diff options
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/skill_db.txt | 473 | ||||
-rw-r--r-- | src/map/battle.c | 102 | ||||
-rw-r--r-- | src/map/clif.c | 10 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/pc.c | 17 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
8 files changed, 305 insertions, 312 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d6135e181..5fe49c96a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/02/05 + * Updated the code so that now a range of a skill is determined by the + skill's range in the db. Now only skills with less than 5 cells of range + are melee. + * The inf2 parameter of the skill_db is now red as an hexadecimal. + * The super novice self-revive angel will now trigger only once per + session, if you relog you can have it trigger again. [Skotlex] * Applied Dj-Yhn's fix to 'npcshopattach' [ultramage] * Fixed the skill tree not always updating when using @allskill * Probably fixed the target-change on melee attack setting not working. diff --git a/db/Changelog.txt b/db/Changelog.txt index ba4625d48..e389f1bd5 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -21,6 +21,10 @@ ======================== 02/05 + * Updated comments and inf2 values of the skill_db to use the new format. + * Soul Change now can't be casted on self. + * Updated range of Grandcross, Granddarkness and Gospel to 5 so when they + attack their attack type is counted as ranged. * Fixed Venom Splasher not being Poison elemental 02/02 * Completed Amon Ra's spell list. Note that they probably need a delay diff --git a/db/skill_db.txt b/db/skill_db.txt index 612c5ff6a..349871ab9 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,7 +1,7 @@ //id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count // 01 ID -// 02 range (combo skills do not check for range when used, if 0 and skill is -// not inf = 4, use attack range) +// 02 range (combo skills do not check for range when used, +// if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, @@ -14,12 +14,20 @@ // negative values just show number of hits without increasing total damage) // 10 castcancelled (it is cancelled at 1. Are not cancelled with 0) // 11 defense-reduction rate during cast. -// 12 inf2 (skill information 2) (1- quest skill, 2- npc skill, 4- wedding skill -// 8- spirit skill, 16- guild skill, 32- song/dance, 64- ensemble skill -// 128- trap (can be targetted), 256- skill that damages/targets yourself -// 512- cannot be casted on self (if inf = 4, auto-select target skill) -// 1024- usable only on party-members, 2048- usable only on guild-mates -// 4096- allow usage on enemies too (use with 1024/2048)) +// 12 inf2 (skill information 2): +// 0x0001- quest skill +// 0x0002- npc skill +// 0x0004- wedding skill +// 0x0008- spirit skill +// 0x0010- guild skill +// 0x0020- song/dance +// 0x0040- ensemble skill +// 0x0080- trap +// 0x0100- skill that damages/targets yourself +// 0x0200- cannot be casted on self (if inf = 4, auto-select target skill) +// 0x0400- usable only on party-members +// 0x0800- usable only on guild-mates +// 0x1000- allow usage on enemies too (use with 0x0400/0x0800) // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. // 14 attack type (none, weapon, magic, misc) @@ -90,9 +98,9 @@ 64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //KN_CAVALIERMASTERY#Cavalier Mastery# 65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //PR_MACEMASTERY#Mace Mastery# 66,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //PR_IMPOSITIO#Impositio Manus# -67,9,6,16,0,1,0,3,1,yes,0,512,0,magic,0 //PR_SUFFRAGIUM#Suffragium# +67,9,6,16,0,1,0,3,1,yes,0,0x200,0,magic,0 //PR_SUFFRAGIUM#Suffragium# 68,9,6,16,6,1,0,5,1,yes,0,0,0,magic,0 //PR_ASPERSIO#Aspersio# -69,9,6,2,0,3,1,5,1,yes,0,64,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti# +69,9,6,2,0,3,1,5,1,yes,0,0x40,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti# 70,9,6,2,6,1,0,10,1,yes,0,0,0,magic,1 //PR_SANCTUARY#Sanctuary# 71,9,6,16,0,1,0,4,1,yes,0,0,0,magic,0 //PR_SLOWPOISON#Slow Poison# 72,9,6,16,0,1,0,1,1,yes,0,0,0,magic,0 //PR_STRECOVERY#Status Recovery# @@ -138,15 +146,15 @@ 112,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_WEAPONPERFECT#Weapon Perfection# 113,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_OVERTHRUST#Power-Thrust# 114,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //BS_MAXIMIZE#Maximize Power# -115,3,6,2,0,1,0,5,1,no,0,128,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap# -116,3,6,2,2,0,0,5,1,no,0,128,0,misc,0 //HT_LANDMINE#Land Mine# -117,3,6,2,0,1,0,5,1,no,0,128,0,misc,0 //HT_ANKLESNARE#Ankle Snare# -118,3,6,2,0,2,1,5,1,no,0,128,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap# -119,3,6,2,0,3,2,5,1,no,0,128,0,misc,0 //HT_SANDMAN#Sandman# -120,3,6,2,0,3,1,5,1,no,0,128,0,misc,0 //HT_FLASHER#Flasher# -121,3,6,2,1,2,1,5,1,no,0,128,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap# -122,3,6,2,4,2,1,5,1,no,0,128,0,misc,0 //HT_BLASTMINE#Blast Mine# -123,3,6,2,3,2,2,5,1,no,0,128,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap# +115,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap# +116,3,6,2,2,0,0,5,1,no,0,0x80,0,misc,0 //HT_LANDMINE#Land Mine# +117,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,0 //HT_ANKLESNARE#Ankle Snare# +118,3,6,2,0,2,1,5,1,no,0,0x80,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap# +119,3,6,2,0,3,2,5,1,no,0,0x80,0,misc,0 //HT_SANDMAN#Sandman# +120,3,6,2,0,3,1,5,1,no,0,0x80,0,misc,0 //HT_FLASHER#Flasher# +121,3,6,2,1,2,1,5,1,no,0,0x80,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap# +122,3,6,2,4,2,1,5,1,no,0,0x80,0,misc,0 //HT_BLASTMINE#Blast Mine# +123,3,6,2,3,2,2,5,1,no,0,0x80,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap# 124,2,6,32,0,1,0,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#Remove Trap# 125,3,6,2,0,1,0,1,1,no,0,0,0,misc,0 //HT_TALKIEBOX#Talkie Box# 126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //HT_BEASTBANE#Beast Bane# @@ -161,78 +169,78 @@ 135,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //AS_CLOAKING#Cloaking# 136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#Sonic Blow# 137,3:4:5:6:7,6,1,-1,2,1,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#Grimtooth# -138,1,6,16,5,1,0,10,1,no,0,1024,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison# +138,1,6,16,5,1,0,10,1,no,0,0x400,weapon,0 //AS_ENCHANTPOISON#Enchant Poison# 139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React# 140,2,6,2,5,1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust# 141,1,6,1,5,1,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher# -142,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //NV_FIRSTAID#First Aid# -143,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //NV_TRICKDEAD#Act