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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/skill_unit_db.txt2
-rw-r--r--src/map/skill.c5
4 files changed, 7 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 90d112e4c..0a93157e1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/07
+ * Modified spider web so that the skill_unit_db flag restrictions may take
+ place. [Skotlex]
* Cleaning up of the socket code [ultramage]
- Shuffled includes around for files that were leeching off of socket.h
- Added code that enforces standard shutdown behavior for sockets
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 69a86761c..39ba44b1d 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -21,6 +21,7 @@
========================
02/07
+ * Modified Spider web so that it can't be casted on top of another web.
* Updated the range of BioExplosion and Self Destruction so they count as
ranged skills.
02/05
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 35b3ad979..1aebf8f77 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -80,7 +80,7 @@
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
-405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
+405,0xb7, , 0, 1,1000,enemy, 0x002 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 200,enemy, 0x000 //SG_SUN_WARM
diff --git a/src/map/skill.c b/src/map/skill.c
index 17123f72d..cdba67d5f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3307,7 +3307,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
default:
//Skill is actually ground placed.
- if ((src == bl || skillid == PF_SPIDERWEB) && skill_get_unit_id(skillid,0))
+ if (src == bl && skill_get_unit_id(skillid,0))
return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
}
@@ -5556,11 +5556,12 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
case WE_CALLPARENT:
case WE_CALLBABY:
case AM_RESURRECTHOMUN:
+ case PF_SPIDERWEB:
//Find a random spot to place the skill. [Skotlex]
inf2 = skill_get_splash(ud->skillid, ud->skilllv);
ud->skillx = src->x + inf2;
ud->skilly = src->y + inf2;
- if (!map_random_dir(src, &ud->skillx, &ud->skilly)) {
+ if (inf2 && !map_random_dir(src, &ud->skillx, &ud->skilly)) {
ud->skillx = src->x;
ud->skilly = src->y;
}