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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/skill.c9
2 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7193d854a..e84bc2143 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
+ * Little add on NJ_HUUMA [Toms]
* Merged Mpeg's work on Ninja skills [Toms]
* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
diff --git a/src/map/skill.c b/src/map/skill.c
index 4965b2de9..ad0efe30c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2012,6 +2012,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
}
+ case NJ_HUUMA:
+ { //Only display skill animation for skill's target.
+ struct unit_data *ud = unit_bl2ud(src);
+ if (ud && ud->skilltarget == bl->id)
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
+ else
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, 0, -1, type); // Skill_id = 0 => no effect on other targets
+ break;
+ }
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;