginEvent activation a bit [celest] * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never drop [celest] diff --git a/src/map/map.c b/src/map/map.c index 0ba13519f..7d82bc40c 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -969,6 +969,14 @@ void map_addnickdb(struct map_session_data *sd) { int map_quit(struct map_session_data *sd) { nullpo_retr(0, sd); + if (sd->state.event_disconnect) { + struct npc_data *npc; + if ((npc = npc_name2id("PCLogoutEvent"))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC + ShowStatus("Event '"CL_WHITE"PCLogoutEvent"CL_RESET"' executed.\n"); + } + } + if(sd->chatID) // チャットから出る chat_leavechat(sd); diff --git a/src/map/map.h b/src/map/map.h index 7f3fa5d71..289e8338b 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -143,6 +143,11 @@ struct map_session_data { int glorywounds_flag; int soulcold_flag; int hawkeyes_flag; + // originally by Qamera, adapted by celest + unsigned event_death : 1; + unsigned event_kill : 1; + unsigned event_disconnect : 1; + unsigned event_onconnect : 1; } state; struct { unsigned killer : 1; diff --git a/src/map/pc.c b/src/map/pc.c index 0586e7a9e..14ee9b097 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -872,6 +872,12 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars //スパノビ用死にカウンタ?のスクリプト??からの?み出しとsdへのセット sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); + // Automated script events + sd->state.event_death = pc_readglobalreg(sd,"PCDieEvent"); + sd->state.event_kill = pc_readglobalreg(sd,"PCKillEvent"); + sd->state.event_disconnect = pc_readglobalreg(sd,"PCLogoffEvent"); + sd->state.event_onconnect = pc_readglobalreg(sd,"PCLoginEvent"); + if (night_flag == 1 && !map[sd->bl.m].flag.indoors) { char tmpstr[1024]; strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... @@ -892,7 +898,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sprintf(tmp_output,"Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id); ShowInfo(tmp_output); - { + if (sd->state.event_onconnect) { struct npc_data *npc; //printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") ); if ((npc = npc_name2id("PCLoginEvent"))) { @@ -5602,6 +5608,27 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) clif_updatestatus(sd,SP_HP); pc_calcstatus(sd,0); + if (sd->state.event_death) { + struct npc_data *npc; + if ((npc = npc_name2id("PCDeathEvent"))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC + ShowStatus("Event '"CL_WHITE"PCDeathEvent"CL_RESET"' executed.\n"); + } + } + + if (src && src->type == BL_PC) { + if (((struct map_session_data *)src)->state.event_kill) { + struct npc_data *npc; + if ((npc = npc_name2id("PCKillEvent"))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC + ShowStatus("Event '"CL_WHITE"PCKillEvent"CL_RESET"' executed.\n"); + } + } + + if (sd->state.event_death) + pc_setglobalreg(sd,"killerrid",((struct map_session_data *)src)->status.account_id); + } + if(battle_config.bone_drop==2 || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)){ // ドクロドロップ struct item item_tmp; @@ -6544,7 +6571,16 @@ int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ sd->die_counter = val; pc_calcstatus(sd,0); + } else if(strcmp(reg,"PCDieEvent") == 0){ + sd->state.event_death = val; + } else if(strcmp(reg,"PCKillEvent") == 0){ + sd->state.event_kill = val; + } else if(strcmp(reg,"PCLogoutEvent") == 0){ + sd->state.event_disconnect = val; + } else if(strcmp(reg,"PCLoginEvent") == 0){ + sd->state.event_onconnect = val; } + if(val==0){ for(i=0;i<sd->status.global_reg_num;i++){ if(strcmp(sd->status.global_reg[i].str,reg)==0){ |