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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--db/const.txt8
-rw-r--r--src/map/skill.c7
-rw-r--r--src/map/status.c39
-rw-r--r--src/map/status.h8
5 files changed, 49 insertions, 17 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7681f01ac..d7fa11684 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/10/21
+ * Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore.
+ * Added SC_INCASPDRATE, SC_INCFLEE2, SC_INCCRI, SC_INCDEF, SC_INCBASEATK
+ and SC_FASTCAST as these are required by the newer items. [Skotlex]
2007/10/20
* Fixed 'unequip' removing items in the wrong position (bugreport:252)
* Fixed #refine unequpping the caller's item by mistake (bugreport:265)
diff --git a/db/const.txt b/db/const.txt
index 3ce37d9a9..779db9934 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -748,8 +748,8 @@ SC_BLOODLUST 243
SC_FLEET 244
SC_SPEED 245
SC_DEFENCE 246
-SC_INCAGIRATE 247
-SC_INCDEXRATE 248
+SC_INCASPDRATE 247
+SC_INCFLEE2 248
SC_JAILED 249
SC_ENCHANTARMS 250
SC_MAGICALATTACK 251
@@ -758,6 +758,10 @@ SC_EXPBOOST 257
SC_ITEMBOOST 258
SC_BOSSMAPINFO 259
SC_LIFEINSURANCE 260
+SC_INCCRI 261
+SC_INCDEF 262
+SC_INCBASEATK 263
+SC_FASTCAST 264
e_gasp 0
e_what 1
diff --git a/src/map/skill.c b/src/map/skill.c
index 587197ecb..46d47432b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8869,10 +8869,11 @@ int skill_castfix_sc (struct block_list *bl, int time)
if (sc && sc->count) {
if (sc->data[SC_SLOWCAST].timer != -1)
- time+= time * sc->data[SC_SLOWCAST].val2 / 100;
-
+ time += time * sc->data[SC_SLOWCAST].val2 / 100;
+ if (sc->data[SC_FASTCAST].timer != -1)
+ time -= time * sc->data[SC_FASTCAST].val1 / 100;
if (sc->data[SC_SUFFRAGIUM].timer != -1) {
- time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
+ time -= time * sc->data[SC_SUFFRAGIUM].val2 / 100;
status_change_end(bl, SC_SUFFRAGIUM, -1);
}
if (sc->data[SC_MEMORIZE].timer != -1) {
diff --git a/src/map/status.c b/src/map/status.c
index a8e360469..02c2bf7b3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -477,11 +477,16 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
+ StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI;
+ StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2;
+ StatusChangeFlagTable[SC_INCDEF] |= SCB_DEF;
StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
+ StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD;
StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
+ StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK;
StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT;
@@ -3186,8 +3191,6 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
- if(sc->data[SC_INCAGIRATE].timer!=-1)
- agi += agi*sc->data[SC_INCAGIRATE].val1/100;
if(sc->data[SC_INCALLSTATUS].timer!=-1)
agi += sc->data[SC_INCALLSTATUS].val1;
if(sc->data[SC_INCAGI].timer!=-1)
@@ -3292,8 +3295,6 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
- if(sc->data[SC_INCDEXRATE].timer!=-1)
- dex += dex*sc->data[SC_INCDEXRATE].val1/100;
if(sc->data[SC_INCALLSTATUS].timer!=-1)
dex += sc->data[SC_INCALLSTATUS].val1;
if(sc->data[SC_INCDEX].timer!=-1)
@@ -3357,7 +3358,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
{
if(!sc || !sc->count)
return cap_value(batk,0,USHRT_MAX);
-
+ if(sc->data[SC_INCBASEATK].timer!=-1)
+ batk += sc->data[SC_INCBASEATK].val1;
if(sc->data[SC_ATKPOTION].timer!=-1)
batk += sc->data[SC_ATKPOTION].val1;
if(sc->data[SC_BATKFOOD].timer!=-1)
@@ -3454,7 +3456,8 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
{
if(!sc || !sc->count)
return cap_value(critical,10,SHRT_MAX);
-
+ if (sc->data[SC_INCCRI].timer!=-1)
+ critical += sc->data[SC_INCCRI].val2;
if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)
critical += sc->data[SC_EXPLOSIONSPIRITS].val2;
if (sc->data[SC_FORTUNE].timer!=-1)
@@ -3540,6 +3543,8 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
if(!sc || !sc->count)
return cap_value(flee2,10,SHRT_MAX);
+ if(sc->data[SC_INCFLEE2].timer!=-1)
+ flee2 += sc->data[SC_INCFLEE2].val2;
if(sc->data[SC_WHISTLE].timer!=-1)
flee2 += sc->data[SC_WHISTLE].val3*10;
@@ -3561,6 +3566,8 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
return 90;
if(sc->data[SC_STEELBODY].timer!=-1)
return 90;
+ if(sc->data[SC_INCDEF].timer!=-1)
+ def += sc->data[SC_INCDEF].val1;
if(sc->data[SC_ARMORCHANGE].timer!=-1)
def += sc->data[SC_ARMORCHANGE].val2;
if(sc->data[SC_DRUMBATTLE].timer!=-1)
@@ -3804,6 +3811,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
aspd_rate -= 200;
}
+
+ if(sc->data[SC_INCASPDRATE].timer!=-1)
+ aspd_rate -= sc->data[SC_INCASPDRATE].val2;
if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
sc->data[i=SC_ASPDPOTION2].timer!=-1 ||
sc->data[i=SC_ASPDPOTION1].timer!=-1 ||
@@ -5811,14 +5821,23 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2*=val1; //20% per level
val3*=val1;
break;
- case SC_ARMOR_ELEMENT:
- //Place here SCs that have no SCB_* data, no skill associated, no ICON
- //associated, and yet are not wrong/unknown. [Skotlex]
- break;
case SC_EXPBOOST:
if (val1 < 0)
val1 = 0;
break;
+ case SC_INCASPDRATE:
+ case SC_INCFLEE2:
+ case SC_INCCRI:
+ val2 = val1*10; //Actual boost (since 100% = 1000)
+ break;
+ case SC_SUFFRAGIUM:
+ val2 = 15 * val1; //Speed cast decrease
+ break;
+ case SC_ARMOR_ELEMENT:
+ case SC_FASTCAST:
+ //Place here SCs that have no SCB_* data, no skill associated, no ICON
+ //associated, and yet are not wrong/unknown. [Skotlex]
+ break;
default:
if (calc_flag == SCB_NONE &&
StatusSkillChangeTable[type]==0 &&
diff --git a/src/map/status.h b/src/map/status.h
index d98ba1b82..50ed1eb44 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -260,8 +260,8 @@ enum {
SC_FLEET,
SC_SPEED,
SC_DEFENCE,
- SC_INCAGIRATE,
- SC_INCDEXRATE,
+ SC_INCASPDRATE,
+ SC_INCFLEE2,
SC_JAILED,
SC_ENCHANTARMS, //250
SC_MAGICALATTACK,
@@ -274,6 +274,10 @@ enum {
SC_ITEMBOOST, // Bubble Gum
SC_BOSSMAPINFO, // Convex Mirror
SC_LIFEINSURANCE, // Life Insurance
+ SC_INCCRI,
+ SC_INCDEF,
+ SC_INCBASEATK,
+ SC_FASTCAST,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
};
int SkillStatusChangeTable(int skill);