diff options
-rw-r--r-- | npc/re/jobs/1-1/acolyte.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/archer.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/mage.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/swordman.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 6 |
6 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 4808879be..1ae78385c 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -61,7 +61,7 @@ prt_church,184,41,4 script Cleric#aco 60,{ next; switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) { case 1: - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { mes "[Father Mareusis]"; if(Class == Job_Acolyte) { mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?"; @@ -85,7 +85,7 @@ prt_church,184,41,4 script Cleric#aco 60,{ next; mes "[Father Mareusis]"; mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith."; - jobchange Job_Acolyte; + callfunc "Job_Change",Job_Acolyte; getitem 1545,1; // N_Mace next; mes "[Father Mareusis]"; diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt index 86560b9ed..6803bb46e 100644 --- a/npc/re/jobs/1-1/archer.txt +++ b/npc/re/jobs/1-1/archer.txt @@ -61,7 +61,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{ next; switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { case 1: - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { mes "[Archer Guildsman]"; if(Class == Job_Archer) { mes "Haha, you are kidding me.."; @@ -90,7 +90,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{ mes "[Archer Guildsman]"; mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild."; mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!"; - jobchange Job_Archer; + callfunc "Job_Change",Job_Archer; getitem 1742,1; // N_Composite_Bow getitem 12004,1; // Arrow_Container getitem 12009,1; // Silver_Arrow_Container diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index ee5eba7fd..6cc92b6e7 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -52,7 +52,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{ close; } } - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { mes "[Mage Guildsman]"; if(Class == Job_Mage) { mes "Hey, haven't you realized? You're already a Mage, silly!"; diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index a010af556..7dd41b452 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -57,7 +57,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ next; switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { case 1: - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { mes "[Guildsman Mahnsoo]"; if(Class == Job_Merchant) { mes ".....? Sorry? What are you saying?"; diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index cd01ecb28..32605d47e 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -80,7 +80,7 @@ izlude_in,74,172,4 script Swordman#swd 119,{ mes "In my opinion, Swordman is the best job ever!"; close; case 2: - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { mes "[Swordman Guildsman]"; if(Class == Job_Swordman) { mes "You are already an excellent Swordman, aren't you?"; diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 5bf41fa87..4de378804 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -65,7 +65,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; close; } - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { if(Class == Job_Thief) { mes "[Thief Guildsman]"; mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; @@ -169,7 +169,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ mes "[Commander of Thief Guild]"; mes "'"+strcharinfo(0)+".'"; mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; - jobchange Job_Thief; + callfunc "Job_Change",Job_Thief; set q_job_thief,0; getitem 13041,1; // N_Main_Gauche next; @@ -189,7 +189,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ mes "See you again."; close; } - if(Class != Job_Novice) { + if(Class != Job_Novice && Class != Job_Baby) { if(Class == Job_Thief) { mes "[Brad]"; mes "I don't have any special events now. So go on your way and come back later."; |