Dead# -144,0,0,0,0,0,0,1,0,no,0,1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -145,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point# -146,0,6,4,0,1,0,1,1,no,0,1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk# -147,0,0,4,0,1,0,1,0,no,0,1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting# -148,-9,6,1,-1,2,0,1,1,no,0,1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel# -149,1,6,1,2,0,0,1,1,no,0,1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand# -150,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5 //TF_BACKSLIDING#Back Sliding# -151,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //TF_PICKSTONE#Find Stone# -152,7,6,1,0,0,0,1,1,no,0,1,0,misc,0 //TF_THROWSTONE#Stone Fling# -153,1,6,1,-1,2,1,1,1,no,0,1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution# -154,0,6,4,0,1,0,1,1,no,0,1,0,none,0 //MC_CHANGECART#Change Cart# -155,0,6,4,0,1,0,1,1,no,0,1,0,weapon,0 //MC_LOUD#Crazy Uproar# -156,9,6,1,6,0,0,1,1,yes,0,1,0,magic,0 //AL_HOLYLIGHT#Holy Light# -157,0,6,4,0,1,0,1,1,yes,0,1,0,magic,0 //MG_ENERGYCOAT#Energy Coat# -158,3,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack# -159,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction# -160,9,6,1,0,0,0,10,1,no,0,2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack# -161,0,0,4,0,1,0,1,1,no,0,2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change# -162,0,0,4,1,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change# -163,0,0,4,2,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change# -164,0,0,4,3,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change# -165,0,0,4,4,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change# -166,0,0,4,5,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change# -167,0,0,4,6,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change# -168,0,0,4,7,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change# -169,0,0,4,8,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change# -170,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack# -171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack# -172,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack# -173,1,6,4,3,2,5,10,1,no,0,2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing# -174,-1,6,1,-1,2,3,1,1,no,0,2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack# -175,0,0,4,0,1,0,10,1,no,0,2,0,misc,0 //NPC_SUICIDE#Suicide# -176,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_POISON#Poison Attack# -177,7,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack# -178,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack# -179,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_STUNATTACK#Stun Attack# -180,7,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_PETRIFYATTACK#Petrify Attack# -181,7,6,1,7,0,0,5,1,no,0,2,0,weapon,0 //NPC_CURSEATTACK#Cursing Attack # -182,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_SLEEPATTACK#Sleep attack# -183,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_RANDOMATTACK#Random Attack # -184,-1,6,1,1,0,0,10,1,no,0,2,0,weapon,0 //NPC_WATERATTACK#Water Attribute Attack# -185,-1,6,1,2,0,0,10,1,no,0,2,0,weapon,0 //NPC_GROUNDATTACK#Earth Attribute Attack# -186,-1,6,1,3,0,0,10,1,no,0,2,0,weapon,0 //NPC_FIREATTACK#Fire Attribute Attack# -187,-1,6,1,4,0,0,10,1,no,0,2,0,weapon,0 //NPC_WINDATTACK#Wind Attribute Attack# -188,-1,6,1,5,0,0,10,1,no,0,2,0,weapon,0 //NPC_POISONATTACK#Poison Attribute Attack# -189,-1,6,1,6,0,0,10,1,no,0,2,0,weapon,0 //NPC_HOLYATTACK#Holy Attribute Attack# -190,-1,6,1,7,0,0,10,1,no,0,2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack# -191,-1,6,1,8,0,0,10,1,no,0,2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack# -192,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack# -193,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis# -194,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_PROVOCATION#Provocation# -195,0,6,4,0,0,0,10,1,no,0,2,0,misc,0 //NPC_SMOKING#Smoking# -196,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons# -197,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_EMOTION#Emotion# -198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_TRANSFORMATION#Transformation# -199,7,6,1,7,0,0,10,1,no,0,2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood# -200,7,6,1,7,0,0,10,1,no,0,2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain# -201,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_KEEPING#Keeping# -202,2,6,1,7,0,0,5,1,no,0,2,0,misc,0 //NPC_DARKBREATH#Dark Breath# -203,9,6,1,7,1,0,10,1,no,0,2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing# -204,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_BARRIER#Barrier# -205,0,0,4,0,1,0,10,1,no,0,2,0,weapon,0 //NPC_DEFENDER#Defender# -206,1,6,1,-1,1,0,10,1,no,0,2,0,weapon,0 //NPC_LICK#Lick# -207,9,0,1,0,1,0,10,1,no,0,2,0,magic,0 //NPC_HALLUCINATION#Hallucination# -208,0,0,4,0,1,0,1,1,no,0,2,0,magic,0 //NPC_REBIRTH#Rebirth# -209,0,0,4,0,1,0,10,1,no,0,2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons# +142,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid# +143,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead# +144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# +145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point# +146,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk# +147,0,0,4,0,1,0,1,0,no,0,0x1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting# +148,-9,6,1,-1,2,0,1,1,no,0,0x1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel# +149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand# +150,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,5 //TF_BACKSLIDING#Back Sliding# +151,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //TF_PICKSTONE#Find Stone# +152,7,6,1,0,0,0,1,1,no,0,0x1,0,misc,0 //TF_THROWSTONE#Stone Fling# +153,1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution# +154,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //MC_CHANGECART#Change Cart# +155,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //MC_LOUD#Crazy Uproar# +156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 //AL_HOLYLIGHT#Holy Light# +157,0,6,4,0,1,0,1,1,yes,0,0x1,0,magic,0 //MG_ENERGYCOAT#Energy