diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 18 |
2 files changed, 17 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 16285636c..1188ed159 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/06/19 * Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix] + * Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it. 2008/06/18 * Added a fix for refresh properly displaying dead and sitting players. [SketchyPhoenix] * Fixed basilica behavior not knocking back monsters 2 cells should one attempt to enter the field. diff --git a/src/map/skill.c b/src/map/skill.c index b726419ac..db4605afb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -278,8 +278,11 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil } // Making plagiarize check its own function [Aru] -int can_copy (struct map_session_data *sd, int skillid) +int can_copy (struct map_session_data *sd, int skillid, struct block_list* bl) { + struct status_change* sc; + sc = status_get_sc(bl); + // Never copy NPC/Wedding Skills if (skill_get_inf2(skillid)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL)) return 0; @@ -293,6 +296,10 @@ int can_copy (struct map_session_data *sd, int skillid) return (sd->status.class_ == JOB_STALKER); } + //don't copy increase agi or blessing from someone who is inflicted with sc_changeundead + if ((skillid == AL_INCAGI || skillid == AL_BLESSING) && sd->sc.data[SC_CHANGEUNDEAD]) + return 0; + return 1; } @@ -1465,6 +1472,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } damage = dmg.damage + dmg.damage2; + + if (skillid == AL_INCAGI || skillid == AL_BLESSING && tsd->sc.data[SC_CHANGEUNDEAD]) + damage = 1; if (damage > 0 && dmg.flag&BF_WEAPON && src != bl && src == dsrc && skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG] @@ -1611,7 +1621,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds && damage < tsd->status.hp) { //Updated to not be able to copy skills if the blow will kill you. [Skotlex] if ((!tsd->status.skill[skillid].id || tsd->status.skill[skillid].flag >= 13) && - can_copy(tsd,skillid)) // Split all the check into their own function [Aru] + can_copy(tsd,skillid,bl)) // Split all the check into their own function [Aru] { int lv = skilllv; if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == 13){ @@ -3293,6 +3303,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AL_INCAGI: case AL_BLESSING: + if (dstsd != NULL && tsc->data[SC_CHANGEUNDEAD]) { + skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); + break; + } case PR_SLOWPOISON: case PR_IMPOSITIO: case PR_LEXAETERNA: |