diff options
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 10 |
4 files changed, 8 insertions, 8 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 55ec2cd2c..723b91cae 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,8 @@ ======================== 03/21 + * Increased Improve Concentration's hide-revealing range to 3 (7x7) + [Skotlex] * Fixed RSX 0806 and General Ygnizem card [Playtester] 03/20 * Corrected itemskill calls in the item_db, diff --git a/db/skill_db.txt b/db/skill_db.txt index 9d70d66a7..3aee7235d 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -83,7 +83,7 @@ 42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite# 43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye# 44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye# -45,0,6,4,0,0x3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration# +45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration# 46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe# 47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower# 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack# diff --git a/src/map/skill.c b/src/map/skill.c index 62721eea9..c625ab80f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_ANKLESNARE: if(sg->val2==0 && tsc){ int sec = skill_get_time2(sg->skill_id,sg->skill_lv); - if (sc_start2(bl,type,100,sg->skill_lv,sg->group_id,sec)) + if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8)) { struct TimerData* td = get_timer(tsc->data[type].timer); if (td) sec = DIFF_TICK(td->tick, tick); diff --git a/src/map/status.c b/src/map/status.c index bc7b5130c..076b8c573 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type) case SC_CONFUSION: sc_def = 300 +50*status->str +50*status->int_; break; + case SC_ANKLE: + sc_def = 100*status->agi; + break; + default: return 0; //Effect that cannot be reduced? Likely a buff. } @@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick /= 5; //TODO: Reduce skill's duration. But for how long? break; case SC_ANKLE: - if (sd && battle_config.pc_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000; - else if (battle_config.mob_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000; - else - tick -= tick*status->agi/100; if(status->mode&MD_BOSS) // Lasts 5 times less on bosses tick /= 5; // Minimum trap time of 3+0.03*skilllv seconds [celest] |