Coat# +158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack# +159,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction# +160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack# +161,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change# +162,0,0,4,1,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change# +163,0,0,4,2,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change# +164,0,0,4,3,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change# +165,0,0,4,4,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change# +166,0,0,4,5,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change# +167,0,0,4,6,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change# +168,0,0,4,7,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change# +169,0,0,4,8,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change# +170,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack# +171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack# +172,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack# +173,1,6,4,3,2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing# +174,-1,6,1,-1,2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack# +175,0,0,4,0,1,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide# +176,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack# +177,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack# +178,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack# +179,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_STUNATTACK#Stun Attack# +180,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_PETRIFYATTACK#Petrify Attack# +181,7,6,1,7,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_CURSEATTACK#Cursing Attack # +182,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SLEEPATTACK#Sleep attack# +183,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANDOMATTACK#Random Attack # +184,-1,6,1,1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WATERATTACK#Water Attribute Attack# +185,-1,6,1,2,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GROUNDATTACK#Earth Attribute Attack# +186,-1,6,1,3,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_FIREATTACK#Fire Attribute Attack# +187,-1,6,1,4,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WINDATTACK#Wind Attribute Attack# +188,-1,6,1,5,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_POISONATTACK#Poison Attribute Attack# +189,-1,6,1,6,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_HOLYATTACK#Holy Attribute Attack# +190,-1,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack# +191,-1,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack# +192,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack# +193,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis# +194,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation# +195,0,6,4,0,0,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking# +196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons# +197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion# +198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation# +199,7,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood# +200,7,6,1,7,0,0,10,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain# +201,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping# +202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath# +203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing# +204,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier# +205,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender# +206,1,6,1,-1,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick# +207,9,0,1,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination# +208,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth# +209,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons# 210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#Gank# 211,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#Mug# 212,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#Back Stab# @@ -254,14 +262,14 @@ 228,0,6,4,0,1,0,10,0,no,0,0,0,none,0 //AM_PHARMACY#Prepare Potion# 229,9,6,2,3,1,0,5,1,yes,0,0,0,weapon,0 //AM_DEMONSTRATION#Bomb# 230,9,6,1,0,0,0,5,1,yes,0,0,0,weapon,0 //AM_ACIDTERROR#Acid Terror# -231,9,6,16,0,1,0,5,1,yes,0,3072,0,none,0 //AM_POTIONPITCHER#Aid Potion# +231,9,6,16,0,1,0,5,1,yes,0,0xC00,0,none,0 //AM_POTIONPITCHER#Aid Potion# 232,4,6,2,0,1,0,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#Summon Flora# 233,1,6,2,0,1,0,5,1,no,0,0,3,none,0 //AM_SPHEREMINE#Summon Marine Sphere# 234,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#Alchemical Weapon# 235,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#Synthesized Shield# 236,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_ARMOR#Synthetic Armor# 237,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_HELM#Biochemical Helm# -238,0,0,0,0,0,0,1,0,no,0,1,0,none,0 //AM_BIOETHICS#Basis of Life# +238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //AM_BIOETHICS#Basis of Life# //239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_BIOTECHNOLOGY#Biotechnology# //240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation# //241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation# @@ -277,9 +285,9 @@ 251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#Shield Boomerang# 252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#Shield Reflect# 253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 //CR_HOLYCROSS#Holy Cross# -254,0,6,4,6,0,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#Grand Cross# -255,7:8:9:10:11,6,16,0,1,0,5,1,yes,0,1536,0,none,0 //CR_DEVOTION#Sacrifice# -256,9,6,16,0,1,0,5,1,yes,0,512,0,none,0 //CR_PROVIDENCE#Resistant Souls# +254,5,6,4,6,0,0,10,1,no,33,0x100,0,magic,0 //CR_GRANDCROSS#Grand Cross# +255,7:8:9:10:11,6,16,0,1,0,5,1,yes,0,0x600,0,none,0 //CR_DEVOTION#Sacrifice# +256,9,6,16,0,1,0,5,1,yes,0,0x200,0,none,0 //CR_PROVIDENCE#Resistant Souls# 257,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#Defending Aura# 258,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //CR_SPEARQUICKEN#Spear Quicken# 259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_IRONHAND#Iron Fists# @@ -294,90 +302,90 @@ 268,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength# 269,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root# 270,0,6,4,0,1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury# -271,-2,6,4,0,0,0,5,1,yes,0,512,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike# -272,-2,8,4,-1,0,0,5,-4,no,0,512,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow# -273,-2,6,4,-1,2,2,5,1,no,0,512,0,weapon,0 //MO_COMBOFINISH#Raging Thrust# +271,-2,6,4,0,0,0,5,1,yes,0,0x200,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike# +272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow# +273,-2,6,4,-1,2,2,5,1,no,0,0x200,0,weapon,0 //MO_COMBOFINISH#Raging Thrust# 274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study# 275,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel# 276,0,6,4,0,1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod# 277,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break# 278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast# 279,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight# -280,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze# -281,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami# -282,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado# -283,9,6,16,0,1,0,5,1,yes,0,3072,0,magic,0 //SA_SEISMICWEAPON#Endow