diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9bac27295..0d374fe5e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2010/05/30 + * Damaged reflected from skills will now be shown as multiple hits if the skill used was multi-hit. [Paradox924X] 2010/05/29 * Rev. 14313 Added a pc_isdead check to warpparty. Only warp and mapwarp (moveto, warpallpcinthemap, and warpwaitingpc aegis script equivilents) should revive players when placing them on new maps. [L0ne_W0lf] * Rewrote/optimized script command warpparty. [Paradox924X] diff --git a/src/map/skill.c b/src/map/skill.c index b23a96007..4c34094b1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); else status_fix_damage(bl,src,rdamage,0); - clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); + clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] if( tsd && src != bl ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); |