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-rw-r--r--db/const.txt13
-rw-r--r--src/map/npc.h2
2 files changed, 14 insertions, 1 deletions
diff --git a/db/const.txt b/db/const.txt
index 176c90134..7ab0cd438 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -3205,6 +3205,19 @@ THANATOS_KEEP 10009
4_F_08 10095
4_F_08_STATUE 10096
4_M_DARKPRIEST 10097
+4_JP_GARM_H 10098
+4_JP_MEDUSA_H 10099
+4_CHN_GVG_01 10100
+4_SPRING_RABBIT 10101
+4_PD_TYRA 10102
+4_PD_TYRANOS 10103
+4_PD_PLESI 10104
+4_PD_PLESIO 10105
+4_PD_BRACHI 10106
+4_PD_BRACHIOS 10107
+4_PD_GOLDDRAGON 10108
+4_PD_ZAEROG 10109
+4_PD_TAMADORA 10110
MER_LIF 6001
diff --git a/src/map/npc.h b/src/map/npc.h
index 6e9686d33..06a9312b5 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -121,7 +121,7 @@ enum actor_classes {
#define MAX_NPC_CLASS 1000
// New NPC range
#define MAX_NPC_CLASS2_START 10000
-#define MAX_NPC_CLASS2_END 10070
+#define MAX_NPC_CLASS2_END 10110
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)