Quake# +280,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze# +281,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami# +282,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado# +283,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake# 284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology# 285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano# 286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge# 287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind# 288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth# -289,9,6,1,0,1,0,5,1,yes,0,7680,0,magic,0 //SA_DISPELL#Dispel# +289,9,6,1,0,1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel# 290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus# -291,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_MONOCELL#Monocell# -292,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_CLASSCHANGE#Class Change# -293,0,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster# -294,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_REVERSEORCISH#Orcish Face# -295,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_DEATH#Death# -296,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_FORTUNE#Fortune# -297,9,6,1,0,1,0,1,1,yes,0,2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster# -298,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_QUESTION#Question# -299,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_GRAVITY#Gravity# -300,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_LEVELUP#Level Up# -301,9,6,4,0,0,0,1,1,yes,0,2,0,magic,0 //SA_INSTANTDEATH#Instant Death# -302,9,6,4,0,1,0,1,1,yes,0,2,0,magic,0 //SA_FULLRECOVERY#Full Recovery# -303,9,6,4,0,0,0,1,1,yes,0,2,0,magic,0 //SA_COMA#Coma# +291,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell# +292,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change# +293,0,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster# +294,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_REVERSEORCISH#Orcish Face# +295,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_DEATH#Death# +296,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FORTUNE#Fortune# +297,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster# +298,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_QUESTION#Question# +299,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_GRAVITY#Gravity# +300,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_LEVELUP#Level Up# +301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_INSTANTDEATH#Instant Death# +302,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FULLRECOVERY#Full Recovery# +303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_COMA#Coma# 304,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ADAPTATION#Amp# 305,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ENCORE#Encore# -306,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_LULLABY#Lullaby# -307,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_RICHMANKIM#Mental Sensing# -308,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_ETERNALCHAOS#Down Tempo# -309,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme# -310,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick# -311,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_ROKISWEIL#Classical Pluck# -312,0,6,4,0,1,0,1,1,no,0,64,0,misc,0 //BD_INTOABYSS#Power Chord# -313,0,6,4,0,1,0,5,1,no,0,64,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm# -//314,0,0,0,0,0,0,1,1,no,0,64,0,misc,0 //BD_RAGNAROK#Ragnarok# +306,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_LULLABY#Lullaby# +307,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RICHMANKIM#Mental Sensing# +308,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ETERNALCHAOS#Down Tempo# +309,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme# +310,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick# +311,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ROKISWEIL#Classical Pluck# +312,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_INTOABYSS#Power Chord# +313,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm# +//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 //BD_RAGNAROK#Ragnarok# 315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson# 316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike# -317,0,8,4,0,1,0,5,1,no,0,32,0,misc,0 //BA_DISSONANCE#Unchained Serenade# +317,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //BA_DISSONANCE#Unchained Serenade# 318,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave# -319,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_WHISTLE#Perfect Tablature# -320,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff# -321,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_POEMBRAGI#Magic Strings# -322,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_APPLEIDUN#Song of Lutie# +319,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_WHISTLE#Perfect Tablature# +320,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff# +321,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_POEMBRAGI#Magic Strings# +322,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie# 323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons# 324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow# -325,0,8,4,0,1,0,5,1,no,0,32,0,misc,0 //DC_UGLYDANCE#Hip Shaker# +325,0,8,4,0,1,0,5,1,no,0,0x2032,0,misc,0 //DC_UGLYDANCE#Hip Shaker# 326,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler# -327,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_HUMMING#Focus Ballet# -328,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_DONTFORGETME#Slow Grace# -329,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_FORTUNEKISS#Lady Luck# -330,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss# -331,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_RANDOMMOVE -332,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_SPEEDUP -333,0,6,4,0,1,0,1,0,no,0,2,0,none,0 //NPC_REVENGE -334,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_MALE#I Will Protect You# -335,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_FEMALE#I Look up to You# -336,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARTNER#I miss You# -337,9,6,1,-1,0,0,1,1,no,0,2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk# -338,-1,8,1,7,0,0,0,-2,no,0,2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness# -339,0,6,4,7,0,0,10,1,no,33,258,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness# -340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness# -341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter# -342,9,6,1,0,1,0,1,0,no,0,2,0,none,0 //NPC_STOP -343,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon# -344,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKARMOR#Break armor# -345,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKHELM#Break