diff options
-rw-r--r-- | src/map/pc.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index e38a7f01f..db4bca617 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1498,7 +1498,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) int skill_point, novice_skills; int c = sd->class_; - if (!battle_config.skillup_limit) + if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) return c; skill_point = pc_calc_skillpoint(sd); @@ -5585,7 +5585,8 @@ int pc_skillup(struct map_session_data *sd,int skill_num) clif_skillup(sd,skill_num); clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); + if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown + clif_skillinfoblock(sd); } return 0; @@ -5609,7 +5610,6 @@ int pc_allskillup(struct map_session_data *sd) } } - //pc_calc_skilltree takes care of setting the ID to valid skills. [Skotlex] if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] @@ -5621,7 +5621,8 @@ int pc_allskillup(struct map_session_data *sd) continue; default: if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) ) - sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway. + if (sd->status.skill[i].lv=skill_get_max(i))//Nonexistant skills should return a max of 0 anyway. + sd->status.skill[i].id = i; } } } else { @@ -5634,6 +5635,8 @@ int pc_allskillup(struct map_session_data *sd) id==SG_DEVIL ) continue; //Cannot be learned normally. + + sd->status.skill[id].id = id; sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest } } @@ -5858,12 +5861,9 @@ int pc_resetskill(struct map_session_data* sd, int flag) continue; } + // do not reset basic skill if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) - { // Official server does not include Basic Skill to be resetted. [Jobbie] - sd->status.skill[i].lv = 9; - sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; continue; - } if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) { //Only handle quest skills in a special way when you can't learn them manually |