diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/char/char.c | 13 | ||||
-rw-r--r-- | src/char_sql/char.c | 13 |
3 files changed, 25 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3ff38b420..bae718cf6 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/07
+ * Now, when the login-char connection is cut, the char-server won't set
+ everyone offline on reconnect, instead it will send the list of online
+ accounts to the login server. [Skotlex]
* Modified the error on the char-sql server to set chars online when it
receives a save packet from a character tagged as offline (until it can be
figured out why this is happening) [Skotlex]
diff --git a/src/char/char.c b/src/char/char.c index 774554037..1556c10a3 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -1826,6 +1826,8 @@ static int char_delete(struct mmo_charstatus *cs) { return 0;
}
+int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
+
int parse_tologin(int fd) {
int i;
struct char_session_data *sd;
@@ -1862,8 +1864,15 @@ int parse_tologin(int fd) { exit(1);
} else {
ShowStatus("Connected to login-server (connection #%d).\n", fd);
- if (kick_on_disconnect)
- set_all_offline();
+// Don't set them offline as there's no packet to tell the map server
+// to kick everyone out. Also, a disconnection from the login server is
+// NOT something serious to the data integrity as a char-map disconnect
+// is. [Skotlex]
+// if (kick_on_disconnect)
+// set_all_offline();
+// However, on reconnect, DO send our connected accounts to login.
+ send_accounts_tologin(-1, gettick(), 0, 0);
+
// if no map-server already connected, display a message...
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 7c031bf16..fb024a4ea 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -1771,6 +1771,8 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { return 0;
}
+int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
+
int parse_tologin(int fd) {
int i;
struct char_session_data *sd;
@@ -1810,8 +1812,15 @@ int parse_tologin(int fd) { //exit(1); //fixed for server shutdown.
}else {
ShowStatus("Connected to login-server (connection #%d).\n", fd);
- if (kick_on_disconnect)
- set_all_offline();
+// Don't set them offline as there's no packet to tell the map server
+// to kick everyone out. Also, a disconnection from the login server is
+// NOT something serious to the data integrity as a char-map disconnect
+// is. [Skotlex]
+// if (kick_on_disconnect)
+// set_all_offline();
+// However, on reconnect, DO send our connected accounts to login.
+ send_accounts_tologin(-1, gettick(), 0, 0);
+
// if no map-server already connected, display a message...
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] > 0 && server[i].map[0]) // if map-server online and at least 1 map
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