diff options
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 5 |
3 files changed, 13 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b6180328a..ac386f890 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -433,6 +433,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li switch(attack_type){ case BF_MAGIC: + if( battle->isMagicReflect ) + nk |= NK_NO_CARDFIX_ATK; if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -988,11 +990,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER); } - //Finally damage reductions.... // Assumptio doubles the def & mdef on RE mode, otherwise gives a reduction on the final damage. [Igniz] #ifndef RENEWAL - if( sc->data[SC_ASSUMPTIO] ) { + if( sc->data[SC_ASSUMPTIO] && !battle->isMagicReflect ) { if( map_flag_vs(bl->m) ) damage = damage*2/3; //Receive 66% damage else @@ -1037,9 +1038,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * sc->data[SC_ARMOR]->val2 / 100; #ifdef RENEWAL - if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION) + if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || ((flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION))) #else - if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION) + if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || (flag&BF_WEAPON && skill_id != WS_CARTTERMINATION))) #endif { struct status_data *status = status_get_status_data(bl); @@ -4078,7 +4079,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (!flag.imdef && ( sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || - sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) + sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) || + battle->isMagicReflect )) flag.imdef = 1; } diff --git a/src/map/battle.h b/src/map/battle.h index 8b1f757f5..bea224b1c 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -462,6 +462,8 @@ extern int attr_fix_table[4][10][10]; * Battle.c Interface **/ struct battle_interface { + /* vars */ + bool isMagicReflect;/* maybe better as a flag atlho the system isnt threaded so there isn't any bug by using it like this */ /* init */ void (*init) (void); /* final */ diff --git a/src/map/skill.c b/src/map/skill.c index 14bb7a4cb..f4bee2934 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2233,8 +2233,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds * Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target **/ #if MAGIC_REFLECTION_TYPE - if( dmg.dmg_lv != ATK_MISS )//Wiz SL cancelled and consumed fragment + if( dmg.dmg_lv != ATK_MISS ){ //Wiz SL cancelled and consumed fragment + battle->isMagicReflect = true; dmg = battle->calc_attack(BF_MAGIC,bl,bl,skill_id,skill_lv,flag&0xFFF); + battle->isMagicReflect = false; + } #endif } if(sc && sc->data[SC_MAGICROD] && src == dsrc) { |