diff options
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/skill_db.txt | 47 |
2 files changed, 50 insertions, 0 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 954528ed3..fdcf2215d 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -26,6 +26,9 @@ =========================
+03/07
+ * Temp plug on Ninja in Skill_db. Ninja is correct on skill ID,
+ not sure about gunslinger, so they're commented out. [Vicious]
03/06
* Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
03/03
diff --git a/db/skill_db.txt b/db/skill_db.txt index 710c35707..82f3f7afb 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -519,6 +519,53 @@ 498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing#
+//Temp Plugs(using bash as base)
+522,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#��_����#
+523,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#������_������#
+524,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KUNAI#������_������#
+525,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUMA#dz��������_������#
+526,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#��_������#
+527,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#�ٴٹ�_������#
+528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#�Ȱ�_����#
+529,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SHADOWJUMP#����_����#
+530,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#����_����#
+531,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_UTSUSEMI#�Ź��㹰_����#
+532,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BUNSINJYUTSU#ȯ���н�#
+533,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NINPOU#�ι�_����#
+534,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KOUENKA#ȫ��ȭ(������)#
+535,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAENSIN#ȭ����(������)#
+536,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BAKUENRYU#������(����ף)#
+537,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSENSOU#����â(����)#
+538,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SUITON#����(���)#
+539,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSYOURAKU#������(����)#
+540,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUJIN#dz��(����)#
+541,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_RAIGEKISAI#���ݼ�(��̪��)#
+542,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAMAITACHI#��dz(����)#
+543,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NEN#��(��)#
+544,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#�ϼ�#
+//545,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GLITTERING#�ø�_��_����#
+//546,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FLING#�ø�#
+//547,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Ʈ����_��#
+//548,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_BULLSEYE#�ҽ�_����#
+//549,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#�ŵ�Ͻ�_ĵ����#
+//550,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#�ֵ�����Ʈ��Ʈ#
+//551,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_INCREASING#��ũ��¡_��ť����#
+//552,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#������_����#
+//553,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CRACKER#ũ��Ŀ#
+//554,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#�̱�_��#
+//555,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#������ũ_����#
+//556,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#ü��_��#
+//557,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Ʈ��ŷ#
+//558,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DISARM#��#
+//559,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#�Ǿ��_��#
+//560,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#���ǵ�_����#
+//561,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#�������#
+//562,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#ijƲ��_�ǹ�#
+//563,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#����Ʈ#
+//564,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Ǯ_������#
+//565,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#��������_����#
+//566,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#����_�帮��Ʈ#
+
1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink#
1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
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