diff options
-rw-r--r-- | npc/airports/airships.txt | 196 |
1 files changed, 96 insertions, 100 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 59f48d615..44b7ac115 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -451,9 +451,8 @@ while(1) mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",bc_map,0x00FF00; end; OnTimer15000: - set $@mobinv, $@mobinv+1; - set $@mobrand, rand(1,3); - if($@mobinv >= 9 && $@mobrand == 3) { + set .mobinv, .mobinv+1; + if(.mobinv >= 9 && rand(1,3) == 3) { stopnpctimer; enablenpc "Airship#airplane02"; donpcevent "Airship#airplane02::OnInvasion"; @@ -529,7 +528,7 @@ OnTimer195000: } OnReturn: killmonsterall "airplane_01"; - set $@mobinv, 0; + set .mobinv, 0; mapannounce "airplane_01","Monster threat nullfied. The Airship is now returning to normal operation.",bc_map,0x00FF00; startnpctimer; end; @@ -780,7 +779,7 @@ s_Play: //below arrays are for simplified entering of new lines ;P //first lines array - setarray $@textstringsa$[0], + setarray .textstringsa$[0], "^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl", "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd", "^00FFFFCoboman no chikara-yumei na", @@ -795,7 +794,7 @@ s_Play: "^00CCFF...silence. quiet benevolence..."; //second lines array - setarray $@textstringsb$[0],"skemd", + setarray .textstringsb$[0],"skemd", "", "chikara-dalookii na chikara da ze!", "folktale rodimus optimus bumblebee", @@ -809,7 +808,7 @@ s_Play: "soul mate... wonder. enigma..."; //for the few 3-liners... =X - setarray $@textstringsc$[0],"", + setarray .textstringsc$[0],"", "", "COBO ON!", "", @@ -823,7 +822,7 @@ s_Play: "cloud."; //comparisation strings - setarray $@compstring$[0], + setarray .compstring$[0], "thkelfkskeldmsiejdlslehfndkelsheidlskemd", "hfjdkeldjsieldjshfjdjeiskdlefvbd", "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON!", @@ -838,56 +837,53 @@ s_Play: "...silence. quiet benevolence... soul mate... wonder. enigma... cloud"; //lengths - setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69; + setarray .lengths[0],20,32,73,73,65,66,67,55,67,66,67,69; // initnpctimer; // pick 2 distinct phrases and initialize related variables - set @index,rand(1,getarraysize($@textstringsa$))-1; - set @string1a$,$@textstringsa$[@index]; - set @string1b$,$@textstringsb$[@index]; - set @string1c$,$@textstringsc$[@index]; - set @typingstring1$,$@compstring$[@index]; - - set @index2,rand(1,getarraysize($@textstringsa$))-1; - while (@index2 == @index) { - set @index2,rand(1,getarraysize($@textstringsa$))-1; - } - set @string2a$,$@textstringsa$[@index2]; - set @string2b$,$@textstringsb$[@index2]; - set @string2c$,$@textstringsc$[@index2]; - set @typingstring2$,$@compstring$[@index2]; + set .@index1,rand(getarraysize(.textstringsa$)); + set .@string1a$,.textstringsa$[.@index1]; + set .@string1b$,.textstringsb$[.@index1]; + set .@string1c$,.textstringsc$[.@index1]; + set .@typingstring1$,.compstring$[.@index1]; + + while ( set(.@index2,rand(getarraysize(.textstringsa$))) == .@index1 ); + set .@string2a$,.textstringsa$[.@index2]; + set .@string2b$,.textstringsb$[.@index2]; + set .@string2c$,.textstringsc$[.@index2]; + set .@typingstring2$,.compstring$[.@index2]; - set @typingkeys,$@lengths[@index]+$@lengths[@index2]; - set @start,gettime(3)*60*60+gettime(2)*60+gettime(1); + set .@typingkeys,.lengths[.@index1]+.lengths[.