diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 86c9ee035..ec3b6effe 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/04/06 + * NPC earthquake now divides the atk2 bonus between players. (r12514) [Kevin] * Changed guild skills restore, regen, and battle order to only affect BL_PC. (r12513) [Kevin] * Reverted one of the changes in dynamic mobs that may - be causing the spawning problems. (r12512) [Kevin] diff --git a/src/map/battle.c b/src/map/battle.c index a1b52c5e5..16651ef0c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2348,7 +2348,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] - ad.damage+= sstatus->rhw.atk2*skillratio/100; + //Also divide the extra bonuses from atk2 based on the number in range [Kevin] + ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; } if(ad.damage<1) |