diff options
-rw-r--r-- | src/map/clif.c | 9 | ||||
-rw-r--r-- | src/map/status.c | 264 | ||||
-rw-r--r-- | src/map/status.h | 18 | ||||
-rw-r--r-- | src/map/unit.c | 50 |
4 files changed, 114 insertions, 227 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index ed9eb1769..0ddc5f6ea 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10116,7 +10116,14 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m) break; - if( sd->sc.cant.pickup ) + if( sd->sc.count && ( + sd->sc.data[SC_HIDING] || + sd->sc.data[SC_CLOAKING] || + sd->sc.data[SC_TRICKDEAD] || + sd->sc.data[SC_BLADESTOP] || + sd->sc.data[SC_CLOAKINGEXCEED] || + (sd->sc.data[SC_NOCHAT] &&sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) + ) ) break; if (pc_cant_act(sd)) diff --git a/src/map/status.c b/src/map/status.c index 79579fe05..64f7f81af 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -83,7 +83,6 @@ static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags static int StatusSkillChangeTable[SC_MAX]; // status -> skill static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets) -static unsigned int StatusChangeStateTable[SC_MAX]; // status -> flags /** @@ -185,7 +184,6 @@ void initChangeTables(void) { memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); - memset(StatusChangeStateTable, 0, sizeof(StatusChangeStateTable)); //First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] @@ -994,66 +992,6 @@ void initChangeTables(void) { if( !battle_config.display_hallucination ) //Disable Hallucination. StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; - - /* StatusChangeState (SCS_) NOMOVE */ - StatusChangeStateTable[SC_ANKLE] |= SCS_NOMOVE; - StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NOMOVE; - StatusChangeStateTable[SC_TRICKDEAD] |= SCS_NOMOVE; - StatusChangeStateTable[SC_BLADESTOP] |= SCS_NOMOVE; - StatusChangeStateTable[SC_BLADESTOP_WAIT] |= SCS_NOMOVE; - StatusChangeStateTable[SC_GOSPEL] |= SCS_NOMOVE|SCS_NOMOVECOND; - StatusChangeStateTable[SC_BASILICA] |= SCS_NOMOVE|SCS_NOMOVECOND; - StatusChangeStateTable[SC_STOP] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CLOSECONFINE] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CLOSECONFINE2] |= SCS_NOMOVE; - StatusChangeStateTable[SC_MADNESSCANCEL] |= SCS_NOMOVE; - StatusChangeStateTable[SC_GRAVITATION] |= SCS_NOMOVE|SCS_NOMOVECOND; - StatusChangeStateTable[SC_WHITEIMPRISON] |= SCS_NOMOVE; - StatusChangeStateTable[SC_ELECTRICSHOCKER] |= SCS_NOMOVE; - StatusChangeStateTable[SC_BITE] |= SCS_NOMOVE; - StatusChangeStateTable[SC_THORNSTRAP] |= SCS_NOMOVE; - StatusChangeStateTable[SC_MAGNETICFIELD] |= SCS_NOMOVE; - StatusChangeStateTable[SC__MANHOLE] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CURSEDCIRCLE_ATKER] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOMOVE|SCS_NOMOVECOND; - StatusChangeStateTable[SC_NETHERWORLD] |= SCS_NOMOVE; - StatusChangeStateTable[SC_CAMOUFLAGE] |= SCS_NOMOVE|SCS_NOMOVECOND; - StatusChangeStateTable[SC_MEIKYOUSISUI] |= SCS_NOMOVE; - StatusChangeStateTable[SC_KAGEHUMI] |= SCS_NOMOVE; - StatusChangeStateTable[SC_KYOUGAKU] |= SCS_NOMOVE; - - /* StatusChangeState (SCS_) NOPICKUPITEMS */ - StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM; - StatusChangeStateTable[SC_CLOAKING] |= SCS_NOPICKITEM; - StatusChangeStateTable[SC_TRICKDEAD] |= SCS_NOPICKITEM; - StatusChangeStateTable[SC_BLADESTOP] |= SCS_NOPICKITEM; - StatusChangeStateTable[SC_CLOAKINGEXCEED] |= SCS_NOPICKITEM; - StatusChangeStateTable[SC_NOCHAT] |= SCS_NOPICKITEM|SCS_NOPICKITEMCOND; - - /* StatusChangeState (SCS_) NODROPITEMS */ - StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NODROPITEM; - StatusChangeStateTable[SC_BLADESTOP] |= SCS_NODROPITEM; - StatusChangeStateTable[SC_NOCHAT] |= SCS_NODROPITEM|SCS_NODROPITEMCOND; - - /* StatusChangeState (SCS_) NOCAST (skills) */ - StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST; - StatusChangeStateTable[SC_STEELBODY] |= SCS_NOCAST; - StatusChangeStateTable[SC_BERSERK] |= SCS_NOCAST; - StatusChangeStateTable[SC__BLOODYLUST] |= SCS_NOCAST; - StatusChangeStateTable[SC_OBLIVIONCURSE] |= SCS_NOCAST; - StatusChangeStateTable[SC_WHITEIMPRISON] |= SCS_NOCAST; - StatusChangeStateTable[SC__INVISIBILITY] |= SCS_NOCAST; - StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOCAST|SCS_NOCASTCOND; - StatusChangeStateTable[SC__IGNORANCE] |= SCS_NOCAST; - StatusChangeStateTable[SC_DEEPSLEEP] |= SCS_NOCAST; - StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST; - StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST; - StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST; - - //Homon S - StatusChangeStateTable[SC_PARALYSIS] |= SCS_NOMOVE; - } static void initDummyData(void) @@ -1646,7 +1584,18 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id) ) { //Skills blocked through status changes... if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through - sc->cant.cast || + sc->data[SC_SILENCE] || + sc->data[SC_STEELBODY] || + sc->data[SC_BERSERK] || + sc->data[SC__BLOODYLUST] || + sc->data[SC_OBLIVIONCURSE] || + sc->data[SC_WHITEIMPRISON] || + sc->data[SC__INVISIBILITY] || + (sc->data[SC_CRYSTALIZE] && src->type != BL_MOB) || + sc->data[SC__IGNORANCE] || + sc->data[SC_DEEPSLEEP] || + sc->data[SC_SATURDAYNIGHTFEVER] || + sc->data[SC_CURSEDCIRCLE_TARGET] || (sc->data[SC_MARIONETTE] && skill_id != CG_MARIONETTE) || //Only skill you can use is marionette again to cancel it (sc->data[SC_MARIONETTE2] && skill_id == CG_MARIONETTE) || //Cannot use marionette if you are being buffed by another (sc->data[SC_STASIS] && skill->block_check(src, SC_STASIS, skill_id)) || @@ -3500,63 +3449,6 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->rate.hp *= 2; } -void status_calc_state( struct block_list *bl, struct status_change *sc, enum scs_flag flag, bool start ) { - - /* no sc at all, we can zero without any extra weight over our conciousness */ - if( !sc->count ) { - memset(&sc->cant, 0, sizeof (sc->cant)); - return; - } - - /* can move? */ - if( flag&SCS_NOMOVE ) { - if( !(flag&SCS_NOMOVECOND) ) { - sc->cant.move += ( start ? 1 : -1 ); - } else if( - (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect - || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move - || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) - || (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB) - || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 - && !(sc->data[SC_CAMOUFLAGE]->val3&1)) - ) { - sc->cant.move += ( start ? 1 : -1 ); - } - } - - /* can't use skills */ - if( flag&SCS_NOCAST ) { - if( !(flag&SCS_NOCASTCOND) ) { - sc->cant.cast += ( start ? 1 : -1 ); - } else if( (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB) ){ - sc->cant.cast += ( start ? 1 : -1 ); - } - } - - /* player-only states */ - if( bl->type == BL_PC ) { - - /* can pick items? */ - if( flag&SCS_NOPICKITEM ) { - if( !(flag&SCS_NOPICKITEMCOND) ) { - sc->cant.pickup += ( start ? 1 : -1 ); - } else if( (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOITEM) ) { - sc->cant.pickup += ( start ? 1 : -1 ); - } - } - - /* can drop items? */ - if( flag&SCS_NODROPITEM ) { - if( !(flag&SCS_NODROPITEMCOND) ) { - sc->cant.drop += ( start ? 1 : -1 ); - } else if( (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOITEM) ) { - sc->cant.drop += ( start ? 1 : -1 ); - } - } - } - - return; -} /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) @@ -6430,7 +6322,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct status_data *status; struct view_data *vd; int opt_flag, calc_flag, undead_flag, val_flag = 0, tick_time = 0; - bool sc_isnew = true; nullpo_ret(bl); sc = status_get_sc(bl); @@ -8866,7 +8757,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) delete_timer(sce->timer, status_change_timer); - sc_isnew = false; } else {// new sc ++(sc->count); sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); @@ -8883,10 +8773,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (calc_flag) status_calc_bl(bl,calc_flag); - if ( sc_isnew && StatusChangeStateTable[type] ) /* non-zero */ - status_calc_state(bl,sc,( enum scs_flag ) StatusChangeStateTable[type],true); - - if(sd && sd->pd) pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing @@ -8984,8 +8870,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val * 2 - Do clif * 3 - Do not remove some permanent/time-independent effects *------------------------------------------*/ -int status_change_clear(struct block_list* bl, int type) -{ +int status_change_clear(struct block_list* bl, int type) { struct status_change* sc; int i; @@ -8994,69 +8879,64 @@ int status_change_clear(struct block_list* bl, int type) if (!sc || !sc->count) return 0; - for(i = 0; i < SC_MAX; i++) - { + for(i = 0; i < SC_MAX; i++) { if(!sc->data[i]) continue; if(type == 0) - switch (i) - { //Type 0: PC killed -> Place here statuses that do not dispel on death. - case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death - if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) - break; - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_EDP: - case SC_MELTDOWN: - case SC_XMAS: - case SC_SUMMER: - case SC_NOCHAT: - case SC_FUSION: - case SC_EARTHSCROLL: - case SC_READYSTORM: - case SC_READYDOWN: - case SC_READYCOUNTER: - case SC_READYTURN: - case SC_DODGE: - case SC_JAILED: - case SC_EXPBOOST: - case SC_ITEMBOOST: - case SC_HELLPOWER: - case SC_JEXPBOOST: - case SC_AUTOTRADE: - case SC_WHISTLE: - case SC_ASSNCROS: - case SC_POEMBRAGI: - case SC_APPLEIDUN: - case SC_HUMMING: - case SC_DONTFORGETME: - case SC_FORTUNE: - case SC_SERVICE4U: - case SC_FOOD_STR_CASH: - case SC_FOOD_AGI_CASH: - case SC_FOOD_VIT_CASH: - case SC_FOOD_DEX_CASH: - case SC_FOOD_INT_CASH: - case SC_FOOD_LUK_CASH: - case SC_DEF_RATE: - case SC_MDEF_RATE: - case SC_INCHEALRATE: - case SC_INCFLEE2: - case SC_INCHIT: - case SC_ATKPOTION: - case SC_MATKPOTION: - case SC_S_LIFEPOTION: - case SC_L_LIFEPOTION: - case SC_PUSH_CART: - continue; - + switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death. + case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death + if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) + break; + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_EDP: + case SC_MELTDOWN: + case SC_XMAS: + case SC_SUMMER: + case SC_NOCHAT: + case SC_FUSION: + case SC_EARTHSCROLL: + case SC_READYSTORM: + case SC_READYDOWN: + case SC_READYCOUNTER: + case SC_READYTURN: + case SC_DODGE: + case SC_JAILED: + case SC_EXPBOOST: + case SC_ITEMBOOST: + case SC_HELLPOWER: + case SC_JEXPBOOST: + case SC_AUTOTRADE: + case SC_WHISTLE: + case SC_ASSNCROS: + case SC_POEMBRAGI: + case SC_APPLEIDUN: + case SC_HUMMING: + case SC_DONTFORGETME: + case SC_FORTUNE: + case SC_SERVICE4U: + case SC_FOOD_STR_CASH: + case SC_FOOD_AGI_CASH: + case SC_FOOD_VIT_CASH: + case SC_FOOD_DEX_CASH: + case SC_FOOD_INT_CASH: + case SC_FOOD_LUK_CASH: + case SC_DEF_RATE: + case SC_MDEF_RATE: + case SC_INCHEALRATE: + case SC_INCFLEE2: + case SC_INCHIT: + case SC_ATKPOTION: + case SC_MATKPOTION: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: + case SC_PUSH_CART: + continue; } - if( type == 3 ) - { - switch (i) - {// TODO: This list may be incomplete + if( type == 3 ) { + switch (i) {// TODO: This list may be incomplete case SC_WEIGHT50: case SC_WEIGHT90: case SC_NOCHAT: @@ -9067,8 +8947,8 @@ int status_change_clear(struct block_list* bl, int type) status_change_end(bl, (sc_type)i, INVALID_TIMER); - if( type == 1 && sc->data[i] ) - { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] + if( type == 1 && sc->data[i] ) { + //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) delete_timer(sc->data[i]->timer, status_change_timer); @@ -9142,9 +9022,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const (sc->count)--; - if ( StatusChangeStateTable[type] ) - status_calc_state(bl,sc,( enum scs_flag ) StatusChangeStateTable[type],false); - sc->data[type] = NULL; vd = status_get_viewdata(bl); @@ -9571,9 +9448,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } } break; - case SC_VACUUM_EXTREME: - if(sc && sc->cant.move > 0) sc->cant.move--; - break; case SC_KYOUGAKU: clif_status_load(bl, SI_KYOUGAKU, 0); // Avoid client crash clif_status_load(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0); @@ -10385,10 +10259,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_VACUUM_EXTREME: if( --(sce->val4) >= 0 ){ - if( !unit_is_walking(bl) && !sce->val2 ){ - sc->cant.move++; - sce->val2 = 1; - } sc_timer_next(100 + tick, status_change_timer, bl->id, data); return 0; } diff --git a/src/map/status.h b/src/map/status.h index 44012566f..4535b1aed 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1501,18 +1501,6 @@ enum manner_flags MANNER_NOROOM = 0x10, }; -/* Status Change State Flags */ -enum scs_flag { - SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */ - SCS_NOMOVE = 0x00000002, /* unit unable to move */ - SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */ - SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */ - SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */ - SCS_NODROPITEM = 0x00000020, /* player unable to drop items */ - SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */ - SCS_NOCAST = 0x00000080, /* unit unable to cast skills */ -}; - //Define flags for the status_calc_bl function. [Skotlex] enum scb_flag { @@ -1662,12 +1650,6 @@ struct status_change { unsigned char count; //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. unsigned char jb_flag; //Joint Beat type flag - struct { - unsigned char move; - unsigned char pickup; - unsigned char drop; - unsigned char cast; - } cant;/* status change state flags */ //int sg_id; //ID of the previous Storm gust that hit you short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point /** diff --git a/src/map/unit.c b/src/map/unit.c index c9d6ab165..11f7cb8c8 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -921,17 +921,45 @@ int unit_can_move(struct block_list *bl) { return 0; //Can't move if (sc) { - if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */ - || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) - || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) - || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( - !sc->data[SC_LONGING] || - (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || - (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE - ) ) - || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 - sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) - ) + if( sc->count && ( + sc->data[SC_ANKLE] + || sc->data[SC_AUTOCOUNTER] + || sc->data[SC_TRICKDEAD] + || sc->data[SC_BLADESTOP] + || sc->data[SC_BLADESTOP_WAIT] + || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect + || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move + || sc->data[SC_STOP] + || sc->data[SC_CLOSECONFINE] + || sc->data[SC_CLOSECONFINE2] + || sc->data[SC_MADNESSCANCEL] + || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) + || sc->data[SC_WHITEIMPRISON] + || sc->data[SC_ELECTRICSHOCKER] + || sc->data[SC_BITE] + || sc->data[SC_THORNSTRAP] + || sc->data[SC_MAGNETICFIELD] + || sc->data[SC__MANHOLE] + || sc->data[SC_CURSEDCIRCLE_ATKER] + || sc->data[SC_CURSEDCIRCLE_TARGET] + || (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB) + || sc->data[SC_NETHERWORLD] + || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1)) + || sc->data[SC_MEIKYOUSISUI] + || sc->data[SC_KAGEHUMI] + || sc->data[SC_KYOUGAKU] + || sc->data[SC_PARALYSIS] + || sc->data[SC_VACUUM_EXTREME] + || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) + || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) + || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( + !sc->data[SC_LONGING] || + (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || + (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE + ) ) + || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 + sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) + ) ) return 0; |