diff options
-rw-r--r-- | src/map/battle.c | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 86134db52..de57e7d2c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4742,6 +4742,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list else wd.dmg_lv = ATK_DEF; break; + + case KO_BAKURETSU: + { +#ifdef RENEWAL + GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0)); +#endif + skillratio = skill_lv * (50 + status_get_dex(src) / 4); + skillratio = (int)(skillratio * (sd ? pc->checkskill(sd, NJ_TOBIDOUGU) : 10) * 40.f / 100.0f * status->get_lv(src) / 120); + ATK_RATE(skillratio + 10 * (sd ? sd->status.job_level : 0)); + } + break; + #ifdef RENEWAL case NJ_TATAMIGAESHI: ATK_RATE(200); @@ -4768,17 +4780,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); } #endif - - case KO_BAKURETSU: - { -#ifdef RENEWAL - GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0)); -#endif - skillratio = skill_lv * (50 + status_get_dex(src) / 4); - skillratio = (int)(skillratio * (sd ? pc->checkskill(sd, NJ_TOBIDOUGU) : 10) * 40.f / 100.0f * status->get_lv(src) / 120); - ATK_RATE(skillratio + 10 * (sd ? sd->status.job_level : 0)); - } - break; default: ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); } |