@index2]; + set .@start,gettimetick(0); mes "[Nils]"; - mes @string1a$; - if(@string1b$ != "")mes @string1b$; - if(@string1c$ != "")mes @string1c$; - input @comparisonvar$[1]; + mes .@string1a$; + if(.@string1b$ != "")mes .@string1b$; + if(.@string1c$ != "")mes .@string1c$; + input .@comparisonvar$[1]; next; mes "^000000[Nils]"; - mes @string2a$; - if(@string2b$ != "")mes @string2b$; - if(@string2c$ != "")mes @string2c$; - input @comparisonvar$[2]; + mes .@string2a$; + if(.@string2b$ != "")mes .@string2b$; + if(.@string2c$ != "")mes .@string2c$; + input .@comparisonvar$[2]; next; - if(@comparisonvar$[1] != @typingstring1$ || @comparisonvar$[2] != @typingstring2$) goto s_Fail; - set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken - set @mypoints,(@typingkeys * 100) / @time; + if(.@comparisonvar$[1] != .@typingstring1$ || .@comparisonvar$[2] != .@typingstring2$) goto s_Fail; + set .@time, (gettimetick(0) - .@start) / 100; //seconds taken + set .@mypoints, (.@typingkeys * 100) / .@time; mes "[Nils]"; mes "Your typing time"; - mes "was ^FF0000" + @time + " seconds^000000"; + mes "was ^FF0000" + .@time + " seconds^000000"; mes "and your score is"; - mes "^0000FF" + @mypoints + "^000000 points"; + mes "^0000FF" + .@mypoints + "^000000 points"; next; - if(@mypoints <= $TypingRecord)goto loopback; + if(.@mypoints <= $TypingRecord)goto loopback; mes "[Nils]"; mes "Congratulations!"; mes "It's a new record."; mes "I'll put you on the high-"; mes "score list immediately."; - set $TypingRecord,@mypoints; + set $TypingRecord,.@mypoints; set $TypingRecord$,strcharinfo(0); close; @@ -1299,18 +1295,18 @@ function script applegamble { mes "to cancel, please enter '0'."; next; L_Input: - input @amount; - if(@amount == 0) { + input .@amount; + if(.@amount == 0) { mes "["+getarg(0)+"]"; mes "Changed your mind?"; mes "I understand. Well then,"; mes "I hope we can play sometime."; close; } - if(@amount > 50) set @amount,50; + if(.@amount > 50) set .@amount,50; mes "["+getarg(0)+"]"; mes "So you'll be"; - mes "betting ^FF0000"+@amount+"^000000 Apples."; + mes "betting ^FF0000"+.@amount+"^000000 Apples."; mes "Is that right?"; next; if(select("Yes:No")==2){ @@ -1322,7 +1318,7 @@ L_Input: next; goto L_Input; } - if(countitem(512)<@amount){ + if(countitem(512)<.@amount){ //more apples then in inventory //-Improvised- mes "["+getarg(0)+"]"; @@ -1332,53 +1328,53 @@ L_Input: mes "now do you?"; close; } - delitem 512,@amount; + delitem 512,.@amount; mes "["+getarg(0)+"]"; mes "Good!"; mes "Now we can start"; mes "this game! I'll roll first~"; next; mes "^0000FF*Rolling and rumbling*"; - set @table1,rand(1,6); - set @table2,rand(1,6); - set @tablesub,@table1+@table2; + set .@table1,rand(1,6); + set .@table2,rand(1,6); + set .@tablesub,.@table1+.@table2; next; - mes "I rolled a "+@table1+" and a "+@table2+","; - mes "giving me a total of "+@tablesub+"."; + mes "I rolled a "+.@table1+" and a "+.@table2+","; + mes "giving me a total of "+.@tablesub+"."; mes "Now it's your turn,"; mes strcharinfo(0)+"."; next; menu "Roll Dice.",-; mes "^0000FF*Rolling and rumbling*"; - set @player1,rand(1,6); - set @player2,rand(1,6); - set @playersub,@player1+@player2; + set .@player1,rand(1,6); + set .@player2,rand(1,6); + set .@playersub,.@player1+.