diff options
-rw-r--r-- | doc/script_commands.txt | 88 |
1 files changed, 1 insertions, 87 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7645ce046..6f7a213c1 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4,7 +4,7 @@ //= A reference manual for the eAthena scripting language. //= Commands are sorted depending on their functionality. //===== Version =========================================== -//= 4.0.20111128 +//= 3.45.20110709 //========================================================= //= 1.0 - First release, filled will as much info as I could //= remember or figure out, most likely there are errors, @@ -183,9 +183,6 @@ //= Added 'getmercinfo' command. [Ai4rei] //= 3.46.20110810 //= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex] -//= 4.0.20111128 -//= Updated to Include Instance Commands [Z3R0] -//= Included Instance Variable Definition [BrianL] //========================================================= This document is a reference manual for all the scripting commands and functions @@ -7218,89 +7215,6 @@ can be one of the following: If the character does not have a mercenary, the command returns "" for name and 0 for all other types. - -// Added Instance Commands ----------------------------------------- - -*instance_create "<name of party>"{,<party id>}; - -Creates an instance with the name "<name>", for the party <party id>. - -Returns: Unique ID of the instance, negative number on failure. - ----------------------------------------- - -*instance_attachmap "<mapname>", <instance_id>{,<basename>); - -Attaches the specified map onto the instance. -Optional parameter <use basename> specifies whether a map requires emulation for instancing or not (default). - -Returns: Name of the map if successful, otherwise an empty string. - ----------------------------------------- - -*instance_attach <instance id>; - -Attaches this instance onto the current script. - ----------------------------------------- - -*instance_set_timeout <limit>, <limit2>{, <instance id>}; - -<limit> is the total time the instance will stay alive, -<limit2> is how long players have when they are outside of the instance until it is destroyed. - -If <instance id> is ommited, current instance attached to the current script is taken. -If no instance attached, instance of the attached player's party is taken. - ----------------------------------------- - -*instance_init <instance id>; - -Creates the instance, copying all NPCs and initializing the timer. - ----------------------------------------- - -*instance_destroy {<instance id>}; - -Removes the instance, destroys all NPCs on the instanced map and ends the timer. - -If <instance id> is ommited, current instance attached to the current script is taken. -If no instance attached, instance of the attached player's party is taken. - ----------------------------------------- - -*instance_npcname "<npc name>"{, <instance id>}; - -Retrieves the unique address of an NPC on an instanced map. - -If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken. - ----------------------------------------- - -*instance_announce <instance id>, "<message>", <flag>, <color>{, <type>{, <size>{, <alignment>{, <position>}}}}; - -Works like announce command. - -Displays an announce inside the specified instance. - -If <instance id> is 0, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken. - ----------------------------------------- - -*has_instance "<map name>"{, <instance id>}; - -Checks, whether the given map is attached to the specified instance or not. If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken. -Returns: Name of the instance map if successful, otherwise an empty string. - ----------------------------------------- - -*instance_warpall "<map name>", <x>, <y>{, <instance id>}; - -Warps entire party, that is attached to given instance to a map at specified coordinates. - -If <instance id> is ommited, current instance attached to the current script is taken. If no instance attached, instance of the attached player's party is taken. - ---------------------------------------- Whew. |