helm# -346,9,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKSHIELD#Break shield# -347,-1,6,1,9,0,0,10,1,no,0,2,0,weapon,0 //NPC_UNDEADATTACK -348,9,0,1,9,1,0,10,1,no,0,2,0,magic,0 //NPC_CHANGEUNDEAD -349,0,6,4,0,1,0,10,0,no,0,2,0,weapon,0 //NPC_POWERUP -350,0,6,4,0,1,0,10,0,no,0,2,0,none,0 //NPC_AGIUP -351,0,0,0,0,1,0,0,0,no,0,2,0,none,0 //NPC_SIEGEMODE -352,2,0,4,0,1,0,1,0,no,0,2,0,none,0 //NPC_CALLSLAVE -353,0,0,0,0,1,0,0,0,no,0,2,0,none,0 //NPC_INVISIBLE -354,2,6,4,0,1,0,20,0,no,0,2,0,misc,0 //NPC_RUN +327,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet# +328,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace# +329,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_FORTUNEKISS#Lady Luck# +330,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss# +331,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_RANDOMMOVE +332,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_SPEEDUP +333,0,6,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_REVENGE +334,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_MALE#I Will Protect You# +335,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You# +336,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You# +337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk# +338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness# +339,5,6,4,7,0,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness# +340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness# +341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter# +342,9,6,1,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP +343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon# +344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKARMOR#Break armor# +345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm# +346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield# +347,-1,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK +348,9,0,1,9,1,0,10,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD +349,0,6,4,0,1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP +350,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP +351,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE +352,2,0,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE +353,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE +354,2,6,4,0,1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN 355,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade# 356,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying# 357,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_CONCENTRATION#Concentration# @@ -392,16 +400,16 @@ 366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification# 367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini# 368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning# -369,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant# +369,5,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant# 370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike# -371,-2,8,4,-1,0,0,5,1,no,0,512,0,weapon,0 //CH_TIGERFIST#Glacier Fist# -372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,512,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo# +371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist# +372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo# 373,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion# -374,9,6,16,0,1,0,1,1,yes,0,7168,0,none,0 //PF_SOULCHANGE#Soul Exhale# +374,9,6,16,0,1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale# 375,9,6,1,0,0,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon# 376,0,0,0,0,1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery# //377,0,0,4,0,1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk# -378,0,6,4,5,1,0,5,1,no,0,1024,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment# +378,0,6,4,5,1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment# 379,9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer# 380,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes# 381,5,8,1,0,0,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault# @@ -418,8 +426,8 @@ 392,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_ALCHEMY#Alchemy# 393,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis# 394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow# -395,0,0,4,0,1,3,1,1,yes,0,64,0,misc,2 //CG_MOONLIT#Sheltering Bliss# -396,-1,6,16,0,1,0,1,1,yes,0,1536,0,none,0 //CG_MARIONETTE#Marionette Control# +395,0,0,4,0,1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss# +396,-1,6,16,0,1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control# 397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce# 398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow# 399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike# @@ -427,24 +435,24 @@ 401,0,6,4,0,1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen# 402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker# 403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight# -404,9,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist# +404,9,6,2,2,1,0,5,1,yes,0,0x100,2,magic,0 //PF_FOGWALL#Blinding Mist# 405,7,6,1,0,1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock# 406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault# 407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison# -408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby# -409,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARENT#Call Parent# -410,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLBABY#Call Baby# +408,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_BABY#Baby# +409,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARENT#Call Parent# +410,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLBABY#Call Baby# 411,0,6,4,0,1,0,10,1,yes,0,0,0,misc,4 //TK_RUN#Running# 412,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind# -413,-2,8,4,-1,2,2,7,-3,no,0,512,0,weapon,0 //TK_STORMKICK#Whirlwind Kick# +413,-2,8,4,-1,2,2,7,-3,no,0,0x200,0,weapon,0 //TK_STORMKICK#Whirlwind Kick# 414,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick# -415,-2,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_DOWNKICK#Axe Kick# +415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_DOWNKICK#Axe Kick# 416,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick# -417,-2,8,4,-1,2,1,7,-3,no,0,512,0,weapon,2 //TK_TURNKICK#Round Kick# +417,-2,8,4,-1,2,1,7,-3,no,0,0x200,0,weapon,2 //TK_TURNKICK#Round Kick# 418,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick# -419,-2,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_COUNTER#Counter Kick# +419,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_COUNTER#Counter Kick# 420,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall# -421,9,8,4,-1,0,0,7,-3,no,0,512,0,weapon,0 //TK_JUMPKICK#Flying Side