@player2; next; mes "["+getarg(0)+"]"; mes strcharinfo(0)+","; - mes "you rolled a "+@player1+" and a "+@player2+","; - mes "giving you a total of ^FF0000"+@playersub+"^000000."; + mes "you rolled a "+.@player1+" and a "+.@player2+","; + mes "giving you a total of ^FF0000"+.@playersub+"^000000."; next; mes "["+getarg(0)+"]"; - if(@playersub == @tablesub) { + if(.@playersub == .@tablesub) { mes "Well, well, well."; mes "Both of us have a total"; - mes "of "+@playersub+". Well, the ball's in"; + mes "of "+.@playersub+". Well, the ball's in"; mes "your court. Are you going"; mes "to roll your third die,"; mes strcharinfo(0)+"?"; - } else if(@playersub > @tablesub) { - mes "Since my total is only ^0000FF"+@tablesub+"^000000,"; + } else if(.@playersub > .@tablesub) { + mes "Since my total is only ^0000FF"+.@tablesub+"^000000,"; mes "you have the advantage for"; - mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; + mes "now with your total of ^FF0000"+.@playersub+"^000000. Do"; mes "you wanna roll one more die?"; mes "Remember, you'll bust if all three"; mes "of your dice total more than 12."; - } else if(@tablesub > @playersub) { - mes "Since my total is ^0000FF"+@tablesub+"^000000,"; + } else if(.@tablesub > .@playersub) { + mes "Since my total is ^0000FF"+.@tablesub+"^000000,"; mes "I have the advantage for"; - mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; + mes "now with your total of ^FF0000"+.@playersub+"^000000. Do"; mes "you wanna roll one more die?"; mes "Remember, you'll bust if all three"; mes "of your dice total more than 12."; @@ -1387,14 +1383,14 @@ L_Input: if(select("Roll another dice.:Don't Roll.")==2){ mes "["+getarg(0)+"]"; mes "Not gonna roll, huh?"; - if(@tablesub == @playersub) { + if(.@tablesub == .@playersub) { mes "You better hope I roll"; mes "too high and bust, or"; mes "I'll beat you for sure!"; mes "Okay, here goes nothing..."; next; goto L_Table3; - } else if(@tablesub < @playersub) { + } else if(.@tablesub < .@playersub) { next; mes "["+getarg(0)+"]"; mes "Alright, I see that you"; @@ -1403,7 +1399,7 @@ L_Input: mes "I'll go ahead and roll then."; next; goto L_Table3; - } else if(@tablesub > @playersub) { + } else if(.@tablesub > .@playersub) { //you have a lower sub total then table, and do not roll 3th -Improvised- mes "["+getarg(0)+"]"; mes "Not gonna roll, huh?"; @@ -1412,8 +1408,8 @@ L_Input: next; mes "["+getarg(0)+"]"; mes "That means that I"; - mes "have a total of ^0000FF"+@tablesub+"^000000"; - mes "wich beats your ^FF0000"+@playersub+"^000000."; + mes "have a total of ^0000FF"+.@tablesub+"^000000"; + mes "wich beats your ^FF0000"+.@playersub+"^000000."; mes "I'm sorry, but you lose"; mes "this game, "+strcharinfo(0)+". Better"; mes "luck next time."; @@ -1421,14 +1417,14 @@ L_Input: close; } mes "^0000FF*Rolling and rumbling*"; - set @player3,rand(1,6); - set @playersub,@playersub+@player3; - if(@playersub > 12) { + set .@player3,rand(1,6); + set .@playersub,.@playersub+.@player3; + if(.@playersub > 12) { //player bust --Improvised-- next; mes "["+getarg(0)+"]"; - mes "Oh my... You rolled a ^FF000"+@player3+"^000000,"; - mes "making your total ^FF0000"+@playersub+"^000000."; + mes "Oh my... You rolled a ^FF000"+.@player3+"^000000,"; + mes "making your total ^FF0000"+.