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-rw-r--r--Changelog-SVN.txt6
-rw-r--r--src/map/atcommand.c9
-rw-r--r--src/map/mob.c120
-rw-r--r--src/map/npc.c3
4 files changed, 73 insertions, 65 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index 0f2ba3ca5..9c324e69d 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,5 +1,11 @@
Date Added
+03/25
+ * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
+ set to 'no' [celest]
+ * Fixed @monsterbig/@monstersmall not working [celest]
+ * Fixed @killmonster2 not working [celest]
+
03/24
* Added some mapflags for new towns [Lupus]
* Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index e49bb178c..0dac4f09c 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -830,9 +830,16 @@ AtCommandType atcommand(struct map_session_data* sd, const int level, const char
*/
static int atkillmonster_sub(struct block_list *bl, va_list ap) {
struct mob_data *md;
+ int flag;
+
+ nullpo_retr(0, ap);
nullpo_retr(0, md=(struct mob_data *)bl);
+ flag = va_arg(ap, int);
- mob_damage(NULL, md, md->hp, 2);
+ if (flag)
+ mob_damage(NULL, md, md->hp, 2);
+ else
+ mob_delete(md);
return 0;
}
diff --git a/src/map/mob.c b/src/map/mob.c
index 002a37fb7..a4c93c2e4 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -114,40 +114,37 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class_)
* The MOB appearance for one time (for scripts)
*------------------------------------------
*/
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class_,int amount,const char *event)
+int mob_once_spawn (struct map_session_data *sd, char *mapname,
+ int x, int y, const char *mobname, int class_, int amount, const char *event)
{
- struct mob_data *md=NULL;
- int m,count,lv=255,r=class_;
+ struct mob_data *md = NULL;
+ int m, count, lv = 255;
int i, j;
- if( sd )
- lv=sd->status.base_level;
+ if(sd) lv = sd->status.base_level;
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
+ if(sd && strcmp(mapname,"this")==0)
+ m = sd->bl.m;
else
- m=map_mapname2mapid(mapname);
+ m = map_mapname2mapid(mapname);
- if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // 値が異常なら召喚を止める
+ if (m < 0 || amount <= 0 || (class_ >= 0 && class_ <= 1000) || class_ > MAX_MOB_DB + 4000) // 値が異常なら召喚を止める
return 0;
- if(class_<0){ // ランダムに召喚
+ if (class_ < 0) { // ランダムに召喚
int k;
i = 0;
j = -class_-1;
- if(j>=0 && j<MAX_RANDOMMONSTER){
- do{
- class_=rand()%1000+1001;
- k=rand()%1000000;
- }while((mob_db[class_].max_hp <= 0 || mob_db[class_].summonper[j] <= k ||
- (lv<mob_db[class_].lv && battle_config.random_monster_checklv)) && (i++) < 2000);
- if(i>=2000){
- class_=mob_db[0].summonper[j];
- }
- }else{
+ if(j >= 0 && j < MAX_RANDOMMONSTER) {
+ do {
+ class_ = rand() % 1000 + 1001;
+ k = rand() % 1000000;
+ } while ((mob_db[class_].max_hp <= 0 || mob_db[class_].summonper[j] <= k ||
+ (battle_config.random_monster_checklv && lv < mob_db[class_].lv)) && (i++) < 2000);
+ if(i >= 2000)
+ class_ = mob_db[0].summonper[j];
+ } else
return 0;
- }
// if(battle_config.etc_log)
// printf("mobclass=%d try=%d\n",class_,i);
}
@@ -166,62 +163,59 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname,
do {
x = rand() % (map[m].xs - 2) + 1;
y = rand() % (map[m].ys - 2) + 1;
- } while ((i=map_getcell(m, x, y, CELL_CHKNOPASS)) && j++ < 64);
+ } while ((i = map_getcell(m, x, y, CELL_CHKNOPASS)) && j++ < 64);
if (i) { // not solved?
x = 0;
y = 0;
}
}
+ for (count = 0; count < amount; count++) {
+ md = (struct mob_data *)aCalloc(1,sizeof(struct mob_data));
+ memset (md, '\0', sizeof *md);
- for(count=0;count<amount;count++){
- md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
- memset(md, '\0', sizeof *md);
-
- if(class_>4000) { // large/tiny mobs [Valaris]
- md->size=2;
- class_-=4000;
- }
- else if(class_>MAX_MOB_DB) {
- md->size=1;
- class_-=MAX_MOB_DB;
+ if (class_ > MAX_MOB_DB + 2000) { // large/tiny mobs [Valaris]
+ md->size = 2;
+ class_ -= (MAX_MOB_DB + 2000);
+ } else if (class_ > MAX_MOB_DB) {
+ md->size = 1;
+ class_ -= MAX_MOB_DB;
}
- if(mob_db[class_].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
+ if(mob_db[class_].mode & 0x02)
+ md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
else
- md->lootitem=NULL;
+ md->lootitem = NULL;
- mob_spawn_dataset(md,mobname,class_);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- if(r<0&&battle_config.dead_branch_active) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->spawndelay1=-1; // 一度のみフラグ
- md->spawndelay2=-1; // 一度のみフラグ
-
- memcpy(md->npc_event,event,strlen(event));
-
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
-
- if(class_==1288) { // emperium hp based on defense level [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
+ mob_spawn_dataset (md, mobname, class_);
+ md->bl.m = m;
+ md->bl.x = x;
+ md->bl.y = y;
+ if (class_ < 0 && battle_config.dead_branch_active)
+ md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する
+ md->m = m;
+ md->x0 = x;
+ md->y0 = y;
+ md->xs = 0;
+ md->ys = 0;
+ md->spawndelay1 = -1; // 一度のみフラグ
+ md->spawndelay2 = -1; // 一度のみフラグ
+
+ memcpy(md->npc_event, event, strlen(event));
+
+ md->bl.type = BL_MOB;
+ map_addiddb (&md->bl);
+ mob_spawn (md->bl.id);
+
+ if(class_ == 1288) { // emperium hp based on defense level [Valaris]
+ struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name);
if(gc) {
- mob_db[class_].max_hp+=2000*gc->defense;
- md->hp=mob_db[class_].max_hp;
+ mob_db[class_].max_hp += 2000 * gc->defense;
+ md->hp = mob_db[class_].max_hp;
}
} // end addition [Valaris]
-
-
}
- return (amount>0)?md->bl.id:0;
+ return (amount > 0) ? md->bl.id : 0;
}
/*==========================================
* The MOB appearance for one time (& area specification for scripts)
diff --git a/src/map/npc.c b/src/map/npc.c
index 1c5a0c585..6e22c69b3 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2399,7 +2399,8 @@ int do_init_npc(void)
char c = '-';
// indoorrswtable.txt and etcinfo.txt [Celest]
- npc_read_indoors();
+ if (battle_config.indoors_override_grffile)
+ npc_read_indoors();
//npc_read_weather();
// comparing only the first 24 chars of labels that are 50 chars long isn't that nice