diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/battle.c | 21 |
2 files changed, 20 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 57ea60cd1..983fe63e0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/19
+ * Fixed battle_calc_base_damage being called for the left hand even for
+ non-dual-wielding attacks. left-hand damage was being set to 0 later
+ anyway, so no exploit existed. [Skotlex]
+ * Moved the weapon_atk_rate bonus to battle_calc_base_damage so that it'll
+ apply correctly when dual-wielding different types of weapons. [Skotlex]
* Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the
items (0x80000 should be for them and 0x100000 should be currently unused)
[Skotlex]
diff --git a/src/map/battle.c b/src/map/battle.c index f4a28b534..d78b83c31 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -713,10 +713,19 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk damage += status->batk; //rodatazone says that Overrefine bonuses are part of baseatk + //Here we also apply the weapon_atk_rate bonus so it is correctly applied on left/right hands. if(sd) { - type = (wa == status->lhw)?sd->left_weapon.overrefine:sd->right_weapon.overrefine; - if (type > 0) - damage += rand()%type+1; + if (type == EQI_HAND_L) { + if(sd->left_weapon.overrefine) + damage += rand()%sd->left_weapon.overrefine+1; + if (sd->weapon_atk_rate[sd->weapontype2]) + damage += damage*sd->weapon_atk_rate[sd->weapontype2]/100;; + } else { //Right hand + if(sd->right_weapon.overrefine) + damage += rand()%sd->right_weapon.overrefine+1; + if (sd->weapon_atk_rate[sd->weapontype1]) + damage += damage*sd->weapon_atk_rate[sd->weapontype1]/100;; + } } return damage; } @@ -1216,7 +1225,7 @@ static struct Damage battle_calc_weapon_attack( i |= 16; // for ex. shuriken must not be influenced by DEX } wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); - if (sstatus->lhw) + if (sstatus->lhw && flag.lh) wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i); // Added split damage for Huuma @@ -1230,8 +1239,8 @@ static struct Damage battle_calc_weapon_attack( //Add any bonuses that modify the base baseatk+watk (pre-skills) if(sd) { - if ((sd->atk_rate != 100 || sd->weapon_atk_rate[sd->weapontype1] != 0)) - ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->weapontype1]); + if (sd->atk_rate != 100) + ATK_RATE(sd->atk_rate); if(flag.cri && sd->crit_atk_rate) ATK_ADDRATE(sd->crit_atk_rate); |