@playersub+"^000000."; mes "That's more then 12, meaning you bust."; mes "Sorry, but you lose this"; mes "game, "+strcharinfo(0)+"."; @@ -1437,20 +1433,20 @@ L_Input: next; mes "["+getarg(0)+"]"; mes "Oh hey! You rolled"; - if(@playersub >= @tablesub) { - mes "a ^FF0000"+@player3+"^000000, giving you a total"; - mes "of ^FF0000"+@playersub+"^000000. Now, if I don't"; + if(.@playersub >= .@tablesub) { + mes "a ^FF0000"+.@player3+"^000000, giving you a total"; + mes "of ^FF0000"+.@playersub+"^000000. Now, if I don't"; mes "roll, I'll lose for sure!"; mes "I'm gonna go for it..."; next; goto L_Table3; - } else if(@playersub < @tablesub) { + } else if(.@playersub < .@tablesub) { //player's sub together with 3th die is still too low //--Improvised-- - mes "a ^FF0000"+@player3+"^000000, giving"; - mes "you a total of ^FF0000"+@playersub+"^000000."; + mes "a ^FF0000"+.@player3+"^000000, giving"; + mes "you a total of ^FF0000"+.@playersub+"^000000."; mes "Wich still isn't enough"; - mes "to beat my ^0000FF"+@tablesub+"^000000."; + mes "to beat my ^0000FF"+.@tablesub+"^000000."; mes "Sorry, but you lose this"; mes "game, "+strcharinfo(0)+". Them's"; mes "the breaks, I suppose..."; @@ -1458,48 +1454,48 @@ L_Input: } L_Table3: mes "^0000FF*Rolling and rumbling*"; - set @table3,rand(1,6); - set @tablesub,@tablesub+@table3; + set .@table3,rand(1,6); + set .@tablesub,.@tablesub+.@table3; next; - if(@tablesub > 12) { + if(.@tablesub > 12) { mes "["+getarg(0)+"]"; - mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making"; - mes "my total ^0000FF"+@tablesub+"^000000. I hate to say"; + mes "Eh? I rolled a ^0000FF"+.@table3+"^000000, making"; + mes "my total ^0000FF"+.@tablesub+"^000000. I hate to say"; mes "it, but I gambled and lost."; mes "Take your winnings before"; mes "I cry, "+strcharinfo(0)+"~!"; close2; - getitem 512,@amount*2; + getitem 512,.@amount*2; end; } mes "["+getarg(0)+"]"; - if(@tablesub < @playersub) { - mes "I rolled a "+@table3+", which"; - mes "gives me a total of ^0000FF"+@tablesub+"^000000."; + if(.@tablesub < .@playersub) { + mes "I rolled a "+.@table3+", which"; + mes "gives me a total of ^0000FF"+.@tablesub+"^000000."; mes "But... It's still not enough"; - mes "to beat your ^FF0000"+@playersub+"^000000. It looks"; + mes "to beat your ^FF0000"+.@playersub+"^000000. It looks"; mes "like I can't compete with"; mes "you, "+strcharinfo(0)+"..."; close2; - getitem 512,@amount*2; + getitem 512,.@amount*2; end; - } else if(@tablesub > @playersub) { - mes "I rolled a ^0000FF"+@table3+"^000000, giving"; - mes "me a total of ^0000FF"+@tablesub+"^000000 which"; - mes "beats your total of ^FF0000"+@playersub+"^000000."; + } else if(.@tablesub > .@playersub) { + mes "I rolled a ^0000FF"+.@table3+"^000000, giving"; + mes "me a total of ^0000FF"+.@tablesub+"^000000 which"; + mes "beats your total of ^FF0000"+.@playersub+"^000000."; mes "Sorry, but you lose this"; mes "game, "+strcharinfo(0)+". Them's"; mes "the breaks, I suppose..."; close; - } else if(@tablesub == @playersub) { + } else if(.@tablesub == .@playersub) { //Result = tie, --Improvised-- - mes "I rolled a ^0000FF"+@table3+"^000000, giving"; - mes "me a total of ^0000FF"+@tablesub+"^000000, which"; + mes "I rolled a ^0000FF"+.@table3+"^000000, giving"; + mes "me a total of ^0000FF"+.@tablesub+"^000000, which"; mes "is the same as your total."; mes "Well, this game didn't have a"; mes "winner or loser, "+strcharinfo(0)+"."; close2; - getitem 512,@amount; + getitem 512,.@amount; end; } } |