diff options
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/status.c | 20 | ||||
-rw-r--r-- | src/map/status.h | 2 |
6 files changed, 32 insertions, 2 deletions
diff --git a/db/const.txt b/db/const.txt index 96096a480..03fc5668c 100644 --- a/db/const.txt +++ b/db/const.txt @@ -754,6 +754,8 @@ SC_JAILED 249 SC_ENCHANTARMS 250 SC_MAGICALATTACK 251 SC_SUMMER 256 +SC_BONUSEXP 257 +SC_BONUSDROP 258 e_gasp 0 e_what 1 diff --git a/src/map/mob.c b/src/map/mob.c index 8f45a1fc1..d83229af1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2017,6 +2017,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if (sd && battle_config.pk_mode && (int)(md->level - sd->status.base_level) >= 20) drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] + if (sd && sd->sc.data[SC_BONUSDROP].timer != -1) + drop_rate += (int)(0.5+drop_rate*sd->sc.data[SC_BONUSDROP].val1/100.); // attempt to drop the item if (rand() % 10000 >= drop_rate) diff --git a/src/map/pc.c b/src/map/pc.c index 1c762ca44..3e6c90792 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4197,6 +4197,9 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi (int)(status_get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] + if (sd->sc.data[SC_BONUSEXP].timer != -1) + bonus += sd->sc.data[SC_BONUSEXP].val1; + if (!bonus) return; diff --git a/src/map/skill.c b/src/map/skill.c index 8541bc01c..47a591eed 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4825,6 +4825,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL: case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED: + case SC_BONUSDROP: case SC_BONUSEXP: // [ConvexMirror and FieldGuide] continue; } if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. @@ -5586,8 +5587,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) { - if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m)) - continue; + if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m)) + continue; if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; pc_setpos(dstsd, map[src->m].index, src->x+dx[j], src->y+dy[j], 2); diff --git a/src/map/status.c b/src/map/status.c index 9c892818f..84ce9b581 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5804,6 +5804,18 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] break; + case SC_BONUSDROP: + clif_specialeffect(&sd->bl, 348, AREA); + clif_disp_onlyself(sd, "[Drop Rate Increased]", (int)strlen("[Drop Rate Increased]")); + if (val1 < 0) + val1 = 0; + break; + case SC_BONUSEXP: + clif_specialeffect(&sd->bl, 348, AREA); + clif_disp_onlyself(sd, "[Exp Rate Increased]", (int)strlen("[Exp Rate Increased]")); + if (val1 < 0) + val1 = 0; + break; default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0 && @@ -6395,6 +6407,14 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_JOINTBEAT: sc->data[type].val2 = 0; // Clear stackable ailments break; + case SC_BONUSEXP: + clif_disp_onlyself(sd, "[Exp Rate Back to Normal]", (int)strlen("[Exp Rate Back to Normal]")); + clif_specialeffect(&sd->bl, 488, AREA); + break; + case SC_BONUSDROP: + clif_disp_onlyself(sd, "[Drop Rate Back to Normal]", (int)strlen("[Drop Rate Back to Normal]")); + clif_specialeffect(&sd->bl, 488, AREA); + break; } opt_flag = 1; diff --git a/src/map/status.h b/src/map/status.h index eb44925d4..91981bdf4 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -270,6 +270,8 @@ enum { SC_MAGICMIRROR, SC_SLOWCAST, SC_SUMMER, // [Zephyrus Summer] + SC_BONUSEXP, // [Field Guide] + SC_BONUSDROP, // [Bubble Gum] SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; int SkillStatusChangeTable(int skill); |