Kick# +421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_JUMPKICK#Flying Side Kick# 422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest# 423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest# 424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant# @@ -468,23 +476,23 @@ 442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_FRIEND#Friend of the Sun, Moon and Stars# 443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars# 444,0,6,4,0,1,0,1,1,no,0,0,0,misc,0 //SG_FUSION#Union of the Sun, Moon and Stars# -445,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist# -446,9,6,16,0,1,0,1,1,yes,0,3080,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher# -447,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_MONK#Spirit of the Monk# -448,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_STAR#Spirit of the Star Knight# -449,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SAGE#Spirit of the Professor# -450,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_CRUSADER#Spirit of the Crusader# -451,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice# -452,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_KNIGHT#Spirit of the Knight# -453,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_WIZARD#Spirit of the Wizard# -454,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_PRIEST#Spirit of the Priest# -455,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_BARDDANCER#Spirit of the Artist# -456,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ROGUE#Spirit of the Rogue# -457,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_ASSASIN#Spirit of the Assasin# -458,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith# -459,0,6,4,0,3,-1,1,1,no,0,8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush# -460,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_HUNTER#Spirit of the Hunter# -461,9,6,16,0,1,0,5,1,yes,0,512,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker# +445,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist# +446,9,6,16,0,1,0,1,1,yes,0,0xC08,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher# +447,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_MONK#Spirit of the Monk# +448,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_STAR#Spirit of the Star Knight# +449,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SAGE#Spirit of the Professor# +450,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_CRUSADER#Spirit of the Crusader# +451,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice# +452,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_KNIGHT#Spirit of the Knight# +453,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_WIZARD#Spirit of the Wizard# +454,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_PRIEST#Spirit of the Priest# +455,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BARDDANCER#Spirit of the Artist# +456,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ROGUE#Spirit of the Rogue# +457,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ASSASIN#Spirit of the Assasin# +458,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith# +459,0,6,4,0,3,-1,1,1,no,0,0x8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush# +460,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_HUNTER#Spirit of the Hunter# +461,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker# 462,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAIZEL#Kaizel# 463,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAAHI#Kahai# 464,9,6,16,0,1,0,3,1,yes,0,0,0,magic,0 //SL_KAUPE#Kauf# @@ -497,7 +505,7 @@ 471,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKE#Esk# 472,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKA#Eska# 473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 //SM_SELFPROVOKE## -474,0,0,4,0,1,0,10,1,no,0,2,0,none,0 //NPC_EMOTION_ON## +474,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION_ON## 475,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //ST_PRESERVE#Preserve# 476,1,6,1,0,1,0,5,1,yes,0,0,0,weapon,0 //ST_FULLSTRIP#Divest All# 477,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //WS_WEAPONREFINE#Upgrade Weapon# @@ -511,19 +519,18 @@ 485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination# 486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust# 487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom# -488,0,6,4,0,1,1,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod# +488,0,6,4,0,1,1,5,1,no,0,0x40,0,misc,0 //CG_HERMODE#Wand of Hermod# 489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate# 490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration# 491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation# 493,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission# 494,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth# -495,0,6,4,0,1,0,1,1,no,0,8,0,weapon,0 //KN_ONEHAND#Onehand Quicken# -496,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1# -497,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2# -498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# -499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing# -//Temp Plugs(using bash as base) +495,0,6,4,0,1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken# +496,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1# +497,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2# +498,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# +499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing# 500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin# 501,9,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling# 502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action# @@ -570,27 +577,26 @@ 543,0,6,4,0,1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN# 544,-5,6,1,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN# -1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack# -1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink# -1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration# -1004,9,8,1,0,0,0,1,1,no,0,1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive# -1005,1,6,1,0,1,0,1,1,no,0,1,0,weapon,0 //RG_CLOSECONFINE#Close Confine# -1006,0,6,4,3,0,2,1,1,yes,0,1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster# -1007,0,6,4,0,1,0,10,0,no,0,1,0,none,0 //SA_CREATECON#Create Converter# -1008,9,6,1,1,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water# -1009,-9,6,1,0,0,0,1,1,no,0,1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow# -1010,9,6,1,0,1,0,1,0,no,0,1,0,misc,0 //BA_PANGVOICE#Pang Voice# -1011,9,6,1,0,1,0,1,0,no,0,1,0,misc,0 //DC_WINKCHARM#Wink of Charm# -1012,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick# -1013,0,6,4,0,3,2,1,0,no,0,1,0,weapon,0 //BS_GREED#Greed# -1014,0,6,4,6,3,14,1,0,yes,0,1,0,magic,0 //PR_REDEMPTIO#Redemptio# -1015,9,6,16,0,1,0,1,1,no,0,1025,0,weapon,0 //MO_KITRANSLATION#Ki Translation# -1016,-1,6,1,-1,2,1,1,1,no,0,1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion# -1017,9,6,1,2,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth# -1018,9,6,1,3,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire# -1019,9,6,1,4,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind# +1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack# +1002,0,6,4,0,1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink# +1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration# +1004,9,8,1,0,0,0,1,1,no,0,0x1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive# +1005,1,6,1,0,1,0,1,1,no,0,0x1,0,weapon,0 //RG_CLOSECONFINE#Close Confine# +1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster# +1007,0,6,4,0,1,0,10,0,no,0,0x1,0,none,0 //SA_CREATECON#Create Converter# +1008,9,6,1,1,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water# +1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow# +1010,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //BA_PANGVOICE#Pang Voice# +1011,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //DC_WINKCHARM#Wink of Charm# +1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick# +1013,0,6,4,0,3,2,1,0,no,0,0x1,0,weapon,0 //BS_GREED#Greed# +1014,0,6,4,6,3,14,1,0,yes,0,0x1,0,magic,0 //PR_REDEMPTIO#Redemptio# +1015,9,6,16,0,1,0,1,1,no,0,0x401,0,weapon,0 //MO_KITRANSLATION#Ki Translation# +1016,-1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion# +1017,9,6,1,2,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth# +1018,9,6,1,3,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire# +1019,9,6,1,4,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind# -//homunculus 8001,9,6,4,0,1,0,5,1,no,0,0,0,magic,0 //HLIF_HEAL#Healing hand# 8002,0,6,4,0,3,-1,5,1,no,0,0,0,none,0 //HLIF_AVOID 8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 //HLIF_BRAIN @@ -608,19 +614,18 @@ 8015,0,0,0,0,1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT 8016,0,6,4,-1,2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION -//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count -10000,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_APPROVAL#Approval# -10001,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_KAFRACONTRACT#Kafra Contract# -10002,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GUARDRESEARCH#Guardian Research# -10003,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GUARDUP#Guardian Training# -10004,0,0,0,0,0,0,10,0,no,0,16,0,none,0 //GD_EXTENSION#Guild Extension# -10005,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_GLORYGUILD#Guild's Glory# -10006,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_LEADERSHIP#Great Leadership# -10007,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory# -10008,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_SOULCOLD#Cold Soul# -10009,0,0,0,0,0,2,1,0,no,0,16,0,none,0 //GD_HAWKEYES#Sharp Eyes# -10010,0,0,4,0,3,15,1,0,yes,0,16,0,none,0 //GD_BATTLEORDER#Battle Orders# -10011,0,0,4,0,3,15,3,0,yes,0,16,0,none,0 //GD_REGENERATION#Regeneration# -10012,0,0,4,0,3,15,1,0,yes,0,16,0,none,0 //GD_RESTORE#Restore# -10013,0,0,4,0,3,0,1,0,yes,0,16,0,none,0 //GD_EMERGENCYCALL#Rally Guild# -10014,0,0,0,0,0,0,1,0,no,0,16,0,none,0 //GD_DEVELOPMENT#Extend Guild# +10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval# +10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract# +10002,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDRESEARCH#Guardian Research# +10003,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDUP#Guardian Training# +10004,0,0,0,0,0,0,10,0,no,0,0x10,0,none,0 //GD_EXTENSION#Guild Extension# +10005,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GLORYGUILD#Guild's Glory# +10006,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_LEADERSHIP#Great Leadership# +10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory# +10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_SOULCOLD#Cold Soul# +10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_HAWKEYES#Sharp Eyes# +10010,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_BATTLEORDER#Battle Orders# +10011,0,0,4,0,3,15,3,0,yes,0,0x10,0,none,0 //GD_REGENERATION#Regeneration# +10012,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_RESTORE#Restore# +10013,0,0,4,0,3,0,1,0,yes,0,0x10,0,none,0 //GD_EMERGENCYCALL#Rally Guild# +10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_DEVELOPMENT#Extend Guild# diff --git a/src/map/battle.c b/src/map/battle.c index bf79ff9b5..4aec803f7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -899,14 +899,13 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount += sd->skillblown[i].val; } } + //Set miscellaneous data that needs be filled regardless of hit/miss if( (sd && sd->state.arrow_atk) || (!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3)) - ) { - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + ) flag.arrow = 1; - } if(skill_num){ wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL; @@ -919,36 +918,15 @@ static struct Damage battle_calc_weapon_attack( else wd.div_ = sd->spiritball_old; } - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case HT_PHANTASMIC: //Since these do not consume ammo, they need to be explicitly set as arrow attacks. flag.arrow = 1; - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - break; - case GS_DESPERADO: - case GS_DUST: - //This one is the opposite, it consumes ammo, but should count as short range. - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; break; + case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: flag.weapon = 0; - case AS_GRIMTOOTH: - case KN_SPEARBOOMERANG: - case NPC_RANGEATTACK: - case LK_SPIRALPIERCE: - case ASC_BREAKER: - case AM_ACIDTERROR: - case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex] - case CR_GRANDCROSS: - case NPC_GRANDDARKNESS: - case NJ_HUUMA: - case NJ_ISSEN: - case GS_TRIPLEACTION: - case GS_BULLSEYE: - case GS_MAGICALBULLET: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; case KN_PIERCE: @@ -961,7 +939,6 @@ static struct Damage battle_calc_weapon_attack( break; case GS_GROUNDDRIFT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; case KN_SPEARSTAB: case KN_BOWLINGBASH: case MO_BALKYOUNG: @@ -969,12 +946,6 @@ static struct Damage battle_calc_weapon_attack( wd.blewcount=0; break; - case CR_SHIELDCHARGE: -// flag.weapon = 0; - case NPC_PIERCINGATT: - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - break; - case KN_AUTOCOUNTER: wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL; break; @@ -983,26 +954,24 @@ static struct Damage battle_calc_weapon_attack( flag.cri = 1; //Always critical skill. break; } - } - if (skill_num && battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - else - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - } + //Skill Range Criteria + if (battle_config.skillrange_by_distance && + (src->type&battle_config.skillrange_by_distance) + ) { //based on distance between src/target [Skotlex] + if (check_distance_bl(src, target, 3)) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; + else + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } + } else if (flag.arrow) //Make the normal attack ranged. + wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; -/* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex] - //Check for counter - if(!skill_num) - { - if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1) - //If it got here and you had autocounter active, then the direction/range does not matches: critical - flag.cri = 1; - } //End counter-check -*/ if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) { //Check for Lucky Dodge wd.type=0x0b; @@ -2206,7 +2175,7 @@ struct Damage battle_calc_magic_attack( ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. ad.dmotion=tstatus->dmotion; ad.blewcount = skill_get_blewcount(skill_num,skill_lv); - ad.flag=BF_MAGIC|BF_LONG|BF_SKILL; + ad.flag=BF_MAGIC|BF_SKILL; ad.dmg_lv=ATK_DEF; BL_CAST(BL_PC, src, sd); @@ -2231,13 +2200,19 @@ struct Damage battle_calc_magic_attack( } } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; + else + ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; } flag.infdef=(tstatus->mode&MD_PLANT?1:0); @@ -2563,7 +2538,7 @@ struct Damage battle_calc_misc_attack( md.div_=skill_get_num( skill_num,skill_lv ); md.blewcount=skill_get_blewcount(skill_num,skill_lv); md.dmg_lv=ATK_DEF; - md.flag=BF_MISC|BF_SHORT|BF_SKILL; + md.flag=BF_MISC|BF_SKILL; flag.cardfix = flag.elefix = flag.hit = 1; @@ -2586,19 +2561,12 @@ struct Damage battle_calc_misc_attack( //Misc Settings switch(skill_num){ - case PA_PRESSURE: - case GS_FLING: - case NJ_ZENYNAGE: - flag.cardfix = 0; case ASC_BREAKER: flag.elefix = 0; - case HT_BLITZBEAT: - case TF_THROWSTONE: - case SN_FALCONASSAULT: - case PA_GOSPEL: - case CR_ACIDDEMONSTRATION: - md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG; break; + case PA_PRESSURE: + case GS_FLING: + case NJ_ZENYNAGE: case HVAN_EXPLOSION: case NPC_SELFDESTRUCTION: case NPC_SMOKING: @@ -2609,13 +2577,19 @@ struct Damage battle_calc_misc_attack( break; } + //Skill Range Criteria if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) - ) { //Skill range based on distance between src/target [Skotlex] + ) { //based on distance between src/target [Skotlex] if (check_distance_bl(src, target, 3)) md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; + } else { //based on used skill's range + if (skill_get_range(skill_num, skill_lv) < 5) + md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; + else + md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; } switch(skill_num){ diff --git a/src/map/clif.c b/src/map/clif.c index 8f4e625f1..9ba4f3959 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8614,19 +8614,19 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f char buf[256]; int next = pc_nextbaseexp(sd); if (next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0) { - switch (sd->state.snovice_flag) { + switch (sd->state.snovice_call_flag) { case 0: if (strstr(message, msg_txt(504))) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 1: sprintf(buf, msg_txt(505), sd->status.name); if (strstr(message, buf)) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 2: if (strstr(message, msg_txt(506))) - sd->state.snovice_flag++; + sd->state.snovice_call_flag++; break; case 3: if (skillnotok(MO_EXPLOSIONSPIRITS,sd)) @@ -8634,7 +8634,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // S 008c/00f clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1, sc_start(&sd->bl,SkillStatusChangeTable(MO_EXPLOSIONSPIRITS),100, 17,skill_get_time(MO_EXPLOSIONSPIRITS,1))); //Lv17-> +50 critical (noted by Poki) [Skotlex] - sd->state.snovice_flag = 0; + sd->state.snovice_call_flag= 0; break; } } diff --git a/src/map/map.h b/src/map/map.h index 5f0365630..a547af985 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -567,7 +567,8 @@ struct map_session_data { unsigned gangsterparadise : 1; unsigned rest : 1; unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] - unsigned snovice_flag : 4; + unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3) + unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used. // originally by Qamera, adapted by celest unsigned event_death : 1; unsigned event_kill_pc : 1; diff --git a/src/map/pc.c b/src/map/pc.c index b268ed629..82f85c1ca 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -282,9 +282,9 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { if (type&1) { //Normal resurrection status->hp = 1; //Otherwise status_heal may fail if dead. - if(sd->state.snovice_flag == 4) { // [Celest] + if(sd->state.snovice_dead_flag == 1) { // [Celest] status_heal(&sd->bl, status->max_hp, status->max_sp, 1); - sd->state.snovice_flag = 0; + sd->state.snovice_dead_flag = 2; sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); } else status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1); @@ -4090,6 +4090,8 @@ int pc_checkbaselevelup(struct map_session_data *sd) sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); + if (sd->state.snovice_dead_flag == 2) + sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) { @@ -5021,15 +5023,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) + { if ((i=pc_nextbaseexp(sd))<=0) i=sd->status.base_exp; if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000 && !map_flag_gvg(sd->bl.m)) - sd->state.snovice_flag = 4; + sd->state.snovice_dead_flag = 1; } // changed penalty options, added death by player if pk_mode [Valaris] - if(battle_config.death_penalty_type && sd->state.snovice_flag != 4 + if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1 && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) && sd->sc.data[SC_BABY].timer == -1) @@ -5172,14 +5175,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j)); return 0; } - if (sd->state.snovice_flag == 4) + if (sd->state.snovice_dead_flag == 1) { pc_setstand(sd); status_change_clear(&sd->bl,0); clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1); status_percent_heal(&sd->bl, 100, 100); clif_resurrection(&sd->bl, 1); - sd->state.snovice_flag = 0; + sd->state.snovice_dead_flag = 2; if(battle_config.pc_invincible_time) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); diff --git a/src/map/skill.c b/src/map/skill.c index 8844485fb..9dd1a6c6c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11206,7 +11206,7 @@ int skill_readdb (void) else skill_db[i].castcancel=0; skill_db[i].cast_def_rate=atoi(split[10]); - skill_db[i].inf2=atoi(split[11]); + skill_db[i].inf2=(int)strtol(split[11], NULL, 0); skill_db[i].maxcount=atoi(split[12]); if(strcmpi(split[13],"weapon") == 0) skill_db[i].skill_type=BF_WEAPON; |